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CyberMotion 3D Designer v12 2 5 5+Crack HeartBug

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Name:CyberMotion 3D Designer v12 2 5 5+Crack HeartBug

Total Size: 43.91 MB

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Last Updated: 2012-07-14 15:17:25 (Update Now)

Torrent added: 2009-08-28 02:58:38

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Specs.txt (Size: 43.91 MB) (Files: 6)


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 CyberMotion 3D Designer v12.2.5.5.exe

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 Declaration of Use!!!.txt

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 How to Install!!.txt

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Torrent description

§§§HEARTBUG§§§> CyberMotion 3D Designer v12.2.5.5 <§§§HEARTBUG§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§>GENERAL INFORMATION<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
Type.................: Application
Platform.............: See System Requirements
§§§§§§§§§§§§§§§§§§§§§§§§§§§§>POST INFORMATION<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
Posted by............: HeartBug
e-Mail...............: [email protected]
§§§§§§§§§§§§§§§§§§§§§§§§§§>OVER VIEW AND FEATURES<§§§§§§§§§§§§§§§§§§§§§§§§§§
3D-Design with CyberMotion
Wherever we look, we encounter virtual worlds. Whether in Hollywood or daily
advertisements, the world that is presented to the viewer will be a mainly
artificial creation. At last, you too can create these surreal worlds at home,
practice inside or outside architecture, design products or promotional logos
and films or build your own virtual worlds using the build in landscape designer
and atmospheric background models. All the modules that you need to generate,
model and manipulate, animate and represent the three-dimensional world are
integral parts of the CyberMotion 3d-software. CyberMotion provides a high
quality rendering output using raytracing and up-to-date global illumination
algorithms like Ambient Occlusion and Photon Mapping. The possibilities to
define object surfaces, light conditions and backgrounds are almost
inexhaustible - visual libraries and fast preview windows in the main dialogs
invite to experiment and play around with this vast functionality. Complex 3D
animations can be set up very easily - you can animate all objects, camera and
light settings, backgrounds, fire, water and even clouds and fog in the
atmosphere. You can arrange objects in hierarchies to animate jointed models or
robots and easily position joints with the help of Inverse Kinematics. And with
the up to date Skin and Bones technology even character animation is available
with CyberMotion. Call your own heros and monsters into being, CyberMotion gives
you all the tools you need to do it.
User Interface
The graphical user interface allows you to design complex 3D scenes while
working in multiple windows simultaneously. Just select an object and drag it
with your mouse to move, scale, rotate or deform it in the corresponding work
modes. Clearly arranged dialogs containing visual libraries make it easy to load
prefabricated files and to modify them to your own needs. Big preview windows in
the main dialogs provide a quick overview of the scene, so just play around and
test everything. With the multiple Undo/Redo-functions almost everything can be
undone or redone, respectively.
Program Help and Printable Manual
Along with CyberMotion 3D-Designer comes a rich illustrated context-sensitive
help manual with lots of tutorials and examples. Context sensitive help can be
obtained at any time pressing the F1-key. In addition, registered users can
download a revised printable version of the help file on our download section
(PDF document, about 450 pages).
Modeling 3D-Objects
Design your own objects, fast and easy with the built in modelling tools like:
* Extrusion Editor with B-Spline-curves (a drawing in the editor is provided
with a depth - e.g. for logos - with bevels, twisted or as a spiral object...)
* Sweep Editor (a drawing is turned about a vertical axis to create a
symmetrical rotary object such as a glass, torus, cone, cylinder...)
* Subdivision Surfaces - is a real time process which transforms a low
resolution object to a higher resolution model with organic curved shape
* NURBS (a special type of deformable 3D surfaces and cylinders. By
manipulating control points on the surface you can model very easily smooth and
organic shapes.)
* Boolean Operations (e.g. 'Box' minus 'Cylinder' results in a box with a
* 3D-Text (select any TrueTypeFont to create 3D-Text objects with or without
* Simple or analytical based primitives, such as boxes, spheres, ellipsoids,
cylinders and so forth...)
* 3D-Function Generator
* Landscape Editor for complex terrain design
After creating an object you still can add further detail by adding or deleting
points or faces, dragging out new segments from the objects surface with the
mouse (Facet Extrude), deforming or detaching parts of it, and so on. The
multiple UNDO-function makes it easy to test all kind of operations, since
everything can be undone or repeated again.
Of course you can also import objects in common file formats like OBJ, 3DS, DXF
or RAW. CyberMotion exports projects in it's own CMO-format and in OBJ, DirectX,
VRML 2.0, 3DS, DXF or RAW-file formats
Landscape design
With the integrated landscape designer you can create special terrain objects.
The landscape editor provides a preview window with a shaded plan view and many
functions and filters (crater, terrace, etc.) for the basic generation and the
editing of height fields. By means of special painting tools you can directly
"draw" in the preview window to elevate or lower the ground or to smooth eroded
slopes, for instance. But elaborate landscape objects are only one side of the
coin. By applying special landscape textures the terrain will become its
versatile appearance, from barren deserts to snowy mountains. And with help of
particle systems you can populate deserted plains with plants in no time at all.
Then simply load an atmosphere from the visual background library and start a
first animation flight above your own private world.
The background-dialog is another highlight of the CyberMotion software. With it
you can put a simple color range or a picture in the background or rather
generate a complex atmosphere with multi layered cloud formations, atmospheric
and ground fog, rain or snow, rainbows and stars. All effects can be freely
combined or switched off, just as you like. For instance, if you choose to add
the starfield to a cloudy atmosphere, it will be automatically filtered by the
clouds and the fog. Furthermore almost all parameters can be easily animated -
wether moving clouds, flowing fog banks, rain or snowfall or even stars passing
by, everything can be realized at the touch of a button.
Create your own surfaces in the powerful material editor or just load and adjust
one out of the materials visual library. The material editor provides basic
settings for the object's color, reflection, transparency, optical density,
object glow and surface waves as well as an extensive choice of procedural
textures. Procedural textures based on mathematical three dimensional structures
can simulate simple patterns, for instance a checkerboard or brick structure,
but also complex and intricate patterns to generate marble, wood, rock or even
multi layered terrain textures. Then, of course, you can apply bitmaps to
texture your object or to control particular object properties like reflection
or trancparency. Finally you can mix all types of materials, even bitmaps with
procedural textures, and animate a smooth blending between different sets of
Raytracing and Global Illumination
The raytrace renderer lets you create photorealistic images and animations with
real refraction, reflection and shadows. The physically based simulation of all
light distribution in a virtual 3D-model is called global illumination. A global
illumination algorithm should take into account all interactions of light with
the different surface materials in a scene. In CyberMotion you can choose
between ordinary raytracing and up-to-date global illumination shaders like
ambient occlusion or photon mapping. With photon mapping you can also simulate
color bleeding, e.g., when a green wall casts greenish reflections on a
neighbouring white wall. Even the light refracted and transmitted through
transparent objects is traced in the photon mapping process - resulting in so
called caustic light reflections, e.g, the light gathered in a focal point after
transmission through a glass lense. Furthermore CyberMotion supports
HDRI-rendering. Photographic panoramas in high definition range format not only
provide the picture information used to rendern the background, but also carry
the whole light information required to transfer the light atmosphere of the
photograph into your virtual scene.
Other special effects can also be incorporated in the rendering, such as motion
blur, depth-sharpness, atmospheres, real particle systems with shadows,
reflections and transparencies, volumetric lightning and lens and luminosity
flares. You can save your piece of work then as a picture file (jpg, tga, bmp,
png, pcx,tif) or as an AVI- video file.
Apart from standard light sources such as parallel sunlight, point- or
spotlights in CyberMotion almost every ordinary object can be converted to a
real light source, for instance, to fit area-lights into wall panellings. With
HDRI-Rendering you can use photographic panoramas that carry additional light
information used to illuminate the scene. In addition you can make use of the
volumetric fire object. With the volumetric fire object almost all kinds of fire
can be simulated, beginning with smooth burning candle flames up to vividly
burning torches, camp fires or blazing seas of flames.
Furthermore, you can add lens flare effects and animate them in various ways.
With additional Light-Mapping you can combine light sources with bitmaps used as
light filters. This allows you to simulate the most complex shadows by fast
bitmap operations - imagine the horizontal strips of a window screen, complex
window frames, coloured shadows of tiffany lamps or windows and so on.
The integrated animation modul of CyberMotion offers a wide range of
possibilities combined with an intuitive interface that will allow even
beginners to master their first steps into animation films successfully. For
instance, simple animations can be set up with a few mouse actions, moving or
rotating objects on different time positions to their destinations, while the
program automatically records the keypositions and interpolates the steps
between these keyframes. Furthermore, almost all parameters can be animated, for
instance the settings for lights, materials or the background, just by moving to
the corresponding position in time and changing a parameter. With these simple
parameter animations you can bring life to volumetric fires, running water,
moving clouds and volumetric fog or add rain and snow to your animations. Then
there are the possibilities for hierarchical object animation - child objects
inherit movements from their parents and follow these movements automatically,
while still retaining their freedom of movement, and therefore can still execute
additional movements independent of their parent objects. Take for example a
moving robot, that takes all his subordinated arms and joints along with its
movement - while at the same time the joints still perform further rotations
about their different joints, or gripping tongs open and close again. For the
animation of the robot arms Inverse- or Forward Kinematics can be applied, a
technique that allows you too pull at the joints of an object hierarchy in the
same way, as if you would pull at the arms of a jointed doll. Hierarchical
object animation is also the basis for the animation of characters (see below).
Without skeletal deformation the production of modern animation films and
especially the animation of characters would be impossible. The skin and bones
technique uses a skeleton which is subordinated to a corresponding skin object
enveloping the skeleton. Now, every time you move a bone of the skeleton, the
particular part of the skin previously assigned to that bone will be deformed
and move with the bone - the character awakes to life. What was usually left to
awfully expensive animation studios before, you can do now as well at home with
the CyberMotion 3D-Designer.
Particle systems
Particle systems are used in situations, where many objects have to be randomly
distributed in the scenery or even moved at the same time. To create them one by
one and then to animate each single object would be much to costly. With
particle systems you can let CyberMotion create up to thousands of copies of an
object and distribute them at random in the scene or animate them automatically
by means of physical laws or just let them copy the reference object movements.
The pictures on the right show some exmaples for the application of particle
systems. At the top you see a set of islands populated with dense vegetation.
The plants were dropped onto the terrain with help of a particle system using
only a few reference objects for the generation of thousands of copies, each
copy slightly rotated and resized by the particle generator so that the
vegetation appears richly diversified. The picture in the middel shows
exhaustion smoke created by a particle system that constantly emits billboard
projections of a smoke image. The bottom picture demonstrates a particle
generated swarm of meteors.
§§§§§§§§§§§§§§§§§§§§§§§§§§§>SYSTEM REQUIREMENTS<S§§§§§§§§§§§§§§§§§§§§§§§§§§§
Minimum system requirements:
- Windows 2000/XP, Windows Vista
- a minimum screen resolution of 1024 x 768 pixels (1280 x 1024 recommended)
- 512 Megs RAM (1024 - 2048 recommended)
- 100 Megs hard drive space
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§>I AM HERE<§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
You can find me at
§§§HEARTBUG§§§> CyberMotion 3D Designer v12.2.5.5 <§§§HEARTBUG§§§

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