Windows
[G A] Sybiria TL
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SYBERIA-TL
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Developer(s) Microds
Publisher(s) FRA Microds
CAN Microds
US The Adventure Company
HK Typhoon Games
JP Typhoon Games
Designer(s) Benot Sokal
Engine Virtools Engine 2.1
Aspect ratio 4:3
Native resolution 800x600
Platform(s) Windows, PlayStation 2, Xbox,
Smartphones, Nintendo DS
Release date(s) USSeptember 1, 2002
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: T
ELSPA: 3+
OFLC: G8+
PEGI: 3+
SELL: PTP
USK: All
Media 2 CD-ROMs (WIN)
1 DVD (PS2), (Xbox)
System requirements 350 MHz CPU, 64 MB RAM, 16 MB video card RAM,
16X CD-ROM drive, DirectX 7.0, 400 MB available hard disk space, Windows 95 (WIN)
Input methods Keyboard, mouse, or gamepad
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A journey beyond compare... For the young Kate Walker, an ambitious lawyer,
the Voralberg toy company acquisition seemed like a textbook case -- a quick
stopover to a small alpine village in France to buy-out an old automaton
factory, then straight back home to New York. Her journey across land and time
throws all she values into question, while the deal she set out to sign
turns into a pact with destiny... Published by The Adventure Company, Syberia
is a 3D adventure game in the classic style. In order to learn the entire plot
and progress, players interact with many different characters and discover
objects and clues that will help them through your journey.
==============================================================================
Syberia is a 2002 computer adventure game conceived by Benot Sokal, developed
by Microds and published through The Adventure Company. It follows the
protagonist Kate Walker as she attempts to wrap up a sale on the behalf of
her law firm. In addition to the main plot, the game contains a dramatic
subplot, conducted via calls received on Kate's cell phone, involving Kate's
deteriorating relationship with her fianc.
Syberia is a third-person, mouse-driven, semi-realistic/semi-surrealistic
adventure game in which the player must solve various puzzles and follow
certain procedures in order for the linear storyline to proceed. As a pure
graphical adventure game, Syberia follows the guidelines first introduced
by LucasArts: it is impossible to die or to get stuck at any moment in the
game, which allows the user to fully immerse him/herself in Syberia's
universe without the fear of making a mistake or the constant need of
saving the game.
The game uses elements of art nouveau and steampunk fiction in its story.
Most devices and tools, and even a train, are powered by springs and
wind-up gears. Syberia was acclaimed by critics for its graphic design and
intelligent script, and a sequel, Syberia II, was released in 2004, picking
up where the first game leaves off.
Sokal's earlier game Amerzone is located in the same fictional universe,
and Syberia contains some references to it. Another of Sokal's adventure
games Paradise has no connections to Syberia but does use the same high
quality artwork and a similar interface.
Plot
In the game, the player controls the actions of American lawyer Kate Walker,
who is sent to a remote French village in order to finalize the take-over of
a toy factory there. Once at the village, Kate learns that the woman who
owned the factory has just died, and that she has a brother who must be
contacted in order for the takeover to proceed. Her mission takes her
across Central and Eastern Europe, gradually leading her to question
her own lifestyle. The titular Syberia is a mythical island on which
mammoths are said to live.
General Features
* An amazing story that will capture your imagination.
* Interact with many different characters and discover objects and
clues that will help you through your journey.
* Interesting characters and detailed 3D environments.
* An adventure combining captivating environments, charming characters,
stimulating puzzles and a fascinating and evolving storyline.
* Game of the Year edition includes BONUS CD featuring: 'Making of'
Syberia Movie, Syberia Game Trailer, Syberia Game Teaser, Exclusive
"From 2D to 3D", Exclusive Syberia Desktop Wallpaper.
Development
The game was produced by 30 people on a budget of 2 million using Virtools
Development Environment 2.1. Benot Sokal indicated in an interview that
at one time the development team were considering to create one single game
for the Syberia story, but decided not to as it was so large.
Response
Syberia was generally well received and won awards including GameSpy's
adventure game of the year (2002)and IGN's Reader's choice award for
adventure games (2002). Based on 27 reviews, Metacritic gave the game
an aggregate score of 82 ("generally favorable reviews