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Stubbs The Zombie PROPER READNFO CD1 BWClone MiRROR

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Stubbs The Zombie PROPER READNFO CD1 BWClone MiRROR

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Torrent info

Name:Stubbs The Zombie PROPER READNFO CD1 BWClone MiRROR

Infohash: 0BEB29956F40B7009BE68979076C0D8D2AAFFF4D

Total Size: 792.61 MB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2010-10-06 10:18:33 (Update Now)

Torrent added: 2009-08-27 06:08:55






Torrent Files List


mir-stz1.nfo (Size: 792.61 MB) (Files: 58)

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 mir-stz1.rar

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 mir-stz1.sfv

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Announce URL: http://tracker.prq.to/announce

Torrent description

Stubbs the Zombie in Rebel without a Pulse
(c)
Aspyr Media

RELEASE DATE: 11.27.2005
PROTECTION: Securom 7.00.0002
SIZE: 56x15mb
MEDIATYPE: CD
FORMAT: BWI/BWS/BWT/BWA

Stubbs, a zombie who'll tug at your heartstrings and tickle
your funnybone even as he's tearing the living guts right out of
your body. This former traveling salesman trades in his
briefcase for your braincase as the leading man in Wideload's
first game, Stubbs the Zombie in "Rebel Without a Pulse"

In this game, players take on the role of the rebel himself
Stubbs, a wisecracking Zombie who takes on an ultra-modern city
of the future using nothing but his own carcass and the weapons
of his possessed enemies. The game's tongue-in-cheek humor
innovative combat and strong storyline keep Stubbs the Zombie's
gameplay as bizarre and unpredictable as its namesake

On his quest, Stubbs lurches his way through numerous large
and visually captivating indoor/outdoor environments in and
around the gleaming city of Punchbowl, PA, a city built during
the Eisenhower administration to show off the ultra-futuristic
technology of the 21st century. Stubbs' brain-eating adventure
brings him through bustling shopping districts and verdant
farmlands to battle mad scientists, rural militiamen and the
world's deadliest barbershop quartet. His enemies have shotguns
tanks, and all manner of futuristic weaponry. All Stubbs has is
his own rotting corpse, a distinct lack of pain or conscience
and the ability to turn foes into zombie allies

What begins as one zombie's search for revenge quickly
escalates into an all-out war between the living and the dead
but this time it's the zombie fighting for truth, justice and
the redemption of true love. Yes, it's a love story too

1.) Unrar, Burn CD1 Using BlindWrite 4.5.7 (disable Autoplay in
Options), burn in DAO PW at 4x, click "YES" when asked if you
want to physically include BWA information. If mounting in
DT4, remove or hide all IDE drives
2.) Be sure to install with CD2 and CD3 from either BC or NOGRP
images and have fun :)

Proper Notes:

This was a most interesting release, It seems that Securom modded
Securom 7.00.0002 to have IDE Priority, to prevent those pesky
emulators and loaders from working. This really is not as dramatic
as nogrp nfo made it out to be. All this new Securom does is it
scans the drives on your system to see if any IDE drives are
present. If there are IDE drives, Securom forces you to use those
drives to verify image. This does not affect people burning the
image as emu-burn, twinsector or plex 1:1. Thus, This new Securom
means that groups MUST image Securom in BLINDWRITE FORMAT for
proper burning, as now emulation requires machines with none or
hidden IDE drives. Groups really should be doing this in the
first place and stop being lame with alcohol 120 on Securom
Its very stupid for nogrp to release an alcohol image that only
works mounted when all ide drives are hidden or disabled, when
they could have imaged the game in BWClone format so the end user
can choose to either burn the image, and totally bypass the IDE
priority, or mount it and disable their IDE drives

Not only did NOGRP/BC release a Securom A120 release, they
released a screwed up A120 MDS. Both Their image lacks a decent
MDS file. The MDS file was soo messed up that bwabuilder was
unable to open the NOGRP MDS file, and the only reason the
clone ran was because DT4 had to fake the MDS since their
MDS never worked right. As for BC MDS, there was horrendous
topology recorded in their MDS file. This is usually caused when
the computer is being used during the MDS reading procedure
More specifically, the mouse being moved around and clicked
Seems making proper MDS files doesn't require a lot of random
button clicking ;)

Our image is in BW Format so that you are able to burn the
image (1:1 or not) to get around the IDE prioritizing. You also
will not have to worry about nonworking future patches since
MiRROR image is flawless and will create a most excellent burn
Mounting is also possible, and verification is faster since our
BWA is good and the image itself is in proper format. Maybe if
the NOGRP peeps would stop bashing bwclones and pasting old
ancient MISQUOTED text, written to be MISLEADING, from the
cdfreaks forums, and start figuring out why MiRROR is soo
insistent on using bwclone instead of a120, they'll actually
learn something. Our Stubbs the Zombie was imaged and bwaed from
a retail release, and we triple tested both the retail and our
BWClone to find any evidence of starforce-like protections. Other
than IDE drive prioritizing, This game really isn't protected
with anything more than Securom 7.00.0002 modified to pick on
people who like to emulate clones. So instead of nogrp attempt to
learn what is different about Securom, and maybe figure out why
we do things different from other grps, they instead just release
a improper bad image and bash superior cloning methods without
even trying it

Also, NOGRP's nfo has a lot of mistakes, and myths around it
that really need clearing up. The cdfreak's quote
found here: http://club.cdfreaks.com/showthread.php?t=64370&
was truncated halfway in nogrp nfo, namely the part that says
"But, of course, typically for a post on alcohol's site, they
neglect to mention that there has not yet been any securom 4.8x
game released that cannot be copied by the twinsector [Blindwrite]
method. Needless to say the post also neglects to mention that
there is no reason whatsoever to suppose that Sony won't target
RMPS emulation so as to render that type of copy useless too in
the event of an update patch. Still, if you really want to make
copies that only work with emulation when, in most cases, it's
possible to make copies that don't need it, [he means 1:1 exact
clones that dont depend on emulation that is easily blacklisted
and actually work as if it was bought from the store] well who am
I to argue?" Also note that the Twin sector method BWCloning has
been used since 11.14.02.Unreal.Tournament.2003.BWClone-FTFiSO &
11.29.02.No.One.Lives.Forever.2.CD1.BWClone-FTFiSO came out. it
hasn't been blacklisted or stopped since. BTW, note the date from
the cdfreaks post itself, when it was last edited says
20-02-2003, February 2003!!! The post doesn't even adress 1:1
plextor premium cloning (which is TOTALLY DIFFERENT form twin
sector method) because it was noted months before plextor 1:1 was
even added to blindwrite 4.5

If you burn Bard's Tale with the twinpeaks method on a liteon
drive or similar, the game will still work, its been years since
twin sector method was conceived, and it has not been stopped
since. Same for the Plextor 1:1 Method, unstoppable
Blindwrite IS a better format than A120, simply because A120 does
not burn 1:1 securom, at all. Let me explain, The Plextor method
uses rate variation techniques, which basically reads in the bwa
and as its burning the disc, it burns some sections deeper than
normal, just like a retail securom disc. You can make a working
MDS/BWA file from a plex 1:1 burnt securom disc. You CANNOT do
this with anything burnt in a120, nor can you do this with twin
sector burn method. If you can make a working bwa from your burnt
copy, then, and only then, is it truly a 1:1 CLONE of the
original. This is why we image in blindwrite format, we make sure
all our images can be burnt in 1:1 format, first and foremost
Let's Quote the NOGRP NFO:

1) Blindwrite clones might not work if companies patch it in the
future, whereas Alcohol would continue to work. " - WRONG, the
plex method and the twinpeaks method still work, even on today's
securom 7

"2) As Blindwrite is not a true clone, it may not work on some
drives." - DEATHLY WRONG, bw is more a clone than a120 is
BWCLONE does not totally depend on emulation tactics, and plextor
can burn BWClone 1:1 method. this is more clone than anything out
there for securom atm. BWClone also uses twinpeak method as a
alternative for people who do not own plextors. BWCLONE works
emulated using autoplay similar to RPMS, and lastly, bwclones can
work mounted. BTW Anything emulated is NOT a true clone, which
means A120 is NOT a true clone

"3) Blindwrite mounted has the same disadvantages as Alcohol
namely that it is subject to blacklisting." - yes, all emulation
can be blacklisted easily, at the same time the emulation tools
can be updated to counteract this, and this cat and mouse game
has been going on for years
"Here are some further reasons in favour of Alcohol. If you are
really keen on having a Blindwrite image, you can EASILY use an
mds to .bwa converter (e.g. dpmv.exe) and create a .bwa file to
burn as Blindwrite. This means that an Alcohol clone has
everything you need to get a Blindwrite image if you choose to
If you only had a Blindwrite image, then you couldn't convert
back if 1) or 2) obtained. In those cases, if you have
Blindwrite, you are out of luck! Moreover, an .mds made by
Alcohol using high precision dpm is in fact better than the .bwa
created by Blindwrite. So even if you like Blindwrite, you
should use Alcohol to create the .bwa file." - Why bother
converting bwa files back and forth? mount the damn thing in
a120/DT and play. A120 and DT's virtual drives can recognize bw
format as easily as a120 format. Secondly, its really hard to
stomach that bwas created by a120 are better than bwas created by
blindwrite when you open the bwas in bwabuilder, and compare the
bwas for both NOGRP and STUBBS.THE.ZOMBIE.CLONE-bC releases, and
how crappy they are, to the bwa from MIRROR Proper and how much
better it is. BTW, that bwa file we made is from the retail disc
and created in BWAbuilder 4.5.7

"1. With the advent of DTool4, one can easily make mini-images of
DVDs. Therefore, clonecds are not superior to clonedvds. Please
newbie group, do your homework before making unsubstantiated
claims. " - do YOUR homework and research burning methods on dvds
Notice the lack of any real RAW writing? This is needed for
the Twin Sector method to burn, since Twin sector method involves
replacing indencies with errors to fool securom into running
Lack of RAW DAO also means Safedisc DVD cannot work burn 1:1
because the Safedisc errros need to be burnt RAW. Also, NO
DVD drive has plextor rate variation 1:1. This means Securom DVD
CANNOT be burnt 1:1. This is because Plextor modified all drives
after the premium to block the rate variation method entirely
Meanwhile, CDS have true RAW writing methods, and the rate
variation technique in plextors. As a result, Safedisc CD can be
burnt 1:1 and Securom CD can be burnt 1:1, or burnt twinsector
Or how bout a simpler test for simpler minds: Take
The.Matrix.Path.Of.Neo.CloneDVD-MiRROR, which is SecuROM
7.00.00.0014 on DVD, and burn it. Burn it in a120, 4x speed. You
can even enable RPMS. Once your done burning, install it, then
try to play it. It Doesn't work now does it? right, mount it
and use SR7, works fine. This means DVDS only work MOUNTED
Now, Take 06.27.05.The.Bards.Tale.CD.Version.BWClone-XMAFT, which
has SecuROM 7.00.00.0115, without IDE whoring. Open up everyone's
least favorite program Blindwrite, following the nfo instructions
to burn it and hit yes to include physicall informations
If you own a Plextor Premium (highly doubt you even heard of)
it should burn a fully 1:1 clone, which will work flawlessley
If you own a Liteon or other drives, it will burn a
Twin-sectored clone, that will work just as well. Point being
CDS work burnt, burnt 1:1 and mounted, while DVDS work mounted
only. Just because it works does not mean its Top Quality to us
All of our releases are above and beyond the requirements, we
take pride in this, and as far as were concenred, oher groups
that want to release shit quality images is just proper fodder
for us. Groups seriously need to get off their hurt egos after a
proper, and learn WHY they have been propered. Then when they
decide to do another release, they look back and avoid the
mistake they did last time. They need to LEARN from their mistake
and stop licking their wounds. This is the point of having nukers
and propers, to keep the quality up. Some people actually do
want quality still. You really want to hurt MiRROR? Start
releasing good unproperable not-shit images so we will actually
have to be faster

"2. We don't think m0 compression should be propered unless you
are racing, as that is just wasting bandwidth." - That's something
we both agree on. ST0N3D was a valid release, nothing wrong with
it. They beat us on releasing it, and we couldn't find anything
wrong with the image itself. Every release should be that good

"3. 'Use serials from other source' is seriously lame. Make your
own serials or don't release. " - First, We only say this on
releases where its very possible to get your own key. Not every
group has keygenners and we simply choose not to leak our tagged
keys and expose our suppliers when releasing a game, It is too
risky to give away our supplier's keys, hell we don't even ask
them for the key to play it ourselves. We had Battlefield 2
Special Forces DVD and CD days preretail, but our supplier had
a tagged key. We chose not to release it with the tagged key
simply because we do not have keygenners and we don't want to
expose our suppliers. After PCGAME released BF2SF DVD, We
released the CD version with use serial from other sources simply
because we figured that it is very easy for the end user to go on
a dox site and download a 5 kilobyte keygen. For people to whine
because they are too lazy to look for the other keys is really
pathetic and very unappreciative of the work MiRROR and our
suppliers do. Besides, someone has to proper all those bad
clones

"4. SFclones are not 'true 1:1 copies.' Otherwise, they would
work on burners as well as regular non-burner cdroms just like
the original would. " SFCLONES Are 1:1 copies, if you actually
read some of the nfos we write, it would say Starforce looks for
the ATIP sectors on burnt cds to see if theres anything
indicating its a cdr. IF ATIP says CDR with chemical types, SF
DONT RUN. RETAIL Discs have no atip information. Since CDROMS
cant read atip, it works fine on there. Blame the damned media
manufactueres, or actually blame your favorite program Alcohol
120 for writing a ATIP Blocker that sucks soo bad it only works
on Safedisc. Maybe if A120 Developer team wasn't whoring
emulation soo much then they would have already coded 1:1 methods
of burning securom and have better atip hiders for Starforce, but
I guess you make more money with a app that is required on all
machines to emulate badly imaged clones, than writing an app that
makes true 1:1 clones and works on computers that dont have a120
installed. Awesome marketing a120! Also, if youre too dumb to
know what ATIP is, look it up on cdfreaks, since you beleive that
site more than anything else. Actually, what do you care about
making true quality 1:1 clones that don't need emulation? From the
way you bitched in your nfo, and made that crap image, it sounded
like making proper clones will bring the end of the world and
Alcohol with all it's emulation was the second coming of Christ
And lastly, yes we may be a newly formed group, but our members
are from much older groups. Its really very childish to bash
groups just because they are new, especially since most of these
new groups risk a lot so that you can have the best possible
quality releases for free

Read our upcoming Q&A for more information and Enjoy this Proper
release

***********
Tnx to Lana !
***********.

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