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Crysis Update 1 2 ViTALiTY [PC GAME UPDATE]

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Crysis Update 1 2 ViTALiTY [PC GAME UPDATE]

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Name:Crysis Update 1 2 ViTALiTY [PC GAME UPDATE]

Infohash: 994541F69897961F273ACFF942AE1B0002C574DB

Total Size: 355.69 MB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2014-12-08 04:44:34 (Update Now)

Torrent added: 2009-08-26 07:41:40






Torrent Files List


Crss_Upd_1.2.rar (Size: 355.69 MB) (Files: 1)

 Crss_Upd_1.2.rar

355.69 MB
 

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Torrent description

Crysis Update 1.2 (c) Electronic Arts

Protection .....: SecuROM 7.36.0007

Date ...........: March 2761 Number of Discs .........: ~

UPDATE NOTES

read update.txt

SCENE NOTES

New game iso rule:

~ If you can't beat a group, ban them.

INSTALL NOTES

~ Unpack
~ Install the update
~ Copy the crack from the ViTALiTY folder
~ Rot in heaven


Patch 2 Changelog

Optimizations and Stability

* Corrected a number of memory leaks with FSAA modes

* Optimized Object Motion Blur for DX10 Very High Spec

* Destroying objects will now properly remove their decals from
the world under DX10

* Fixed a number of memory leaks with some procedural vegetation
and destroyable objects physicalization

* Fixed issue in windowed mode where the map or weapon attachment
UI cursor can leave the game window

* Fixed potential server exploit that could cause servers to crash

* Fixed crash with AI triangulation in the editor

General Fixes/tweaks

* Added new effects for vehicle shattering after being frozen

* Player movement will now be cancelled if the player is shooting
while moving in prone mode

* Fixed issue where player will exit VTOL from closed rear hatch
irrespective of seat

* Continuously firing the VTOL machine gun in 3rd person mode no
longer causes the VTOL to descend

* Fixed an issue where vehicle 3rd person camera could break when
switching the player "ControlledTurret" flag while using the
gun

* Fixed identical swimming sounds being used on surface
underwater and swimming in different directions

* Frogs will no longer block the player's view after being picked
up

* Fixed an issue where in unarmed mode, the character's arms will
suddenly reappear and disappear when picking up and dropping an
object

* Fixed health recharge rate when computing drowning damage

* If climbing a ladder while cloaked, energy no longer depletes at
the same rate as if player were standing still

* Mouse cursor will no longer be permanently removed on attaching
gamepad

* Fixed issue where resetting gamepad control with Default button
doesn't enable Force Feedback

* Fixed issue where the Clear All and Back Keys do not function
properly when creating a profile on the gamepad

* Fixed the "Back" key in the on-screen keypad not deleting the
first character in the keypad text box

* Fixed the "Clear All" key not functioning for text input in the
on-screen Keypad

* Waterfalls can now be viewed from underwater

* Virtual keyboard now functions correctly when a game pad is
connected

* Fixed an issue where users can lose the ability to look around
with the Right Stick

* Player no longer continues to move forward when prone on roof of
bunker after letting go of button

* Mouse cursor now hidden when virtual keyboard is enabled

* Fixed an issue where key bindings were not saved until the
player resumed the game

* Fixed a number of chainlink fences/barbwire that could not be
shot through

* Fixed a broken LOD1 on electricity pylon object

* Fixed player receiving damage from ragdolls

* Decoupled basic speed-mode movement speed from current suit
energy level. Sprinting still takes up energy

* Fixed bolting/pumping sound not playing when firing shotgun
precision rifle and gauss rifle in scope view

* Fixed issue with vehicle mounted MOAR reload sound being audible
for all players

* Added mouse wheel scrolling support for server browser

Weapons

* Added "overfreezing" sounds to handheld and vehicle mounted
MOAR/MOAC

* C4 will now stick to doors correctly

* C4 can no longer stick to the surface of water

* Fixed an issue where the player could shorten the shot duration
of the MOAR near the edges of a map

* Fixed an issue when using dual handguns and switching to 3rd
person view, a pair of arms will remain when running devmode or
in editor

* Fixed an issue where the player could force firing after
reloading if player clicks and keeps pressing fire button while
reloading

* Explosive charges no longer clip through the top of the NK tanks
located in the munitions dump in mission tank

* The ice beam animation from the moar gun no longer clips through
the walls of tunnels

* Grenade Launcher projectile is no longer invisible

* When freezing a dual-SOCOM player, the second pistol will now be
properly frozen

* Freezing a player that is shooting a MOAR will now properly stop
the MOAR's beam

* Nano-Disruptor grenade will no longer disrupt the revive
invulnerability effect

* Fixed claymore/mine limit not being applied properly

* Added an empty landmine animation

* Players are no longer revealed to enemy on enemy minimap when
using silencers on weapons unless they are within 5 meters of
another player

* When prone with a sniper rifle, the attachments menu should no
longer be cut off

* Fixed issue where dual wielding SOCOMs the pistol equipped in
main hand doesnt automatically reload if weapon switched whilst
empty

* The crosshair for the TAC no longer disappears after the player
zooms in and out of ironsight mode

* Added missing animations for FY71 and SMG when holding an enemy
and using the melee attack

* Fixed issue when the player dropped last picked up SOCOM, even
if that is the pistol with the most ammo

* Scaled grenade launcher projectile for better visibility

* Added smoke trail to grenade launcher shell for better
visibility

* Adjusted odd looking random rotation values for grenade launcher
projectile

* Adjusted explosion radius of grenade launcher to be more
efficient vs players

* Decreased air speed of grenade launcher projectile for better
readability

* Reduced initial visibility time of grenade launcher shell very
slightly

* Improved the behavior of guided rockets, when aiming through
player collision proxies. This should reduce instances of
rockets flicking away from targets occasionally

* Improved the HUD Grenade Indicator - Players will now be able to
track one enemy and one friendly grenade. Enemy grenades show up
as red, friendly as blue

* Fixed a number of issues where the grenade indicator was not
showing up on multiplayer clients

* Added new grenade indicator icon

* Improved the behavior of the Repair Kit, when repairing rotating
turrets

* Update singularity explosion effect

* Fixed an issue with some weapon effects that would cause
explosions not to be rendered

* Moved assault scope further away from the camera to allow for a
better peripheral view while zoomed

Vehicles

* Added first person view limits for helicopter, VTOL and APC rear
seats

* Fixed an issue with incorrect "friendly fire" icon in
multiplayer VTOLs

* Helicopter wind effect no longer plays after vehicle is
destroyed

* Fixed a number of issues where players getting out of vehicles
would get stuck in walls

* Fixed issue where the AA cannon only produces tracers from the
left side barrels

* Fixed issue with friendly fire setting not affecting
vehicle-actor collisions

* Components can no longer be more than 100% damaged

* Correct firemode now displayed when switching seats in Gauss
Tank in Multiplayer

* Improved vehicle handling under braking and boosting

* Tweaked damage for players hit by vehicles at lower speeds

* Reduced collision damage multiplier for actor-vehicle collisions
in MP

* Smooth out change between vehicle views when changing seats

* Adjusted wall collision damage for civilian car

* Reduced damage to trucks during slow collisions

* Added new shell ejection effect for air vehicles

* Vehicle lights will now turn off vehicle lights after player
leaves vehicle

* Vtol cannon now has correct spin up or spin down sounds

* Fixed issue with the amphibious apc taking far longer to repair
than any other vehicle

* Fixed potential issue with tank turret rotation when a second
player takes control of vehicle, the turret could be unsync'd
between server and clients

* Increased VTOL vulnerability to being hit by other aircraft
cannons

* Added seat entry point for gunner position from roof of cab of
Truck

* Fixed an issue where vehicle ammo could become greyed out when
in a vehicle in a valid buyzone

* Increased visibility of friendly player name tags by 3 times
when in vehicles

* Fixed issue where players hands were not touching the hovercraft
steering bars correctly

* Disabled vehicle exploding above a certain speed threshold in MP
and SP when there isn't a player in the vehicle

* Locked camera in 3rd person view when player is using a vehicle
mounted weapon in difficulty settings that allow driver
controlled mounted weapons on vehicles

* Fixed issue where explosions had no sound when hitting VTOL or
helicopter

* Added overheat sounds for VTOL and helicopter guns

* Fixed issue with VTOL weapons not overheating correctly

* Greatly increased AAA damage vs VTOL and Helicopter

* Adjusted damage of rockets vs. AAA

* Fixed a number of issues where players would not get the
correctly awarded/deducted amount of prestige points for team
kills or enemy kills

SinglePlayer

* Fixed an issue with "Escort Prophet out of sphere" objective
failure causing reloading issues

* Player will now be prone if loading a level that was saved while
they were prone

* Fixed an issue with troopers missing shield fx if the player was
holding them when the level was saved and loaded

* Fixed issue where after saving the game manually while in the
shell, the save will not immediately appear in the save list

* Player no longer has grenade controls during cutscenes

* Player is no longer able to carry enemies into cut scenes

* Fixed issue where player weapon loses shadow on loading save
game

* Fixed player view aligning to horizon on loading

* Helmets on the Navy personnel on the flight deck now fit their
heads

* Added a missing texture at the base of doorway leading to
schoolhouse roof from staircase in village

* The paper on all of the clipboards through out fleet no longer
appears to be upside down

* Improved AI machinegun handling (both stationary and mounted
machineguns on vehicles.)

* Increased player melee damage and decreased AI melee damage

* Increased damage of most player-fired weapons and decreased
damage of most AI-fired weapons

* Helmets will never deflect shots when the player hits them while
using weapon sights

* Halved suit energy required for punching in strength mode

* Adjusted AI vehicle coax gun pitch limits

MultiPlayer

* Fixed issue where death effects were only showing on remote
players

* Server admins can now remove the server password with
'sv_password 0'

* Clients with a password set can now correctly connect to
unpassworded servers

* Fixed some game states not properly resetting after game
restart

* Fixed an issue where factory vehicle marker was not showing up
for clients. The vehicle you purchased is now visible with a
blue icon

* Fixed an issue where scores could change after the game has
ended

* Fixed issue where sometimes demotions would not be properly
announced

* Radio commands will now be properly played as a voice sound

* Fixed an issue in spectator mode where the player's view could
clip through the top of objects

* Fixed an issue where vehicle shattering effects were not playing
on clients

* Fixed an issue where standing on a crouched squadmate would
cause model clipping

* Fixed an issue where the player was unable to purchase
additional mines or claymores through load out menu if one
already in inventory

* Fixed issue with missing subtitles in French version of
PowerStruggle tutorial

* Player can now no longer create and save unpurchasable custom
loadouts by including multiple pieces of kit equipment

* Player can now no longer create custom loadouts with more
weapons than the player can carry

* Fixed issue where player was automatically assigned armor mode
when switching to spectator team

* Fixed issue where tutorial message warning player of an enemy
base is played too late

* Fixed issue where tutorial message starts too soon when player
gets to the aviation factory

* Player no longer gains 1 free grenade when he uses up all ammo
in a grenade launcher and purchases a different weapon

* Fixed a potential negative ammo hurricane issue

* Fixed an issue where if the player picks up a claymore after
placing two claymores, player's weapon will not switch to
claymore upon pick up

* Player can no longer suicide when already dead

* The loadout menu no longer changes to the weapons menu when an
alert event occurs in the game

* When using PDA, if any player captures a location it will no
longer revert to the first page of the PDA

* Players will no longer be banned for team killing while in
pre-game period

* Players will now be able to pick up a respawned MOAR attachment

* Fixed not being able to scroll player names on end of game
scoreboard

* Fixed an issue where the character's hands immediately
disappears when attempting to throw a grenade with dual socoms
equipped

* When grabbing an enemy while Dual SOCOMs are equipped the right
hand SOCOM will no longer disappear

* Fixed an issue where the parachute is not seen by players when
deployed in Powerstruggle

* Fixed issue where VOIP doesn't work properly on non-dedicated
servers

* Tweaked spectator camera so view is more horizontal

* Delayed manual switching to spectator mode right after death

* Fixed issue where spectators don't see player names in IA

* Map filter no longer allows the user to input an infinite amount
of characters

* Removed ability to highlight players on instant action
scoreboard

* Fixed issue where the player score was not the default view when
pressing the 'Tab' button in MP

* Fixed a number of issues where projectiles are not playing
explosion effects and sounds on clients

* Added team colors to kill/death messages

* Purchasing SMG and SCAR ammo now gives the correct amount of
bullets in each clip

* Increased FY71 Incendiary ammo damage slightly

* Teamkilled players will no longer drop their weapon

* Fixed an issue where enemy HQ flag icon would disappear

* Added some additional clamping and protection to some console
variables that could be used to cheat

* Added a number of warnings for incorrect map version and missing
maps when connecting to servers

* Added a number of missing additional entities to the network
scheduler

* Fixed an issue where players could be killed with AV mines
placed above vehicles but not in contact with the vehicle

* TAC icon for enemy players will now disappear when the player
who is carrying a TAC launcher cloaks

New Features

* Added auto team balance. Players will now be moved from full
teams to the opposing side when dead if the numbers are
unbalanced

* Added multisample shading for shadows

* Added vehicle-specific shatter effects when vehicles have been
frozen

* Logitech G15 display now fully supported in MP and SP

* Added free-rotation support for spectator camera

* Added zooming support for spectator camera

* Added mod loader to the main menu. User created content can now
be loaded and unloaded through this menu

* Added some additional audio hitfeedback functionality to
multiplayer and singleplayer bullet impacts. Headshots will
include an audible ding in multiplayer games

* Improved red near-death HUD effect and visual feedback for
player being hit

* Added additional audio feedback for player hitting enemies. The
feedback can be disabled with "g_useHitSoundFeedback 0"

* In single player, AI can now be knocked over while running into
them in speed mode

* Added numbers to energy bar in PowerStruggle for quicker
reference

* Allow loading of custom objectives.xml files inside the
respective level folder

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