§§§HEARTBUG§§§> Eyeon Fusion v5 <§§§HEARTBUG§§§
SCANNED BY MCAFEE TP 2008, TRENDMICRO TS 2008, NIS 2007, BITDEFENDER TS 2008
Platform.............: See System Requirements
Posted by............: HeartBug
e-Mail...............: Read HeartBug.nfo
§§§§§§§§§§§§§§§§§§§§§§§§§§>OVER VIEW AND FEATURES<§§§§§§§§§§§§§§§§§§§§§§§§§§
Fusion 5 is a full-featured, node-based compositing system with built-in
backend tools via a powerful scripting engine with ODBC support. A perfect
balance between a backroom power tool and a front room client station, Fusion 5
has it all. Not only does Fusion 5 have a real 3D environment with camera/lights
support for leading 3D packages, it is also one of the most powerful and
intuitive 3D particle systems on the market. With hardware-accelerated 3D
capabilities, you can now migrate from pre-vis to finals within the same
application. eyeon's Fusion is a true synergy of 2D and 3D tools for ultimate
Fusion 5 support for film pipelines is truly remarkable. In our experience,
we've learned that the best way to work with cineon is the way our clients
choose to work. With this philosophy, we have created a vast and powerful film
workflow that allows artists to work the way they want. Full-featured Look Up
Tables are designed per comp, per view, and even assigned to any individual
cineon loader. Choose to work in Logarithmic space, or convert to linear in
Float 32 or Float 16 color space. You can even have individual branches in any
color space, as well as the ability to switch back and forth throughout the
With broad support for video and HD standards, and its native resolution
independence, Fusion 5 is the perfect finishing broadcast tool. Extensive 3D
text capabilities, coupled with a non-destructive paint system, make Fusion 5
the perfect tool for all of your commercial and broadcast compositing needs.
Fusion 5 takes broadcast seriously; even the image viewer has built in
histograms and our color correction system is second to none with its built-in
color matching from reference plates to intuitive multi-point tracking and
Fusion® 5 is eyeon’s flagship product and marks the tenth major release of this
powerful compositor, heralding a new image engine and raising the bar on
performance levels and memory efficiency. Now, with Fusion 5, process in 8 bit,
16 bit integer as well as 16-bit and 32-bit floating point per pixel. Time-based
caching gives realtime playback as compositions are created.
Legendary performance will now be scaled over the network via eyeon’s
revolutionary clustering technology. Fusion’s network rendering has always been
advanced, more than any other batch-based renderer. With Fusion 5’s new Power
Cluster, you can efficiently network multiple machines into a superior working
environment. By clustering the network render farm, the network continuously
renders the sequence up to date. Time to take a fresh look at why feature films,
motion graphics, broadcast design, and television and video post-production get
landmark finishing with Fusion.
Fusion 5.2 Features:
3D LUTs Fully GPU accelerated with plug-in file formats - support for 3D LUTs in
both the FileLUT tool and as a view LUT. Currently our own .alut3 format, Iridas
.look, CineSpace .itx and Truelight/Lustre/Inferno .3dl format files are
supported. Hardware shader applied view LUTs now support a separate gamma option
used when viewing the alpha channel.
OpenFX Plug-ins Fusion hosts the broadest selection of third party plug-in
functionality, with plug-in capabilities that support the native Fusion API, the
After Effects API and the OFX API.
Fuse Plug-ins allow for the design and running of image processing tools created
in the Fusion Lua scripting engine. This allows for instant, on-the-fly
development of plug-ins without the need of a compiler and development
environment. The Fuses plug-in code is very similar to the native C++ API of
Vector Motionblur tool that uses motion stored in the image’s vector/velocity
channels. It has separate controls for scaling the X and Y vectors. It also can
take vector data from other channels like RGB.
Expanded Metadata handling for DPX, Cineon and OpenEXR formats to improve
workflow in film pipelines. This will keep timecodes, keycodes and other
information intact through a comp, as well as allowing it to be manipulated in
FBX, 3DS, OBJ and COLLADA import improvements. Can now produce a fully expanded
scene hierarchy, with support for animation at each transformation point. Now
imports animation for light color, intensity, cone angle, and camera AoV / focal
length. Has better Bezier spline tangent importing behavior. Will add Loaders
for diffuse textures.
Python Scripting has been added to control Fusion from web hosts and interfaces
to Python-based film pipeline management systems.
File Browser includes support for Explorer's right-click file menus, and a new
history and favorites features that will store previous directory information so
that artists can rapidly go to disk locations without having to navigate. File
requester can now have bookmarks added (global only, not per-comp - yet) by
clicking the ‘Add Favorite’ button, or drag-n-drop from Explorer or the file
requester's own file list. Bookmarks can be reordered by dragging within the
Network Rendering and Scripting control has had many added features and
functionality improvements as well. eyeon has also focused a lot of attention on
stability and workflow improvements to integrate better with large render farms
and different third party managers. Single node distribution control, Manager
updated and more.
Plus hundreds of UI enhancements and workflow improvements, including:
Huge UI speedups in many areas, especially when working with large comps.
DPX float32 files loading, and saving of 8/16/32bit linear formats, with
Transform and DVE’s pivot and angle controls are now offset with the center
control, which makes the shown pivot position destination relative now, rather
than source relative.
Added an Enable Clip List checkbox (defaults off in newly-created Loaders).
Turning it off will remove all clips except the first one, and hide the cliplist
controls. When clip lists are disabled, settings for a given file format are now
re-used, and will thus keep their previous settings when changing clips.
A new ‘Gradient Color’ modifier to animate colors (or any slider) over time
by means of a Gradient control. If connected to a color control, it
automatically connects to all four RGBA inputs.
Motion-blur is now possible for corner or perspective positioner operation
Implemented a new method for extracting the sub-pixel position in Tracker.
It doesn't require any ‘brute-force’ computation split up into a (user
specified) fixed number of sub-pixel steps, but can calculate the sub-pixel
match instantly at arbitrary precision, without producing a non-linear response
(as some other compositors do). The sub-pixel accuracy level option has been
Histogram subview now shows out-of-range colors, and gets a new Lines draw
Various subviews now have labels applied to their axes.
New Metadata subview has been added.
Due to popular demand, Merge’s ‘Perform Depth Merge’ option defaults to off
for newly added, non-loaded Merges.
OpenEXR will default to load into the RGBA channels of the image the first
four channels, if a better match isn’t found. It has also been multithreaded for
The flow view’s navigator is now resizable.
Flow groups default to not allow independent panning/scaling. This can be
overridden by holding ctrl with MMB, or with the button in the group title.
Transform concatenation will no longer be broken by a tool set to
pass-through, or by pipe routers.
View LUT macros now support multiple-time caching, which makes playback more
pEmitter has new Inherit Velocity (and associated variance) options.
pCustom can access particle IDs.
Rectangle control now supports a non-centered axis/pivot. Also fixed X/Y
Nicer missing-tool warnings when loading a comp, with a summary and a Don’t
Path mapping will convert unicode paths to/from ANSI rather than UTF8.
Holding down Shift when dropping an image file on the flow will add a
trimmed (still file) Loader.
Live updating of flipbooks is back.
Significantly improved B-spline creation.
Polyline workflow improvements, including new "offset" scaling with the O
New Diskcache button in tool settings toolbar.
New modifiers can be "inserted" into the chain (useful for e.g. Perturb or
Animate Group controls menu option.
PNG Gamma saving option.
Paint improvements, including new Snap Offset checkbox for sharper cloning.
Shake-format LUT files can be imported.
LUTs can be adjusted with the shape box.
Help on a tool will be displayed by pointing to it on the flow and pressing
Nicer missing-tool warnings when loading a comp, with a summary.
Many new and enhanced script functions.
Minimum System Requirements:
Windows 2000 / XP
Intel Pentium III Processor or greater
Nvidia/ATI Video Card - capable of displaying 1280x1024
512 MB of RAM
80 MB Hard Drive space
Recommended System Requirements:
Windows XP with /3GB switch
Dual Processor or Dual Core
Nvidia/ATI Video Card - capable of displaying 1600x1200, shader support:
PS2.0/DirectX9.0 or higher, 64MB or more memory
2 GB RAM
120 MB Hard Drive space
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§>I AM HERE<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
You can find me at http://moviesb4time.biz
§§§HEARTBUG§§§> Eyeon Fusion v5 <§§§HEARTBUG§§§