Advantages of 3D-Coat:
Painting textures and sculpting. It combines painting layered textures and
sculpting in one easy to use interface.
3D Layers. Every layer consists of a colour, specular, transparency and
Compatibility. Full compatibility with Light Wave 3D, Modo through .lwo format,
with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.
3D mouse support. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION. Navigation
became more handy and intuitive. Click on one of the 3D mouse button switch it
into the parameter's change mode. Now you do not need to use keyboard in order
to change radius or depth of the pen. As the 3D mouse has 6 degrees of freedom
it is possible to change 6 parameters simultaneously ? radius,depth,
transperancy, focal shift, specular and pen's turn.
Easy to use. 3D-Coat has easy and intuitive interface. Every control has a
diplayed detailed hint, so you can master 3D-Coat very quickly. With it you can
paint a 3D-Model as easy as in a 2D-editor.
Copy/Paste. You can transform parts of the texture, copy/paste, draw with
curves, or splines.
Paint tracks and stitches. It has a simple to use method to paint tracks and
Connection with Adobe Photoshop. It can work in a deep connection with Adobe
Photoshop (R) or any 2D-editor that can edit PSD files.
Adaptive subdivision. The main difference between 3D-Coat and other sculpting
software is its adaptive subdivision algorithm. Usually sculpting programs
divide every edge in 2 parts, so it is very difficult to work with long
polygons. 3D-Coat however subdivides every edge in the source mesh depending on
its length. So long polygons may be subdivided in a proportion of for example
9:147. You can change mesh resolution multiple times (like other software
usually does), but also ina percentage, for example 50%. You paint in 3D-Coat on
the vertices, but the adaptive subdivision makes the subdivided mesh very
uniform. It is preferable that the mesh has no overlapping UVs, but 3d brush can
generate its own UVs if neccesary.
The usual workflow in 3D-Coat is:
- You load a mesh of 1-100 k polygons with rough details modelled. You can
additionally import a displacement texture with smaller details drawn in.
- 3D-Coat subdivides it up to a selected level (0.3-16 millions of polygons).
Every polygon is subdivided separately denpending on its proportions. At any
time you can change the mesh resolution (see Commands->Change mesh resolution).
Subdivision can be based not only on multiple times as in other sculpting
software but also on a percentage. It is better to increase (not decrease) the
resolution during the edit process, as this is more predictable.
- Paint displacement/color/transparency/specular per new vertex.
- Export normal map/displacement/color/transparency/specular textures.
Displacement is exported using the difference of a vertex's position and its
position on Layer 0.
The technology of 3D-Coat:
3D-Coat generates a normal map "on the fly" to display fine details. It displays
a base mesh of 40-100 K polygons but the normalmap makes it look like 1-16
million polygons. You can edit textures up to 4096x4096.
1) Usual workflow. At input you provide an OBJ file of 1-100 thousand polygons,
preferrably with UV-mapping in place, at output you get either an object of 1-10
million polygons or textures of normals, displacement, color, transparency and
specular. Maximal texture size is 4096 per 4096. Fully seamless texturing
2) Relief, color, specular. Possibility to draw relief detailing, color,
specular and transparency on model's surface.
3) Copy/Paste. All you previously did in 2D now can be done in 3D ? editing with
layers, cloning surface areas, image transforming on surface, Copy/Paste,
filling sealed areas, gradient filling, filling area inside contour, darkening,
lightening, smoothening, sharping and so on.
4) Technology of 3D-Coat. Small geometry details get automatically added onto
normal map, while large ones modify the geometry. As a result, the object of 40
to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons
owing to detailed normal map.
5) Normal map gets instantly formed, so you can view the object in low-polygonal
mode and straight away see how it is going to look in your game or scene. This
is particularly important for developing games.
6) Details, applied along a spline. You can easily add details, applied along a
spline, such as chains, bandages, fringe, zipper. Details can be imported as
from 3D objects, so as from images.
7) Channels of pen. Pens you draw with contain plenty of channels - depth,
color, specular, eraser mask. This allows to considerably speed up the object
detailing as you can both apply relief detailing and draw with color.
8) Body sculpting. Although 3D-Coat is more oriented for small detailing, it
allows for global object modification, body sculpting too. You can easily bend a
hand or a finger, enlarge the head, change object proportions or posture.
9) Object deforming tool. You can fix several points on the object's surface and
pull one of them to see the object smoothly deforming. For example, you can
easily create a smile or enlarge the object's ear by simply pulling it having
fixed the head.
10) Text scribing. You can easily scribe text any way you like, even wrap the
text around the object.
11) Fill with fractals and materials. Closed-up areas can be filled with
fractals and materials which contain depth, color and specular. The material can
be applied not only from camera, but also with use of cubic mapping.
12) Transfer details from photo. You can transfer details onto the object
straight from a photo.
13) Draw with contour, square. You can draw not only with a pen, but also with a
contour, square, line linking two dots or a spline curve. This allows drawing
not only soft organic forms, but also even, strict 'man-made' forms.
14) Connection with Adobe Photoshop. Working in 3D-Coat you can edit texture or
current projection in the external graphics editor, and this works with layers
in place! For example, you can add a layer in Adobe Photoshop and it will get
automatically transferred into 3D-Coat.
15) Posibility to edit in external 2D editor. Virtually all can be edited in
external 2D editor ? pens, current selected area, clipboard contents, while
preserving channels of depth, color, specular.
16) High resolution textures. Exporting textures and 32-bit displacement.
17) Generation of UV. Automatic generation of UV coordinates enabled
18) Several textures. Support of objects with several textures.
For complete info http://3dcoat.com/