Publisher(s) XS Games, LLC (USA)
Designer(s) Benot Sokal
Composer(s) Inon Zur
Engine Virtools Engine 3.0
Aspect ratio 4:3
Native resolution 800x600
Platform(s) Windows, PlayStation 2, Xbox
Release date(s) 2004
Mode(s) Single player
Rating(s) ESRB: T (Teen)
Media 2 CD-ROMs (WIN)
1 DVD (PS2), (Xbox)
System requirements 350 MHz CPU, 64 MB RAM, 16 MB video
card RAM, 16X CD-ROM drive, DirectX 8.1, 400 MB available hard disk space,
Windows 98 (WIN)
Input methods Keyboard, mouse, or gamepad
Syberia II will be the second and final installment of Kate Walker's joint
adventures with Hans Voralberg.
After leaving behind all her worldly possessions with the sole purpose in
joining the heir of the Voralberg family on his journey, Kate's role will
undergo a remarkable change. From being the pursuant, she becomes Hans' main
acolyte, his support to attain the elapsed terra firma of the mammoths.
Third-person fantasy adventure sequel from Microids. Embarking on a desperate
search for Hans Voralberg, Kate Walker crosses Europe from West to East. She
has left behind all her worldly possessions with the express purpose of
joining the heir of the Voralberg family on his journey. Together, through
mystical and enchanting lands, they will find their way to the mythical
Syberia, land of the forgotten mammoths. Make your way to Syberia, overcome
many difficult obstacles on the way, and deal with shady characters to
uncover clues vital to the continuation of the quest. The game features four
different worlds to explore, an updated graphics engine with dynamic
lighting effects, and settings designed by comics pioneer Benot Sokal.
Syberia II is a 2004 adventure game conceived by Benot Sokal and developed
by MC2-Microds, and a continuation to Syberia. It is a third-person puzzle-
solving game. Stylistically identical to the first Syberia, Syberia II
improves upon the first game by introducing more realistic character
animation. The game includes a recap of the first chapter, so therefore does
not require the player to have experienced the first game.
Sokal's later adventure games, such as Sinking Island and Paradise have no
connections to Syberia but do use the same high quality artwork and a
Syberia II continues the adventures of American lawyer Kate Walker from the
first game as she abandons her increasingly stressful life in New York in
order to accompany an eccentric inventor to a remote land in Russia known as
Syberia where surviving remnants of prehistoric mammoths still live.
While Syberia ended on an appropriate "cliffhanger" of sorts, a common
complaint among reviewers is that the ending of Syberia II is either too
abrupt or too depressing, depending on their understanding of the final scene.
Indeed, the game doesn't provide any clear explanation about what becomes
of Kate after she reaches Syberia with Hans. Moreover, Benot Sokal has
stated in interviews that there will not be a Syberia 3.
Sokal left Microids shortly after the release of Syberia II and founded his
own company White Birds Productions to release Paradise, a game that uses
a similar style of gameplay as Syberia but is not directly related.
The game was produced in 13 months using Virtools Dev 3.0 development tools.
Benot Sokal indicated in an interview that at one time the development team
were considering to create one single game for the Syberia story, but decided
not to as it was so large.
* Third-person fantasy adventure game trails Kate Walker on her
voyage to Syberia
* Lush graphics and settings designed by comics pioneer Benot Sokal
* Optimized graphics engine with dynamic lighting effects and more
* 4 new locations and new and continuing characters from Syberia I
* For 1 player