The Werewolf game, also known as Mafia, is a traditional russian party game. Originally, due to stalinian paranoia, the aim of the game was to find out the two foreign spies. Now, it's to unmask the two inflitrated policemen... or the two werwolves. To play the game, you only need a table, more or less ten players, and a standard deck of cards. And, of course, you need to read the rules.
So what? If you've read the rules, you've already understood that it's a game of talk and talk, and try to convince eneryone that you are right. The two werewolves must help one another, but not show it if they don't want to unmask themeselves. The seer knows lots of things... but if she shows it, she can be sure that she will not wake up next morning. Werewolf is the game of "it's not me, it's him", and better be convincing.
I found the rules of this game on the internet. I liked the idea, and this fast paced, fun and communicative game that plays very well with ten to twelve players has soon become a favorite opener or filler in my gaming group. Among the the regular attendants were Philippe des Pallières and Herve Marly, who grew very excited with this game and soon invented new characters and optional rules, and designed a few wonderful home made decks.