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Introducing 3ds MAX 2008~tqw~ darksiderg
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Introducing 3ds MAX 2008
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Type.................: Ebook
Part Size............: 25,004,828 bytes
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Posted by............: ~tqw~
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Whether you are new to 3ds Max or an animation veteran, Introducing 3ds Max 2008
is the perfect primer to get you up and running with the latest version of
Autodesk's powerful 3D software. 3ds Max is the power behind dynamic video games
like Splinter Cell, Halo, and Gears of War. Let your imagination run wild as you
work your way through the complexities of 3D modeling, texturing, animating, and
visual effects with this easy-to-follow guide. You'll jump right into the
pipeline - from preproduction to production to postproduction - with clear-cut
explanations, tutorials, and hands-on projects to build your skills. Learn to
assign textures effects and UV texture mapping; create walk cycles and simple
character animations; explore lighting, rendering, and raytracing concepts;
discover rigid body dynamics; and more. From immediately creating your first
animation to tackling poly modeling, rendering, and particles, you'll get a
solid grounding in 3ds Max 2008.
Table of Contents
1. Basic Concepts.
2. Your First Max Animation.
3. [The 3ds Max Interface].
4. [Modeling in 3ds Max: Part II].
5. Modeling in 3ds Max: Part I.
6. Character Poly Modeling.
7. Materials and Mapping.
8. Introduction to Animation.
9. Character Studio and IK Animation.
10. 3ds Max Lighting.
11. 3ds Max Rendering.
12. Particles and Dynamics.
Product Details
* ISBN: 0470184949
* ISBN-13: 9780470184943
* Format: Paperback, 604pp
* Publisher: Wiley, John & Sons, Incorporated
* Pub. Date: January 2008
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