Hard to Be a God is a role playing game with adventure and espionage
elements based on a storyline of the novel with the same name by the
The main hero is a graduate of a medieval secret service highschool. His
mission is to scout and report the situation in the Kingdom of Arcanar, an
indepented anarchical state. The character is a real professional who took
the best course in combat and diplomatic training. He's strong, sly and
intelligent, he's mightier than the whole Arcanar, but his world still has
some surprises for him.
The highly developed Earth race governs the series of unexpected events in
Ancanar and contacts the agent. The main hero starts his new mission in
co-operation with Earth forces. The agent gains access to incredibly
advanced technologies. In his native underdeveloped world, he almost becomes
How will it end?
A medieval universe and non-linear scenario based on the science-fiction novel, Hard to be a God, published in 1964, by the Soviet writers Arcady and Boris Strougatsky.
A role playing game cleverly combining, adventure, espionage and science-fiction.
A highly developed AI that uses an advanced NPC system.
Encounters of great depth: the attitude toward the hero changes as a function of his clothes and appearance, open up a wider range of dialogues and leading to different possible results.
A climatic change system featuring day/night alternation.
More than 100 types of weapons and armour. Access to futurist technology replaces the magic system.
Journey throughout the Empire on horse back and fight.
* Windows 2000/XP Pentium IV 2 Ghz (2,5 GHz recommended)
* Sound card compatible DirectX
* 512 MB RAM (1024 recommended)
* Graphic card 3D 128MB, DirectX 9.0 (graphic card compatible DirectX9.0c with 256 MB recommended)