Title: Sid Meier's Alpha Centauri and Alien Crossfire Expansion
Published By: Electronic Arts Inc.
Developed By: Firaxis Games
Platform: Windows -- combined view
After the 20th century, humankind reaches it's hand out across the stars. Seeking to escape the overcrowded chaos of Earth, the United Nations builds a single seedship, the UNS Unity, and sends her on a mission towards the Alpha Centauri star system. After a long journey in cryogenic suspension, the Unity reaches Alpha Centauri where the Captain is killed under mysterious circumstances. Suspecting the motives of one another, the officers and the crew split into 7 factions, each lead with a distinct ideology and motives that they seek to build the planet in their image...
Alpha Centauri is best compared to Civilization II, but features many distinct differences in gameplay and thinking. In Civilization, the objective was to evolve a society from primitive tribes, whereas Alpha Centauri starts with the landing of colony pods on a barren planet with society becoming fractured. Each faction (aka nation) receives it's own share of the Unity's resources and tech base. For the basics, bases produce nutrients, materials and energy. Nutrients are required to feed to population, Materials are used in production and energy represents the commerce effect which can be traded to players diplomatically or spent on improvements. The 7 factions each have their own agenda, which is determined in large part by the Social Engineering. This enables a faction to customize it's values, earning a bonus for what it considers important and a penalty for what it doesn't. Social Engineering system are discovered through research, the same as other improvements, such as structures and units.
Research is divided into 4 types of technologies, which form an intertwining tree of dependencies. They are: Conquer (direct military applications), Explore (indirect technologies for units and bases), Build (direct infrastructure application) and Discovery (Science for the sake of science, indirect applications). Because of the separation, factions can focus on what they hope the intended result of their science will be, and can be changed at any time. To explore the planet, units are needed. Any unit can be customized out of known technologies; consisting of a chasis type, reactor, weapon, armor and special abilities. Each of these components has a different expense, with untested technologies having additional overhead (prototype).
Finally, Alpha Centauri is not a desolate star system. There is life on the planet, in the form of alien fungus that litters the ground and strange creatures such as mindworms. Initially hostile to all factions, this form of life holds it's own secrets and effects on the world at large.
Alien Crossfire is an expansion pack to Alpha Centauri. It adds seven new factions, two of them the aliens who left Planet before the humans arrived, new technologies, new city structures, and new units. The two new alien races are radically different from any other human faction, right down to the unit art. You can mix and match any seven factions from the expansion pack and the original game, but the aliens have to go together or not at all. The other four human factions include a seafaring race, and an even more zelous enviromental race then the original Gaians.
There is also a handy Faction Editing tool included, for all your editing needs!
There is another torrent on U-G that contains the original Alpha Centauri game. However, my torrent has better compression and contains the expansion pack. If you are one of the people that requested the expansion pack, or only want to download the expansion pack, I placed the disc images in separate .7zip files, so you can choose to download only the expansion (SMACX.7zip) as long as your client supports it.
The images in this torrent are .iso compressed with .7zip, and should unzip fine with WinRAR.
*** Important Compatibility Issue ***
You will most likely have problems trying to run this game on Windows XP. I made a nice readme file that explains how to get the game running step by step, but, for the readme-impaired people out there, here are the instructions:
1.) Mount the image of the original game (SMAC-E1_0Z) in a program like
2.) Perform a COMPLETE install of the game.
3.) Mount the image of the expansion (SMACX).
4.) Perform another COMPLETE install in the same directory.
5.) With the expansion image still mounted, find the two exe's
('terran.exe' and 'terranx.exe') in the crack directory of the image.
(Noob tip: Right click the disc in explorer and select 'explore' to
keep it from auto-playing.)
6.) Copy the exe's into the folder you installed the games to. (If it
doesn't ask permission to overwrite, you've picked the wrong folder.)
7.) ***IMPORTANT*** Attempt to run either version of the game in whatever
way you want. Either run one of the terran exe's, or use the loader
that should be in your start menu. You will get a warning message
about your CPU, ignore it. After this, the game should crash and
disappear, ignore it.
8.) Go to the directory that you installed the game in, and open the
'Alpha Centauri.ini' file. There should now be a line that reads
'ForceOldVoxelAlgorithm=0' under the [PREFERENCES] section. Change
this line to read 'ForceOldVoxelAlgorithm=1'.
9.) You should now be able to run both the game and the expansion without
the image mounted. You will most likely still get the CPU warning,
which is fine. The game will also warn you that you are running the
game without the CD, but everything will be fine as long as you did
the complete install.