From 2006 Casual Game of the Year awards on Gametunnel.com:
Pure and simple, Eets is a fun piece of gaming. Nearly everything about Eets oozes whimsy. The art, the characters, the levels, the sound, the awards. Everything.
Very reminiscent of the art to come out of the Alien Hominid studio, The Behemoth, Eets himself is a quirky and endearing protagonist. Eets behaves like the Lemmings of old and will walk straight ahead at all times, to his doom, if players let him. His behavior changes according to his mood (angry, happy, scared), which the gamer can alter by placing mood marshmallows on the ground in front of Eets (among other ways). He’ll devour whatever lies in his path and then assume the emotion that particular object confers. Scared Eets will be too frightened to walk leap off of ledges and will move slowly and silently. Happy Eets will bumble merrily along and hop off and ledges he gets to. Angry Eets storms around the the stage and gives a huge leap off of any ledge.
This is probably the key to the charm of the game. True, the art is vibrant and the characters are all fun and unique creations and of course the variety of the world art as you move through different lands is quite good. But where player's will really enjoy Eets is in the fact that you don't feel like you are controlling a mindless Lemming-esque creature. It helps that there’s only one Eets, but more importantly, as the player you are messing with his emotional state. You may find that you don't want to feed Eets scared marshmallows and hear his frightened squeak, but you have to get the job done. He becomes something of your little brother, your charge, your little buddy.
With those simple beginnings Eets begins to take shape as a Puzzle game extraordinaire. Reminiscent of The Incredible Machine, players play by placing various objects on the screen and then click 'Go' to put everything into motion. Timing and placement are everything as setting up the correct chain reaction can be the difference between life and death.
Fortunately there isn't always one right answer, which gives players a lot of leeway in how they approach the levels. What's more, there is quite a bit of variability in the objects at player's disposal. Progressing through the levels, players will be introduced to new items at a reasonable rate, which keeps the game both challenging and interesting. Many of the 'items' are living beings complete with their own animations and silliness. Whenever a game is making you giggle, the developer should be patted on the back for doing something right.
There are a fair number of levels to the main game, but that's just the beginning as the game includes the ability for users to play custom-created maps that can be easily downloaded from the Eets website (about 200 are just waiting for you at this very moment!). The maps expand the life of what was already a game full of life (and emotion). If you haven't played Eets yet you are missing out on a great game...the emotional winner of the 2006 Casual Game of the Year award.
I found it first on http://jayisgames.com/. Kudos to them :) great site!