Going through so much hassle isn't exactly worthwhile, either, considering the cliched game design. Everything here is uninspired. You play Targon, a typical studly RPG hero, who's out to rid his medieval fantasy world of Aris of a nasty demon infestation. The key to shutting down a recently established demonic mass transit system is--you guessed it--the Hand of God. This mystical MacGuffin is the only thing that can seal the portal that the demons are using, but, of course, the artifact has been broken into three pieces and hidden throughout the land. Your mission is to track down these shards, reforge the Hand of God, and use it to chase the flaming guys with horns back down to hell. Sound familiar? The storytelling is straightforward, at least. Legend lays out the demon-horde angle from the moment the action begins and gets you started on the hunt for the Hand of God at the end of the first major quest, so at least there isn't any cheap attempt to make this derivative tale seem loftier than it really is.
Gameplay mechanics are equally uncomplicated. Character development is certainly clear-cut, as you choose two skill paths from five total choices presented at the start of the game. This essentially allows you to mold Targon into a dual-class character, blending traits of the warrior, mage, cleric, thief, and ranger. Select the paths of wilderness and the warrior, for instance, and you create a ranger good with bows. Skills are doled out in trees based on these paths, and they can be purchased with points earned every time you level up. So warriors choose from the likes of battle tactics and weapon block, mages pick from abilities such as fireball and ice arrow, villains take feint and deadly blow, and so forth. There aren't a great deal of choices in these trees, though. Each features just 12 options, which leaves you without much ability to seriously customize your character. At any rate, you generally buff your take on Targon with most of the skills on offer, and take one or two special abilities that you'll lean on during combat throughout the entire adventure.