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Learning XNA 3~tqw~_darksiderg

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Learning XNA 3~tqw~_darksiderg

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Name:Learning XNA 3~tqw~_darksiderg

Infohash: 460516C6798D1DD4E0F224754745D5924BECCFDE

Total Size: 5.08 MB

Seeds: 3

Leechers: 2

Stream: Watch Full Movie @ Movie4u

Last Updated: 2010-10-01 07:04:45 (Update Now)

Torrent added: 2009-08-21 07:21:41






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Learning XNA 3~tqw~_darksiderg.nfo (Size: 5.08 MB) (Files: 3)

 Learning XNA 3~tqw~_darksiderg.nfo

4.01 KB

 DARKSIDE RG.URL

0.05 KB

 Learning XNA 3.0.pdf

5.08 MB
 

Announce URL: http://tracker.bitreactor.to:2710/announce

Torrent description

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******************Nothing*Is*As*Powerful*As*The*Written*Word*******************
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INFO
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Title................: Learning XNA 3
Type.................: Ebook
Reader...............: PDF Reader
Size.................: 5.07 MB
Torrent Hash.........: 460516C6798D1DD4E0F224754745D5924BECCFDE
Posted by............: ~tqw~

Trackers:
hxxp://tracker.bitreactor.to:2710/announce
hxxp://tracker.thepiratebay.org:80/announce

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CONTENTS
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Learning XNA 3~tqw~_darksiderg preview 0
Synopsis:
language (HLSL) and introductory artificial intelligence concepts. The book
will walk you through development of two complete and exciting games using 2D
and 3D concepts. Then you'll see how to port that code and make those games
playable on the Xbox 360. You'll also create a game for the Microsoft Zune
and explore issues developers need to think about when targeting that
platform. The author focuses on what you want most--developing games from
start to finish. The author is an experienced university-level game
development instructor and the book was written specifically as a resource
for first time game developers. The hands-on approach walks you through the
XNA 3.0 framework in a concise and easy to follow format.

Table Of Contents:
1 Getting Started 1
2 Fun with Sprites 8
3 User Input and Collision Detection 40
4 Applying Some Object-Oriented Design 58
5 Sound Effects and Audio 76
6 Basic Artificial Intelligence 92
7 Putting It All Together 114
8 Deploying to the Microsoft Zune 161
9 3D Game Development 182
10 3D Models 212
11 Creating a First-Person Camera 228
12 3D Collision Detection and Shooting 246
13 HLSL Basics 275
14 Particle Systems 308
15 Wrapping Up Your 3D Game 332
16 Deploying to the Xbox 360 354
17 Multiplayer Games 374
App Answers to Quizzes and Exercises 425
Index 477

Product Details:
* ISBN: 0596521952
* ISBN-13: 9780596521950
* Format: Paperback, 506pp
* Publisher: O'Reilly Media, Incorporated
* Pub. Date: November 2008

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Greetz Fellow UL'ers
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