The prototype Crayon Physics (Windows) from Kloonigames is part of Petri Purho's ongoing experiment to create games in less than a week to test new ideas. Crayon Physics is one part Armadillo Run, one part Line Rider and tasks you with guiding a ball through a handful of stages by drawing shapes with a crayon-like cursor. Because of its rapid development time, Crayon Physics is a bit rough around the edges. But this downloadable title is stuffed with creativity and shows that with a good idea, anything is possible.
crayonphysics.jpgIn each of the seven levels in Crayon Physics, the ball starts on one side of the screen and one or more stars are placed across the stage. Obstacles sit in your way, of course, but your main enemy in this game is the vast open space that threatens to swallow the poor little ball. Your weapon is the cursor and you can draw strange shapes (that usually revert to square/rectangle-ish once complete) to push items on the screen or provide platforms for the ball to roll across.
Dealing with the game's physics will be your chief goal, and you'll need to stack drop, slide and quick-draw to make it through each stage. The main game only has a few levels, but Crayon Physics fans have pieced together a handful of new stages to extend the experience. Check out the first four fan levels, then dip your crayons into some extremely creative themed levels.
Analysis: For a five-day project, Crayon Physics is very impressive. There are naturally a few glitches here and there, and the physics feel a little loose at times, but it's to be expected from a prototype game. The concept is shown off quite nicely with the charming crayon visuals and simple game mechanics. Everyone seems to love physics-based building games these days, and Crayon Physics nestles itself alongside some of the most creative titles with ease.
Get a little taste of creativity in its rawest form. And cheers to Kero for suggesting the game!
This review came from: http://jayisgames.com/archives/2007/08/crayon_physics.php