Rocky Balboa EUR PSP

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Rocky Balboa EUR PSP

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Name:Rocky Balboa EUR PSP

Total Size: 311.29 MB

Magnet: Magnet Link

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 0000-00-00 00:00:00 (Update Now)

Torrent added: 2009-08-21 03:46:03

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Torrent Files List

Rocky Balboa.nfo (Size: 311.29 MB) (Files: 24)

 Rocky Balboa.nfo

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Torrent description

Rocky Balboa.EUR.PSP

General Information
Release date.........: March 20, 2007
Type/Genre...........: Sports (boxing)
Platform.............: PSP
Compression Format...: RAR
Files................: 22
File Size............: 311 MB
Image Format.........: CSO
Developer............: Digital Fiction
Publisher............: Ubisoft
More Info............:

Release Notes
As improbable as the setup for MGM's Rocky Balboa is, it's still a decent
license for a video game. After all, who wouldn't want to step into the ring as
The Italian Stallion to fight against all of the memorable characters from the
six Rocky movies? In the Rocky Balboa game for the PlayStation Portable, you'll
spend more time playing as the younger version of Rocky than the aging fighter
from the recent film. There's plenty of source material to work with here, with
plenty of clips and characters from the films. The problem is that all that
great material hangs on a poorly designed fighting system, which makes the time
spent in the ring much less engaging than the time spent out of it.

In addition to a great haircut and a cool name, Clubber Lang has a mean right

In Rocky Balboa, you can reenact several memorable fights from the movies. The
closest thing the game has to a career mode is the historical fights mode, which
lets you fight as Rocky in 20 fights spanning all six movies. Each of these
fights is precluded by a short film clip to introduce the respective fight, but
beyond that there's little context for each bout. Unless you've memorized the
movies and know the setup and outcome of each fight beforehand, all of these
matches will feel disconnected and meaningless. On the plus side, if you are a
Rocky fan, you'll see the familiar faces of fighters like Apollo Creed, Clubber
Lang, and Ivan Drago, and you'll get to beat the tar out of them.

In addition to the historical fights, you can engage in an exhibition match and
play as any of the more than two dozen characters in the game. However, many of
those characters are just different versions of the same person, so for
instance, you can pit the 30-year-old Rocky from Rocky against the
retirement-aged Rocky from Rocky Balboa. There's also a fast lane mode, which is
a series of timed challenges with specific objectives to be met. There are 90 of
these in all, and the objectives range from knocking down an opponent in less
than one minute to winning a full fight in less than 10 minutes.

There are plenty of fights to be found in Rocky Balboa, but unfortunately the
fighting system fails to capture the excitement or satisfaction of a hard-fought
bout. The problem is the fighting controls, which are needlessly complex and
often unresponsive. You can throw jabs and hooks by pressing the four face
buttons on the PSP, but if you want to throw uppercuts or special punches, you
have to hold the analog stick in a certain direction and then hit a combination
of buttons. These combos aren't always responsive, and often you'll try to throw
a punch three or four times before your fighter actually takes the right swing.

Of course, there's more to boxing than punching, but you wouldn't know that by
playing Rocky Balboa. Fundamentals like footwork and defense are completely lost
here. For one, you have to move around to regain stamina, but you can't move and
fight at the same time, so if you do try to move, you'll often end up with a
face full of leather. Another problem is that there's no block button. Instead,
you have to hold the analog stick up or down to raise or lower your guard, or
leave it in the neutral position for a basic block. The system isn't very
responsive, and it's often difficult to tell if you're blocking at all. You can
lean by holding the R button and moving the analog stick, which works fairly
well but still results in you standing there with your feet planted just waiting
for your opportunity to attack, making for a boring fight.

As you absorb and deliver punches, your health bar will occasionally start
flashing, which indicates that your fighter is about to get moody. If you land a
specific punch at this time (conveniently indicated onscreen), you'll go into a
power-mood mode, where your punches hit harder and have a higher likelihood of
landing than normal. While in a power mood, you can knock down an opponent with
a full health bar by simply landing three or four punches. Enemies are also
prone to these mood swings, and when you're on the other end of an unavoidable
series of punches that knocks you down out of the blue, the entire power-mood
system feels frustrating and cheap. You can put an end to an opponent's power
mood by punching him, but it doesn't always work and is often difficult to pull
off before taking a trip to the canvas. Thanks to these power moves, you'll see
a lot of falls during the average fight, and it's not uncommon to see each
fighter fall five or six times in a single bout.

If you're sick of cheap knockouts by the computer-controlled opponents, you can
play the game via an ad hoc connection with a friend who also has a copy of the
game. As you might expect, the only available mode is a single exhibition match,
but you can set some basic rules such as the number and duration of rounds, as
well as whether or not to use the three-knockdown rule. With such a clumsy
fighting system, the multiplayer game isn't much of an improvement over the

You'd think that Rocky would have had enough glory and head trauma by now to
consider retiring. But no, he's still fighting.

The game does at least look good. The boxers are all accurately modeled and
nicely detailed, and they move fairly well, although each one only has a few
canned animations. The characters look accurate down to Ivan's creepy,
expressionless stare and Clubber's hilariously dated haircut. There are 18
different venues in which to fight, and they look good and are about as varied
as boxing rings could possibly be. The audio commentary that accompanies each
fight is well delivered, if repetitive, and although there's no voice work from
the actors, the famous Rocky theme song is included here.

As a game about the Rocky movies, Rocky Balboa does have its charm; as a boxing
game, it leaves much to be desired. The fighting system is weak and lifeless,
which makes the source material feel wasted. With its poor controls and lack of
features, Rocky Balboa shouldn't be your first choice for a boxing game on the

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