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Name:Real Time Cameras~tqw~_darksiderg

Total Size: 2.27 MB

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Last Updated: 2010-09-09 23:37:36 (Update Now)

Torrent added: 2009-08-21 08:41:42





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Real-Time Cameras~tqw~_darksiderg.pdf (Size: 2.27 MB) (Files: 3)

 Real-Time Cameras~tqw~_darksiderg.pdf

2.27 MB

 Real-Time Cameras~tqw~_darksiderg.nfo

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Announce URL: http://tracker.bitreactor.to:2710/announce

Torrent description

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******************Nothing*Is*As*Powerful*As*The*Written*Word*******************
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INFO
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Title................: Real-Time Cameras
Type.................: Ebook
Reader...............: PDF Reader
Size.................: 2.26 MB
Torrent Hash.........: 319A875762293E55E360A554595C891387E21747
Posted by............: ~tqw~

Trackers:
hxxp://tracker.bitreactor.to:2710/announce
hxxp://tracker.thepiratebay.org:80/announce

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CONTENTS
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Real Time Cameras~tqw~_darksiderg preview 0
Synopsis:
The control of cameras is as important in games as it is in cinema. How the
camera tracks and moves determines our point of view and influences our
attitude towards the content. A poorly designed camera system in a game can
disrupt a users experience, while a well-designed one can make a good game
into a great one. The challenge in games is that the camera must respond to
unscripted events, and this is where much of the difficulty of designing
real-time camera systems arises. The increasing use of motion in virtual
environments, marked by the inclusion of physics modeling and complex
collision detection systems, means that camera systems must be even more
effective to keep up. Real-Time Cameras is written by an experienced game
developer who has written camera control systems for award-winning games such
as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for
camera control and then shows how to implement them in code. This book is
written for game developers and designers, although it is also pertinent to
other professionals in the interactive media field. Real-Time Cameras
presents a practical approach to camera systems, introducing their theory,
design, and implementation.

Table Of Contents:
Introduction;
Who should read this book?;
How to read this book;
Part One: Core Concepts;
Game Overview;
Camera Fundamentals;
Cinematography;
Part Two: Design Principles;
Camera Design;
Camera Solutions;
Camera Scripting;
Part Three: Camera Engineering;
Position and Orientation;
Navigation and Occlusion;
Motion and Collision;
Camera Mathematics;
Implementation

Product Details:
* ISBN: 0123116341
* ISBN-13: 9780123116345
* Format: Hardcover, 450pp
* Publisher: Elsevier Science & Technology Books
* Pub. Date: April 2009

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Greetz Fellow UL'ers
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mazuki `jedi Flatline newartriot aXXo KingBen Paulx1 unisonband

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