Web site: hxxp://www.ubi.com/US/Games/Info.aspx?pId=1066
We'll admit it. When we first heard about Brothers in Arms: Road to Hill 30, a small voice inside our heads said cynically, "Just what the world needs...another World War II-based first-person shooter." Sure, it has some squad-command mechanics, but it wasn't lost on us that those design aspects were rather similar to another military game, Full Spectrum Warrior. The big difference with Brothers in Arms is that it puts a gun in your hands and actually allows you to pull the trigger. And, oh, what a difference it makes! Brothers in Arms is paced more deliberately than other popular WWII shooters, such as Medal of Honor and Call of Duty. But the game more than makes up for any apparent absence of run-and-gun action with the raw intensity and realism of its battles combined with the added tactical considerations required in the challenging campaign. The online aspect is equally compelling, making for a complete and thoroughly impressive game experience.
Brothers in Arms offers a satisfying mix of tactical strategy and action thrills.
Brothers in Arms puts you in the role of Sgt. Matt Baker, a real-life member of the 101st Airborne Division. The game's 17-chapter campaign stretches over a week's time. You'll start out the night before D-Day, when you and the rest of the division parachute behind enemy lines into France, fighting your way into and capturing the town of Carentan. Each chapter and all the settings are based closely on actual missions carried out by Baker's platoon. As you beat each mission, you'll unlock extras, such as photographs and reconnaissance photos, which show you how closely the game's levels match what Baker's platoon fought through in the critical first days of the invasion.
The game's presentation is extremely cinematic, borrowing cues from popular World War II fare such as Band of Brothers. Every chapter begins with a simple screen and title in stark black letters, narrated somberly by Baker's character. You'll also watch some in-engine cutscenes before and after missions that not only summarize the previous mission in the context of the war, but also get you personally acquainted with the rest of your squadmates. These presentational aspects set the mood of the game well, but unfortunately can't be skipped. There is one thing that breaks the mood of the game, and that's when squadmates who die in the course of your gameplay all of a sudden appear fully healthy in the next mission. This is a minor gripe, though, and the game would be unduly difficult if you weren't allowed to lose any squadmates over the course of a mission.