Gnomon Workshop - Behind The Scenes 02 Character Modeling For Production
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence.
The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation.
This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions.
Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush.
The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
Product Code: BTS02
Efficient Polygonal Modeling Workflow
Acquiring Reference Via Photoshoot
Creating a Proxy Model
Working with Art Director and Concept Designer
Creating a Detailed Full Character
Sculpting Additional Details in ZBrush
Making Art Directed Revisions
Preparing the Final Model for Production
01: Production Meeting with Peter
02: Workflow and Proxy Model
03: Reference Shoot with Paul
04: Upper Body Detail
05: Lower Body Detail
06: Production Meeting: Mark's Revisions
07: Addressing Mark's Notes
08: Modeling the Face / Blendshapes
09: Production Meeting: Spencer and Eric
10: Cleaning up the Scene/Posing the Character
11: Generating ZBrush Displacement
12: Gentle Giant Tour
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