Fallout 3 MegaPack, [Action RPG - 1DVD - ENG - Expansion- Patch - Guide] The pitt - Operation Anchorage [Tntvillage.Scambioetico]
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Fallout 3 is an action role-playing game released by Bethesda Game Studios, and is the third major game in the Fallout series. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008. The video game is available for the Xbox 360 and PlayStation 3 video game consoles as well as the Windows operating system.
Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game\'s world in an alternate post-World War II timeline. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player\'s father disappears under mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games.
Following its release, Fallout 3 has received very positive responses from critics who praised in particular the game\'s open-ended gameplay and flexible character-levelling system. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, outselling Bethesda Softworks\' previous game, The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month.
Attributes and karma
Main character creation occurs in the character\'s childhood. The character reads a picture-book titled \"You\'re SPECIAL,\" where upon reading the player can set the character\'s seven primary attributes or \"Special Stats,\" (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Skills and Perks are similar to those in previous games: Skills can be gradually assigned up to 100 points and give players increasing degrees of ability; For instance increasing the Lockpick Skill grants the player access to harder doors to unlock. The maximum level the player can achieve is level 20 with the exception of the Broken Steel downloadable content addition, where the limit is raised to 30; every level up, a new Perk can be selected, each offering advantages of varying quality and form, and new Perks are made available at every other level (i.e. levels 2, 4, 6, etc.).
The Pip-Boy 3000, displaying the player\'s skills statistics.
Another important statistic tracked in the game is karma. Each player has a total amount of karma which can be affected by the decisions and actions s/he makes in the game. Beyond acting as flavor for the game\'s events, karma can have tangible effects to the player, primarily affecting the game\'s ending. Other effects include altered dialogue with NPCs, or unique reactions from other characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than the killing of a good character, for example. The player\'s relationships with the game\'s factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player\'s conduct.
Health and weapons
Health is diminished when damage is taken through combat, falling, and/or accidental self injury, and can be replenished by sleeping, using medical equipment, or eating food / drinking water. There are secondary health factors such as radiation poisoning and addiction to drugs, both of which can blur the player\'s vision and have a negative effect on SPECIAL attributes until a doctor is visited. Exploring the game\'s world is difficult as there is no medical equipment and little cover between settlements; therefore the player must take care in carrying useful equipment when traveling. Also, the damage system on both the player character and non-player characters is broken up into a general \"health bar\" and a specific, limb-based system. Damage to the general health results in death, while damage to a specific limb causes side-effects such as limping, loss of accuracy, etc. The two damage systems often overlap.
Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire, do less damage, jam during reloading and apparel becomes gradually less protective. Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.
Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and if the player also possesses the necessary schematics. These weapons include melee, ranged or explosive weopons. There are 3 versions for each Schematic. Multiple copies will result in a better starting condition for the related weapon or, in the case of custom-built mines, multiple mines for the same materials. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.
V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio. Health, navigation and weapon displays are visible in the lower corners of the screen.
The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of \"bullet time,\" creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. Headshots will bring down living enemies more quickly, but the player can also select to slow enemies\' movements by crippling their legs, disarm them by shooting at their weapons, or drive them berserk by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. Action points or AP, can be significantly increased in a number of ways. The first possible way to increase AP is by adding points to Agility (A) in the players S.P.E.C.I.A.L. A slightly different option is to acquire perks that will raise AP like Action Boy. Other ways include taking different Aid items such as Jet.
The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC (Jericho, Butch, Sergeant RL-3, Clover, Charon, Paladin Cross and Fawkes). Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cYearst be replaced (this was changed with the introduction of Broken Steel: Dogmeat now reincarnates as a puppy if the perk Puppies is taken at level 22); it is possible to not encounter Dogmeat at all depending on how the game is played. One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat.
Main article: Fallout (series)
Fallout 3 takes place in a post-apocalyptic, retro-futurist Washington D.C. and parts of Maryland and Virginia in the year 2277 after a world war over resources which ended in nuclear holocaust in 2077. The player character (who can be either male or female according to the player\'s choice) lives in Vault 101, a fallout shelter situated close to the ruins of Washington, D.C. The player character lives with his or her widower father James (voiced by Liam Neeson) until, one day, the player wakes up to find that his or her father has left the vault and ventured into the wasteland for unknown reasons. The Vault Overseer becomes suspicious and orders his men to kill the player, forcing him or her to go out into the Capital Wasteland where they must follow their father\'s footsteps. Along the way, the player will encounter various factions, including the Brotherhood of Steel, a group of technology-coveting survivors from the American west coast; the Outcasts, a group of Brotherhood of Steel exiles; and the Enclave, the elitist and genocidal remnant who claims to be the U.S. government.
Operation Anchorage redirects here. For the Iraq War military operation, see List of coalition military operations of the Iraq War.
Operation: Anchorage is the first Fallout 3 downloadable content pack, and takes place as a virtual reality \"military simulation\" in the main game where the player character is stripped of their equipment and is forced to use the replacements provided. The content focuses on a pivotal event in the Fallout timeline before the Great War took place, namely the attempt by the United States Army to liberate Anchorage, Alaska from its Chinese Communist invaders. The pack contains several new quests, new items, and adds four new achievements. Operation: Anchorage was released in North America on January 27, 2009 on Xbox Live and Games for Windows Live. The content will be made available for the PlayStation 3 version via the Playstation Network in June 2009.
The Pitt is the second downloadable content pack, and allows the player to journey to the industrial raider town known as The Pitt, located in the remains of Pittsburgh, Pennsylvania. The pack features several new weapons such as the auto axe, new armor and clothing items, four achievements and around four to five hours of gameplay.
The Pitt was released on March 24, 2009 on Xbox Live and Games for Windows Live, but was quickly removed due to glitches in the gameplay which made the Xbox 360 version of the expansion unplayable. Further investigation was performed by Bethesda and Microsoft, and according to a Bethesda\'s official Twitter, as of 10:00am PST on March 25 2009, the expansion was again being uploaded to Xbox Live, and was again made available that afternoon. For those who downloaded it on March 24 in the morning, glitches were still apparent. A new version was available on Xbox Live on April 2, fixing freezing issues many players had encountered with the previous content of The Pitt. Some players may have to start a new character in order to play \"The Pitt\".
A retail disk will be made available at the end of May containing this and the Operation: Anchorage expansion packs. It will be released for Xbox 360 and Games for Windows. The expansion packs will be copied to the hard drive and function as it would had it been downloaded.
This pack is to be released for the PS3 about 4‚Äì6 weeks after the release of Operation: Anchorage.
Size: 6,56 gb
Version: Megapack contenente: 2 guide(guida completa collezionisti+guida sopravvivenza vault (rara :lol:) , 2 espansioni (the Pitt - Operation: Anchorage) e la nuova patch 1.5 che risolve piccoli bug
- Windows XP/Vista
- 1GB System RAM (XP)/ 2GB System RAM (Vista)
- 2.4 Ghz Intel Pentium 4 or equivalent processor
- Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)
- Intel Core 2 Duo processor
- 2 GB System RAM
- Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)