SWAT VS SAS
a small first person shooter
A typical FPS-deathmatch session where every player fights every other player starts with each
player being spawned (starting) atthe same locations -- picked from a fixed predefined set.
Being spawned entails having the health, armor and equipment reset to default values which usually
is full health, no armor and no firearm.
The term "Deathmatch" is considered coined by game designer John Romero while he and lead programmer
John Carmack were developing the LAN multiplayer mode for the computer game Doom. This is partially
correct, since the beat'em up World Heroes II by SNK already used the term (although referring to
a game mode where arenas had dangerous hazards). Romero commented on the birth of the FPS deathmatch:
"Sure, it was fun to shoot monsters, but ultimately these were soulless creatures controlled by
a computer. Now gamers could play against spontaneous human beings—opponents who could think and
strategize and scream. We can kill each other!' If we can get this done, this is going to be the
fucking coolest game that the planet Earth has ever fucking seen in its entire history!'"
Games that had such gameplay features beforehand did not use the term, but later it gained
mainstream popularity with the Quake and Unreal Tournament series of games.
Some games give a different name to these types of matches, while still using the same underlying
concept. For example, deathmatch in the Halo series of games is named "Slayer",
and in Perfect Dark the name"Combat Simulator" is used.
You can play ower LAN or INTERNET
sistem requirements:2200 mhz
DirectX 9.0c Compatible 3D accelerated 64 MB video card
Required Operating Systems
Windows XP SP2