Grandia\'s story focuses around Justin, a young boy who desires to be a great adventurer.
While investigating a ruin of the lost Angelounian Civilization, he hears a mysterious request to come east and find out the secret of why these ancients mysteriously disappeared. The resulting adventure takes Justin across the sea to new continents, and even beyond the known end of the world. Graphically, the game used character sprites in a 3D world, rather than polygonal character models that later came to favor.
The battle system, like Game Arts\' Lunar series before it, placed emphasis on the combatants\' location in the field. However, while Lunar only allowed you to set the team\'s position in battle, Grandia had characters move to appropriate positions during battle and allowed the player to have them move elsewhere to avoid attacks or reach a more advantageous position.
Also notable was how characters could counter or disrupt enemy attacks, leading to a very interactive experience. A port of Grandia to the PlayStation was made in 1999, and had only aesthetic changes.