Windows
Need for Speed Hot Pursuit 2
Torrent info
Name:Need for Speed Hot Pursuit 2
Infohash: 54CE7BC6920D0C59182A90D9DC2EF0D916175BF5
Torrent added: 2008-07-27 00:33:43
Torrent Files List
actors (Size: 356.30 MB) (Files: 1192)
actors
ActorDef
3DBack.adf
0.08 KB 3DBack2.adf
0.08 KB 3DBack3.adf
0.08 KB 737.adf
0.09 KB A1_Cam1.adf
0.09 KB A1_Cop1.adf
0.09 KB A1_Cop2.adf
0.09 KB A1_Cop3.adf
0.09 KB A1_Cop4.adf
0.09 KB A1_Cop5.adf
0.09 KB A1_Cop6.adf
0.09 KB A1_Perp1.adf
0.09 KB A2_Cam1.adf
0.09 KB A2_Cop1.adf
0.09 KB A2_Cop2.adf
0.09 KB A2_Cop3.adf
0.09 KB A2_Cop4.adf
0.09 KB A2_Cop5.adf
0.09 KB A2_Cop6.adf
0.09 KB A2_Perp1.adf
0.09 KB A3_Cam1.adf
0.09 KB A3_Cop1.adf
0.09 KB A3_Cop2.adf
0.09 KB A3_Cop3.adf
0.09 KB A3_Cop4.adf
0.09 KB A3_Cop5.adf
0.09 KB A3_Cop6.adf
0.09 KB A3_Gun.adf
0.08 KB A3_Perp1.adf
0.09 KB AmFlagA.adf
0.08 KB AmFlagB.adf
0.08 KB AmFlagC.adf
0.08 KB ArrestSeq1.ini
0.47 KB ArrestSeq2.ini
0.52 KB ArrestSeq3.ini
0.47 KB Bear.adf
0.09 KB CamCrewF.adf
0.08 KB CamCrewM.adf
0.08 KB Cess210.adf
0.09 KB Cow.adf
0.09 KB Crow.adf
0.09 KB Dog.adf
0.09 KB Dolphin.adf
0.08 KB Eagle.adf
0.09 KB EventTree2.adf
0.09 KB EWorker.adf
0.08 KB FireFght.adf
0.08 KB Flag_1.adf
0.08 KB Goat.adf
0.09 KB Henchman.adf
0.08 KB Horse_1.adf
0.08 KB Horse_2.adf
0.08 KB Horse_3.adf
0.08 KB Horse_4.adf
0.08 KB Horse_5.adf
0.08 KB KidFem.adf
0.08 KB KidMale.adf
0.08 KB LAFem.adf
0.08 KB LAMale.adf
0.08 KB LAPDFem.adf
0.08 KB LAPDMale.adf
0.08 KB MIB.adf
0.08 KB MomBaby.adf
0.08 KB Moose.adf
0.08 KB NoShirt.adf
0.08 KB ParaMed.adf
0.08 KB Parrot.adf
0.08 KB SailBoat.adf
0.09 KB SeaGulls.adf
0.09 KB Sheep.adf
0.09 KB StgHand.adf
0.08 KB SWAT.adf
0.08 KB testacts.ini
0.47 KB Tr00.adf
0.08 KB Tr01.adf
0.08 KB Tr02.adf
0.08 KB Tr03.adf
0.08 KB Tr04.adf
0.08 KB Tr05.adf
0.08 KB Tr06.adf
0.08 KB Tr07.adf
0.08 KB Tr08.adf
0.08 KB Tr09.adf
0.08 KB Tr10.adf
0.08 KB Tr11.adf
0.08 KB Whale.adf
0.08 KB Windmill.adf
0.09 KB Windsurfer.adf
0.09 KB YupFem.adf
0.08 KB YupMale.adf
0.08 KB Camera
Model1
model.o
10.89 KB Tex1.fsh
0.39 KB animbank.o
5.47 KB Cop1
Model1
model.o
65.34 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
336.38 KB Tex4.fsh
64.14 KB Model2
model.o
55.52 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
64.14 KB Tex4.fsh
256.14 KB Model3
model.o
70.52 KB Tex1.fsh
336.38 KB animbank.o
215.98 KB Cop2
Model1
model.o
65.34 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
336.38 KB Tex4.fsh
64.14 KB Model2
model.o
54.64 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
64.14 KB Tex4.fsh
256.14 KB Model3
model.o
70.50 KB Tex1.fsh
336.38 KB animbank.o
213.09 KB Cop3
Model1
model.o
65.34 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
336.38 KB Tex4.fsh
64.14 KB Model2
model.o
55.52 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB Tex3.fsh
64.14 KB Tex4.fsh
256.14 KB Model3
model.o
70.52 KB Tex1.fsh
336.38 KB animbank.o
256.14 KB copdriver
Model1
model.o
50.09 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB animbank.o
49.25 KB Dog
Model1
model.o
15.83 KB Tex1.fsh
256.14 KB animbank.o
31.23 KB Driver
Model1
model.o
50.09 KB Tex1.fsh
64.14 KB Tex2.fsh
64.14 KB animbank.o
49.25 KB EventTree2
Model1
model.o
0.99 MB Tex1.fsh
76.63 KB animbank.o
21.98 KB Perp
Model1
model.o
47.89 KB Tex1.fsh
256.14 KB Tex2.fsh
64.14 KB animbank.o
100.41 KB Tr00
Model1
model.o
246.23 KB Tex1.fsh
2.25 KB animbank.o
0.86 KB Tr01
Model1
model.o
152.20 KB Tex1.fsh
2.25 KB animbank.o
0.91 KB Tr02
Model1
model.o
270.41 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr03
Model1
model.o
109.98 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr04
Model1
model.o
141.34 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr05
Model1
model.o
270.66 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr06
Model1
model.o
196.75 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr07
Model1
model.o
240.39 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr08
Model1
model.o
361.94 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr09
Model1
model.o
175.61 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr10
Model1
model.o
158.89 KB Tex1.fsh
2.25 KB animbank.o
0.92 KB Tr11
Model1
model.o
277.52 KB Tex1.fsh
2.25 KB animbank.o
0.91 KB AI
AIChaseDefs.ini
2.54 KB AIRacers.ini
8.67 KB racetune.ini
10.03 KB audio
music
music.ini
1.87 KB Track0.asf
8.00 MB sfx
boomobj.ini
3.09 KB car.ini
2.73 KB careng.viv
13.44 MB cartable.viv
20.87 KB FESFX.bnk
1.88 MB gen.bnk
1.55 MB genopp.bnk
128.31 KB hornz.ini
0.35 KB hornz.viv
264.13 KB oppbnk.viv
5.14 MB SIREN.BNK
344.13 KB SOFTVRB1.FX
0.04 KB SOFTVRB2.FX
0.04 KB volumes.ini
0.14 KB speech
english
19loc.viv
889.46 KB 27loc.viv
879.70 KB 31loc.viv
1.01 MB 46loc.viv
749.14 KB disploc.viv
402.92 KB Events.evt
50.38 KB frontend.viv
9.78 MB location.ini
0.50 KB radio.viv
33.14 MB rtrloc.viv
180.57 KB spchbnks.ini
8.09 KB speechdr.viv
142.55 KB autorun
autorun.cfg
0.80 KB Cars
911t
animbank.o
6.31 KB bounds.ini
0.22 KB car.ini
2.91 KB car.viv
2.74 MB car_cop.ini
2.87 KB car_hp.ini
2.89 KB carracer.ini
4.89 KB damage.ini
0.02 KB geomdata.ini
4.33 KB lod.ini
0.00 KB skin.viv
3.50 MB vehicle.ini
7.40 KB barch
animbank.o
7.81 KB bounds.ini
0.22 KB car.ini
2.94 KB car.viv
2.53 MB car_cop.ini
2.79 KB car_hp.ini
2.94 KB carracer.ini
2.94 KB damage.ini
0.02 KB geomdata.ini
3.23 KB lod.ini
0.00 KB skin.viv
1.00 MB vehicle.ini
3.92 KB carrgt
animbank.o
8.09 KB bounds.ini
0.22 KB car.ini
2.93 KB car.viv
2.95 MB car_cop.ini
2.81 KB car_hp.ini
2.93 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
4.63 KB lod.ini
0.00 KB skin.viv
512.38 KB vehicle.ini
3.19 KB cl55amg
animbank.o
4.97 KB bounds.ini
0.22 KB car.ini
2.89 KB car.viv
3.21 MB car_cop.ini
2.76 KB car_hp.ini
2.89 KB carracer.ini
2.88 KB damage.ini
0.02 KB geomdata.ini
4.97 KB lod.ini
0.00 KB skin.viv
2.25 MB vehicle.ini
5.70 KB clkgtr
animbank.o
5.94 KB bounds.ini
0.22 KB car.ini
2.90 KB car.viv
2.84 MB car_cop.ini
2.74 KB car_hp.ini
2.90 KB carracer.ini
2.88 KB damage.ini
0.02 KB geomdata.ini
3.24 KB lod.ini
0.00 KB skin.viv
512.38 KB vehicle.ini
2.98 KB cobrar
animbank.o
8.55 KB bounds.ini
0.22 KB car.ini
2.91 KB car.viv
3.47 MB car_cop.ini
2.88 KB car_hp.ini
2.91 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
5.89 KB lod.ini
0.00 KB skin.viv
768.56 KB vehicle.ini
3.66 KB corvz06
animbank.o
8.06 KB bounds.ini
0.22 KB car.ini
2.92 KB car.viv
3.14 MB car_cop.ini
2.90 KB car_hp.ini
2.92 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
5.07 KB lod.ini
0.00 KB skin.viv
2.00 MB vehicle.ini
5.54 KB crnvic
animbank.o
7.84 KB bounds.ini
0.22 KB car.ini
2.87 KB car.viv
2.79 MB car_cop.ini
2.91 KB car_hp.ini
2.87 KB carracer.ini
2.86 KB damage.ini
0.02 KB geomdata.ini
4.45 KB lod.ini
0.00 KB skin.viv
512.38 KB vehicle.ini
2.49 KB diablovt
animbank.o
8.00 KB bounds.ini
0.22 KB car.ini
5.00 KB car.viv
2.90 MB car_cop.ini
2.91 KB car_hp.ini
5.00 KB carracer.ini
2.96 KB damage.ini
0.02 KB geomdata.ini
3.66 KB skin.viv
2.50 MB vehicle.ini
5.70 KB elise
animbank.o
4.31 KB bounds.ini
0.22 KB car.ini
2.96 KB car.viv
2.81 MB car_cop.ini
2.71 KB car_hp.ini
2.96 KB carracer.ini
2.95 KB damage.ini
0.02 KB geomdata.ini
3.38 KB skin.viv
2.25 MB vehicle.ini
5.50 KB f1
animbank.o
7.92 KB bounds.ini
0.22 KB car.ini
2.98 KB car.viv
2.49 MB car_cop.ini
2.72 KB car_hp.ini
2.98 KB carracer.ini
2.98 KB damage.ini
0.02 KB geomdata.ini
3.31 KB lod.ini
0.00 KB skin.viv
1.00 MB vehicle.ini
3.58 KB f1lm
animbank.o
7.73 KB bounds.ini
0.22 KB car.ini
2.94 KB car.viv
2.70 MB car_cop.ini
2.72 KB car_hp.ini
2.94 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
3.41 KB skin.viv
512.38 KB vehicle.ini
2.88 KB f50
animbank.o
8.06 KB bounds.ini
0.22 KB car.ini
2.98 KB car.viv
2.32 MB car_cop.ini
2.83 KB car_hp.ini
2.98 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
2.68 KB lod.ini
0.00 KB skin.viv
1.25 MB vehicle.ini
4.33 KB hsvcgts
animbank.o
8.75 KB bounds.ini
0.22 KB car.ini
2.95 KB car.viv
2.97 MB car_cop.ini
2.87 KB car_hp.ini
2.95 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
4.90 KB lod.ini
0.00 KB skin.viv
1.75 MB vehicle.ini
4.78 KB m5
animbank.o
8.14 KB bounds.ini
0.22 KB car.ini
2.91 KB car.viv
2.96 MB car_cop.ini
2.84 KB car_hp.ini
2.93 KB carracer.ini
2.89 KB damage.ini
0.02 KB geomdata.ini
3.93 KB lod.ini
0.00 KB skin.viv
2.25 MB vehicle.ini
5.45 KB modenas
animbank.o
6.19 KB bounds.ini
0.22 KB car.ini
2.85 KB car.viv
2.59 MB car_cop.ini
2.75 KB car_hp.ini
2.84 KB carracer.ini
2.88 KB damage.ini
0.02 KB geomdata.ini
3.50 KB skin.viv
1.25 MB vehicle.ini
4.08 KB murcie
animbank.o
6.08 KB bounds.ini
0.22 KB car.ini
2.97 KB car.viv
2.83 MB car_cop.ini
2.91 KB car_hp.ini
2.97 KB carracer.ini
2.96 KB damage.ini
0.02 KB geomdata.ini
3.73 KB lod.ini
0.00 KB skin.viv
2.00 MB vehicle.ini
4.90 KB speedstr
animbank.o
8.53 KB bounds.ini
0.22 KB car.ini
4.49 KB car.viv
2.86 MB car_cop.ini
2.72 KB car_hp.ini
2.95 KB carracer.ini
2.91 KB damage.ini
0.02 KB geomdata.ini
3.73 KB skin.viv
2.50 MB vehicle.ini
5.53 KB tamblnce
animbank.o
0.56 KB bounds.ini
0.21 KB car.ini
4.58 KB car.viv
385.16 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
64.22 KB vehicle.ini
1.15 KB tbus
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.57 KB car.viv
382.28 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
320.91 KB vehicle.ini
2.83 KB tcoupe
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
374.28 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
385.09 KB vehicle.ini
3.16 KB tdevtrk
animbank.o
0.56 KB bounds.ini
0.21 KB car.ini
4.60 KB car.viv
385.28 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
256.72 KB vehicle.ini
2.82 KB tfiretrk
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
441.28 KB damage.ini
0.02 KB geomdata.ini
0.86 KB skin.viv
64.22 KB vehicle.ini
1.31 KB thatch1
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
356.78 KB damage.ini
0.02 KB geomdata.ini
0.77 KB skin.viv
513.44 KB vehicle.ini
3.82 KB thatch2
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
356.28 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
513.44 KB vehicle.ini
3.82 KB tminivan
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
370.78 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
449.25 KB vehicle.ini
3.48 KB tpanvan
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
386.78 KB damage.ini
0.02 KB geomdata.ini
0.71 KB skin.viv
320.91 KB vehicle.ini
2.82 KB tpicktrk
animbank.o
0.56 KB bounds.ini
0.21 KB car.ini
4.60 KB car.viv
383.78 KB damage.ini
0.02 KB geomdata.ini
0.76 KB skin.viv
385.09 KB vehicle.ini
3.15 KB troadstr
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
342.78 KB damage.ini
0.02 KB geomdata.ini
0.67 KB skin.viv
449.25 KB vehicle.ini
3.48 KB ts50
animbank.o
6.02 KB bounds.ini
0.22 KB car.ini
2.90 KB car.viv
3.34 MB car_cop.ini
2.84 KB car_hp.ini
2.89 KB carracer.ini
2.89 KB damage.ini
0.02 KB geomdata.ini
5.20 KB skin.viv
2.50 MB vehicle.ini
6.08 KB tschlbus
animbank.o
0.56 KB bounds.ini
0.21 KB car.ini
4.58 KB car.viv
410.78 KB damage.ini
0.02 KB geomdata.ini
0.67 KB skin.viv
64.22 KB vehicle.ini
1.31 KB tsedan1
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
373.28 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
385.09 KB vehicle.ini
3.16 KB tsedan2
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
373.78 KB damage.ini
0.02 KB geomdata.ini
0.75 KB skin.viv
449.25 KB vehicle.ini
3.49 KB tsuv
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
2.83 KB car.viv
338.28 KB damage.ini
0.02 KB geomdata.ini
0.66 KB skin.viv
385.09 KB vehicle.ini
3.15 KB ttaxi1
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
343.28 KB damage.ini
0.02 KB geomdata.ini
0.68 KB skin.viv
256.72 KB vehicle.ini
2.50 KB ttaxi2
animbank.o
0.56 KB bounds.ini
0.22 KB car.ini
4.60 KB car.viv
343.13 KB damage.ini
0.02 KB geomdata.ini
0.67 KB skin.viv
320.91 KB vehicle.ini
2.82 KB vanq
animbank.o
8.00 KB bounds.ini
0.22 KB car.ini
2.91 KB car.viv
2.90 MB car_cop.ini
2.72 KB car_hp.ini
2.91 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
4.19 KB lod.ini
0.00 KB skin.viv
2.25 MB vehicle.ini
5.40 KB viprgts
animbank.o
8.08 KB bounds.ini
0.22 KB car.ini
2.92 KB car.viv
2.54 MB car_cop.ini
2.86 KB car_hp.ini
2.91 KB carracer.ini
2.91 KB damage.ini
0.02 KB geomdata.ini
3.62 KB skin.viv
2.00 MB vehicle.ini
4.82 KB vx220
animbank.o
8.53 KB bounds.ini
0.22 KB car.ini
2.96 KB car.viv
2.81 MB car_cop.ini
2.73 KB car_hp.ini
2.96 KB carracer.ini
2.93 KB damage.ini
0.02 KB geomdata.ini
3.42 KB skin.viv
2.50 MB vehicle.ini
5.46 KB xkr
animbank.o
7.88 KB bounds.ini
0.22 KB car.ini
2.93 KB car.viv
2.91 MB car_cop.ini
2.73 KB car_hp.ini
2.93 KB carracer.ini
2.92 KB damage.ini
0.02 KB geomdata.ini
4.09 KB skin.viv
2.25 MB vehicle.ini
5.46 KB z8
animbank.o
8.05 KB bounds.ini
0.22 KB car.ini
2.89 KB car.viv
2.52 MB car_cop.ini
2.68 KB car_hp.ini
2.88 KB carracer.ini
2.88 KB damage.ini
0.02 KB geomdata.ini
3.01 KB lod.ini
0.00 KB skin.viv
1.00 MB vehicle.ini
3.98 KB Cameras.ini
2.67 KB cars.ini
7.04 KB cartable.viv
20.87 KB common.fsh
75.06 KB RearView.ini
0.23 KB reflection.ini
0.23 KB skidmarks.FSH
8.17 KB Controllers
defaults.ini
30.17 KB definitions.ini
26.14 KB EAGL
eaglrm.o
154.11 KB LOD.ini
3.57 KB FrontEnd
gui
system
cmn.ctrls
0.26 KB fonts.gdc
4.01 KB GDC.ini
0.07 KB GDialogs.gui
6.05 KB GInterface.gui
6.76 KB Palettes.gdc
3.64 KB GUI.viv
535.30 KB GUIart.viv
29.70 MB lists.ini
4.68 KB Icons
IconCopy.ico
87.59 KB IconDel.ico
87.59 KB IconView.ico
87.61 KB Korean
Arial12b.ffn
88.08 KB Arial16bi.ffn
150.33 KB BlairITC14b.ffn
127.58 KB BlairITC20b.ffn
275.08 KB Editor.ffn
117.08 KB Gulim12.ffn
2.78 MB Hudoutline12.ffn
175.08 KB Hudoutline14.ffn
212.83 KB Arial12b.ffn
53.89 KB BlairITC14b.ffn
66.64 KB BlairITC20b.ffn
178.64 KB Championship.ini
19.94 KB Editor.ffn
6.14 KB flat.fsh
256.84 KB fonts.ini
0.27 KB frontend.ini
0.28 KB Gulim12.ffn
17.70 KB Hot Pursuit.ini
21.88 KB HUDoutline12.ffn
56.64 KB HUDoutline14.ffn
74.39 KB test.FSH
16.30 KB Top Cop.ini
17.81 KB movies
hp2E.mad
3.85 KB logoE.mad
3.85 KB logoS.mad
3.85 KB Particle
carfx.fsh
0.23 KB carfx.ini
0.80 KB particle.fsh
138.34 KB particle.mpb
8.58 KB ReadMe
de_readme.txt
33.83 KB en-uk_readme.txt
28.57 KB en-us_readme.txt
28.57 KB es_readme.txt
32.84 KB fr-fr_readme.txt
33.25 KB it_readme.txt
31.60 KB ko_readme.txt
23.69 KB sv_readme.txt
28.29 KB Text
text.DBG
49.12 KB text.ENG
76.84 KB text.FRE
85.80 KB text.GER
84.42 KB text.ITA
83.08 KB text.KOR
10.11 KB text.NUM
25.13 KB text.SPA
82.83 KB text.SWE
77.15 KB unicodeText.CMT
12.36 KB unicodeText.DBG
87.97 KB unicodeText.ENG
143.39 KB unicodeText.FRE
161.17 KB unicodeText.GER
158.53 KB unicodeText.ITA
155.83 KB unicodeText.KOR
103.07 KB unicodeText.MET
12.36 KB unicodeText.NUM
39.99 KB unicodeText.SPA
155.36 KB unicodeText.SWE
144.01 KB tracks
Alpine
level00
aipaths.dat
23.55 KB drvpath.ini
5.72 KB level.dat
17.38 KB level.fsh
139.67 KB level.rob
0.02 KB levelG.o
133.44 KB lighting.ini
0.50 KB level01
aipaths.dat
15.41 KB drvpath.ini
5.09 KB level.dat
14.59 KB level.fsh
139.67 KB level.rob
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126.31 KB lighting.ini
0.50 KB level02
aipaths.dat
36.31 KB drvpath.ini
11.30 KB level.dat
19.14 KB level.fsh
139.67 KB level.rob
0.02 KB levelG.o
149.44 KB lighting.ini
0.50 KB level03
aipaths.dat
23.63 KB drvpath.ini
5.72 KB level.dat
17.42 KB level.fsh
139.67 KB level.rob
0.02 KB levelG.o
133.44 KB lighting.ini
0.50 KB level04
aipaths.dat
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Announce URL: http://inferno.demonoid.com:3395/announce
Torrent description
A few weeks ago, Electronic Arts released three versions of Need for Speed: Hot Pursuit II simultaneously. This sequel to the 1998 arcade-style driving game was made available for the PlayStation 2, Xbox, and GameCube, but interestingly enough, not all three games were identical. While the PS2 version, which was developed by Black Box, is a wholly satisfying racing game with great graphics and a visceral sense of speed, the Xbox and GameCube versions of Hot Pursuit II are noticeably tamer in terms of control, graphics, and sound. That's because those two versions of the game were developed by a completely different company, EA Seattle, in order to ship on time alongside Hot Pursuit II for the PlayStation 2, which Electronic Arts considers to be the primary version of the game. Unfortunately for PC game players, EA didn't port the superior PS2 version of Hot Pursuit II to the PC. Instead, PC owners get a port of the less spectacular GameCube and Xbox versions of Hot Pursuit II. That's not to say that Hot Pursuit II for the PC is bad. It certainly is a good arcade-style driving game, but it's nowhere near as fun as the PlayStation 2 version.
Need for Speed: Hot Pursuit II is not a driving simulator. It's not Grand Prix 4, and it doesn't set out to be. This game is all about arcade-style racing, where car-handling properties are wildly exaggerated, and physics are more like loose suggestions, rather than strict laws. Nonetheless, like all of the previous games in this series, Hot Pursuit II has a number of highly coveted car licenses from American and European manufacturers like Lotus, Lamborghini, Dodge, Chevy, BMW, Mercedes, and the two most prestigious car makers, Ferrari and Porsche.
As its name implies, Hot Pursuit II largely focuses on the art of outrunning the law. Actually, Hot Pursuit II is like two games in one. Unlike other racing games, this one has two equally large championship modes, only one of which involves the police. Called "hot pursuit," this career mode is composed of 33 individual racing events that force you to beat a number of opponents, while contending with the police, through a handful of different race types. In contrast, World Championship mode is laid out in a branching manner, and in this mode, you're required to successfully finish one race before unlocking the next. As you'd expect, your opponents will get tougher, your goals harder to achieve, and the police less forgiving as you progress through this tree. The police will come after you if you break the speed limit, and since you must cross the finish line before your opponents do, you'll be breaking that limit constantly. At first, the cops will just send a couple of Crown Victorias after you, but if you refuse to pull over, they'll pull out all the stops to bust you. Much like in Grand Theft Auto III, the number of cops that are thrown at you is measured by the number of stars in the center of the screen. When this meter is full, the police will place barricades and spike strips on the roads, they'll chase you with faster cars, and they'll even call in a helicopter that drops, of all things, explosive barrels in front of you. If the police manage to pull you over just once in a given race (you get three strikes in the PS2 version), you'll have to start all over.
However, that sounds more foreboding than it really is. Hot Pursuit II starts off relatively easy: You'll be driving "low-end" cars like the Lotus Elise and Opel Speedster, as will your competition, and the cops will go easy on you for the most part. As you work your way through the 33 missions, the competition will gradually get stiffer, but never to the point of being frustrating. The other cars are ruthless--they'll take every opportunity to give your rear bumper a not-so-friendly tap, though they themselves are by no means perfect. You'll often see other racers plow into oncoming traffic or miscalculate a turn and ricochet off a wall or guardrail. You'll do that too, especially with some of the faster cars. While the physics in the game are by no means realistic, the cars' performances are still reflective of their real-world counterparts, although in a much exaggerated manner. The Ferrari F50, for instance, has a loose back end, making it harder to control around corners than the tamer BMW M5. Still, you can pretty much go through every race without ever taking your thumb off the gas button, though judicious use of your hand brake makes cornering a lot easier.
It's perhaps a little strange that you're not rewarded for driving wildly in the PC version of Hot Pursuit II, like you are in the PS2 game. In fact, the points system in this version of Hot Pursuit II is completely different from the PlayStation 2 version. Here, you'll be awarded with a bronze, silver, or gold medal upon completing any of the hot pursuit racing events, and each of these awards has a certain point value attached to it. You do get a few points within each race for posting the fastest lap and such, but unlike the PS2 version, which lets you earn points in many different ways, like taking massive jumps, the PC version is much more limited. What's more, you can choose which cars and tracks you wish to unlock yourself by spending your points accordingly--nothing becomes available to you automatically. This isn't necessarily a bad thing; it just seems strange that it's done in a completely different manner from Hot Pursuit II for the PlayStation 2. There are a little more than 30 cars that you can unlock in the game--about a dozen less than in the PS2 game--including 10 cop cars, all of which can be driven at will in the game's challenge mode. Additionally, Hot Pursuit II has 12 unique racetracks, though that number quadruples if you count the mirrored, reverse, and mirrored-reverse courses. In a nice touch, Hot Pursuit II's challenge mode even lets you play as the cops, and you can call in roadblocks and helicopters of your own.
The game's second career mode is called world championship, and it's structured exactly like hot pursuit in that you have to compete through 33 branching racing events. The difference here is that you won't have to worry about interference from the law--it's just you and the competition. As in hot pursuit, you'll earn a different number of points for getting the gold, silver, or bronze medal, and you can use these points to unlock any car or track that you want, thus making it available to you in the challenge mode.
As is to be expected, the cars control in an exaggerated manner compared to their real-world counterparts. It's easy to make the vehicles in the game lose traction, but it's just as easy to get it back by using a little bit of countersteering. It should be noted that Hot Pursuit II lacks the extreme handling setting found in the PS2 version of the game. This exaggerates the handling characteristics of the cars even further and makes for a very visceral racing experience. The PC version also lacks the precise controls of its PlayStation 2 cousin. You'll notice a slight delay between your control inputs and your car's reaction. Additionally, the cars feel floaty, as if they're disconnected from the road--even the light and nimble Lotus Elise will lean over wildly in turns, and heavier cars sway back and forth almost like boats.
Hot Pursuit II gives you four different perspectives to play from--three from the third-person and one from the first--and all of these relay a fair sense of speed, though nowhere near as fast as the PS2 version. The car models also aren't as detailed as those in Hot Pursuit II for the PlayStation 2--they lack the overall polygon count and their lighting isn't as well done, nor do they take any visible signs of damage. What's more, the tracks themselves look a little bit fuzzy, and the textures seem somewhat washed out when compared to the PS2 game. Otherwise, Hot Pursuit II for the PC doesn't look bad at all, especially on the higher resolutions afforded by PC hardware. Scrape a wall, and you'll see bright sparks bounce off your car. Lay into the gas pedal, and you'll leave a pair of thick rubber tracks that will remain on the track surface for the duration of the race. And while you won't see the glare of the sun off the pavement as you would in racing games like F1 2002, the lighting is impressive nonetheless. Water on the track will reflect its surroundings, and localized fog from volcanoes and forest fires is evident throughout the game. However, these effects do come at a price. Hot Pursuit II doesn't run at the same frame rate as its PS2 cousin, and while there's no visible sign of slowdown, the overall frame rate definitely isn't optimal.
Hot Pursuit II's sound is on par with the rest of the game. Each car in the game sounds different from the others, with different engine noises and exhaust notes, though they all seem to be very high pitched and much whinier than you'd expect them to be. The voices for the cops are more subdued than in the PlayStation 2 version, and there's not as much dialogue between police officers and the dispatcher, either. However, the game's soundtrack is very well done. Hot Pursuit II features about a dozen licensed songs that range from the likes of Bush to Uncle Kracker. As eclectic a collection as this is, the songs in the game all have a hard edge to them, and they complement Hot Pursuit II's fast pace nicely. Interestingly, in races that involve cops, the songs that are played in the background are strictly instrumental versions of the originals, so as not to interfere with the chatter of the cops.
It's somewhat disappointing and certainly confusing to see such a stark difference between Need for Speed: Hot Pursuit II for the PC and the PlayStation 2. The latter game is easily one of the best games in the series, whereas the sluggish controls, floaty cars, and average graphics of the former game make it simply passable. To be clear, Hot Pursuit II for the PC is still a good game with very competent execution of its general gameplay mechanics. In fact, with 66 different missions, a multiplayer mode that features the infamous Need for Speed "pack," and a good selection of licensed cars, Hot Pursuit II is a worthwhile purchase for anyone interested in an arcade-style racing game. It's not nearly as impressive as the PlayStation 2 game, but it does mark the return of the Need for Speed series on the PC after a three-year absence, which has to count for something.
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