Head on over TODAY and become a member of our exciting new site MyAnonamouse.net for the BEST in audiobook, ebooks and ALL things for the musician such as sheets, music books, instructional videos, etc. See you there! http://www.myanonamouse.net Popular humorous fantasy series, featuring Skeeve, wanna-be magician, and his mentor, Aahz
Description MythAdventures is the collective name for a series of humorous fantasy novels written by Robert Lynn Asprin that are popular for their whimsical nature, myriad characters, and liberal use of puns. Each novel's title makes a pun on the similarity between the word 'myth' and either the prefix 'mis-' or the word 'miss', with the exception of the first, which puns on the phrase 'Another fine mess' (which was, incidentally, almost the novel's title due to a misunderstanding with book's publisher).
In his introduction to M.Y.T.H. Inc Link, Robert Asprin states that the original inspiration for the MythAdventures series was the 'Road to...' comedy movies, which star Bing Crosby and Bob Hope as wandering con-artists/adventurers. He also notes that the first title in the series was inspired by Oliver Hardy's often-used catchphrase directed towards his film comedy partner Stan Laurel: 'This is another fine mess you've gotten me into.' (Ironically, the actual catchphrase spoken in the movies is 'another nice mess.')
Intentionally or otherwise, the books also share many similarities with the 1963 Robert Heinlein novel Glory Road. Both works feature a relatively ordinary protagonist who joins a special cognoscenti of adventurers who seek profit and fame by traveling through a kaleidoscopic array of dimensions; in the process of this, he becomes a famous hero through exaggeration and promotion by his companions. In both stories different levels of technology are permitted for use in different worlds, e.g. firearms/heat-seeking missiles are forbidden in a dimension where swords and bows are the norm. Magic is depicted as a power of the mind and magical artifacts are controlled mechanically with dials and switches, feats of engineering rather than mysticism. Both also feature a baby dragon that speaks by making 'Geep'/'Gleep' noises.
ANOTHER FINE MYTH
(The first book in the Myth series - 1978)
A comic fantasy of mayhem and mythadventure. Young Skeeve is the struggling apprentice to mighty sorcerer Garkin. When Garkin dies, Skeeve is left alone in the world. If it weren't for the purple-tongued demon, the imps, dragons, unicorns and amazing adventures, who knows what would become of him?
(The second book in the Myth series - 1980)
Skeeve is masquerading as court magician in Possiltum, helped out by Aahz, a clapped-out demon, and Gleep, a dragon of very little brain. When an invading army attacks Possiltum, they are called on to save the day, which inevitably results in mayhem and mythadventure!
(The third book in the Myth series - 1982)
When a girl (lushly curved, with a mane of light green hair) requests a favour, a chap would have to possess a heart of stone (or a testosterone deficiency) to refuse. Skeeve, Possiltum's magician, is a chap all right and heads off with Tanda to steal The Trophy on which she has set her heart.
HIT OR MYTH
(The fourth book in the Myth series - 1983)
When the king decides to go on vacation, he orders Skeeve, a bumbling apprentice sorcerer, to take his place.
(The fifth book in the Myth series - 1984)
Shares the humorous adventures of the Great Skeeve, a powerful magician, Aahz, his demon partner, and Gleep the dragon in Deva.
LITTLE MYTH MARKER
(The sixth book in the Myth series - 1985)
Jealous opponents of the young magician Skeeve and his demon mentor hire a top Character Assassin to force them out of business.
M.Y.T.H. INC. LINK
(The seventh book in the Myth series - 1986)
Skeeve's come a long way--from lowly magician's apprentice to President of M.Y.T.H. Inc. But it's business (and trouble) as usual. Now he's in charge of a myth-chievous gang that includes a pet dragon and an artistic vampire! One of the most profitable fantasy series published.
MYTH-NOMERS AND IM-PERVECTIONS
(The eighth book in the Myth series - 1987)
How could a thick-headed demon be so thin-skinned? But Ahaz, Skeeve's friend and mentor, has taken exception to something his partner has said and walked out. Now Skeeve must apologize for this thoughtless behavior and convince his scaly cohort to rejoin the firm--and finds himself trapped in the most demonic dimension of them all!.
M.Y.T.H. INC. IN ACTION
(The ninth book in the Myth series - 1990)
The young magician, Skeeve, searches for his demon teacher, Aahz, in the intolerable dimensions of Perv, while Guido and Nunzio join the army in an effort to conquer Queen Hemlock.
SWEET MYTH-TERY OF LIFE
(The tenth book in the Myth series - 1993)
When the queen makes him an offer he cannot refuse, master magician Skeeve must use his powers to devise an escape before wedding bells start to chime.
(Book 11 in the Myth series - 2001)
Myth-ion Improbable takes place after Myth-Directions and before Hit or Myth, being reprinted together in Meisha Merlin's Myth Adventures Two, coming soon.
Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz's lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow!
But there are a few problems (aren't there always?). Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions-he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. (Want to guess how many times our heroes are led astray?)
SOMETHING M. Y. T. H. INC.
(Book 12 in the Myth series - 2002)
The long wait is finally over!
Things are not well in the kingdom...
While Skeeve and Aahz are preoccupied with the aftermath of Gleep's shooting, the M.Y.T.H. Inc. crew faces its biggest challenge yet-not one, but multiple challenges to the king and his court sorcerer!
Word on the street is that the kingdom is under the control of a mighty sorcerer. It's obvious that this magician dabbles in the black arts: He consorts with demons. He has a dragon for a pet. He's connected to the criminal underground, trading political influence for their assistance in keeping the populace under control. And for most citizens, all this could be overlooked, except that this villain has committed the greatest crime possible: he's raised taxes! Clearly something has to be done!
The citizens are beginning to ponder and mutter, both individually and in groups, about how this tyrant can be brought down. And while they vary greatly in skill and intelligence, certainly the sheer volume of them virtually ensures the eventual downfall of the scoundrel that's currently growing fat off the kingdom... the man called Skeeve the Great.
Can the M.Y.T.H. Inc. gang protect Skeeve from these attacks and still convince him that everything is business as usual?
ROBERT (LYNN) ASPRIN was born in 1946. While he had written some stand alone novels such as Cold Cash War, Tambu, The Bug Wars and also the Duncan and Mallory Illustrated stories, he is best known for his series: The Myth Adventures of Aahz and Skeeve; the Phule novels; and, more recently, the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves World anthologies with Lynn Abbey. Robert Asprin passed away on May 22, 2008.