The Longest Journey is a 1999 point-and-click adventure game by Norwegian studio Funcom.
It features a minimalist interface, rich mythos, and simple puzzles in response to the escalating difficulty in adventure titles at the time, focusing instead on involving storytelling. Its premise of a world being separated into science and magic generated interest in the mainstream, in an age where adventure games had long been driven into a niche.
The game's graphics drew praise from critics for their persuasive portrayal of both fantasy and cyberpunk futuristic settings. While its translation into ten different languages was lauded, the game was criticized for its extensive dialogue of almost 8300 individual voice samples.
A sequel, Dreamfall, was released on April 20, 2006.
You play as April Ryan through 13 chapters of adventure and mystery to save the two worlds: Arcadia, the world of magic and Stark, the world of science.