Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999
for Microsoft Windows. It was released in Europe and North America in June 1999. It was the sequel to Peter Molyneux's Dungeon Keeper and predecessor to the canceled Dungeon Keeper 3. Molyneux did not have an active role in the creation of the Dungeon Keeper 2, though many of his ideas lived on from the previous game. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes.
The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models. Several rooms, spells, and monsters were changed, added or removed, as were many game mechanics. For example, if a creature is dropped into the middle of a melee, it is stunned and vulnerable for a few seconds before getting up to fight. One major feature of the game is its "My Pet Dungeon" mode, which features sandbox-style play where players have a nearly unlimited amount of time to construct a dungeon uninterrupted. Heroes would only invade the dungeon if the player chooses to allow it.
The dungeon heart now stores a limited amount of gold; in Dungeon Keeper (particularly the Deeper Dungeons expansion), if the player ran out of gold before building a treasury, no additional gold could be mined and stored.
Spells are now cast using mana, which is automatically replenished over turns, based on the amount of land or mana vaults a player owns. Previously, they were cast using gold.
Creatures no longer automatically die if defeated in battle: the creatures may, for a short time, be rescued by the player's imps and returned to the lair or captured by enemy imps and taken to the prison.
Dropping creatures onto the ground stuns them for a while, unlike in Dungeon Keeper, where they could immediately begin to move again. Different creatures remain stunned for varying amounts of time, bile demons for example take several seconds to haul themselves off the floor whereas goblins will push themselves back up almost immediately, and imps are not stunned by dropping at all.
Imps no longer require training to gain levels; they gain experience from performing their duties in the dungeon.
The training room only trains creatures for the first four levels; further levels can be attained in the combat pit (to level 8) or through combat.
The scavenger room was removed, and two rooms were added:
a casino that can be used to improve morale or funding,
a combat pit, for training beyond what the training room offers.
The horned reaper is no longer a typical creature: it may instead be summoned for a very large amount of mana. "Horny" will then go on a rampage, destroying anything in his path for a short time.
Many creatures were removed, and many were added. Notably absent are the dragons and demon spawn, replaced by a relatively weaker salamander. The creatures in DK2 show a greater reliance on humanoids. In the first game, the only evil creatures to possibly be humans were undead, mistresses and warlocks (none of which were obviously human). But in DK2, not only have the warlocks and mistresses become obviously human, but rogues and black knights have been added. With the removal of creatures like the aforementioned dragons, the spiders and beetles etc., this results in the dungeons changing shape from the beast-inhabited dens of the first game, to more civilized-appearing settlements in the second.
Many of the spells were redone, and can be upgraded after all basic spells have been researched.
( GOD I LOVE ) XP USERS:
Unpack RAR file
Burn or mount with your favorite software
For 1024 x 768 Graphics just right click on shortcut on desktop and click on the compatibility
tab and checkmark box ans select "Windows 2000" thats it. Then change to 1024x768 in game