Digital Animation Bible: Creating Professional Animation With 3DS Max, Lightwave, and Maya
This book is intended for anyone interested in entering the 3D animation business and pursuing a professional career in computer-generated imagery (CGI). It will give you a great start along two paths: career building and technical skill advancement. The career path starts you from knowing absolutely nothing and guides you into an internship, then into building a show reel of your animation work, then into finding a paid job (freelance or staff), and finally into starting your own animation studio.
Among the technical skills, the most daunting is learning one or more animation programs. This book helps you choose which program is right for you by surveying three of the most professionally popular programs, 3ds max, LightWave, and Maya. Other technical skills include buying the right equipment, acquiring additional software and "plug-ins," and learning some of the traditional aspects of cell animation and cinema that serve as the foundation for many of the most advanced 3D programs. Now for some fun.
Well, first off, it's not about any one 3D animation software product. You can buy big, thick books about 3ds max, Maya, and LightWave. They are jammed with really cool tutorials and technical tips. But they don't allow you to compare, on the beginner's level, the working methods and interfaces of each product. This book does. So before you commit yourself to a program for what may be your entire career, you can learn about animation as a career and then pick a program.
Next, none of the 3D animation books tell you how to get a job. They don't tell you how to edit a good show reel. They don't tell you how to call a studio and get an internship where you can learn on great equipment for free. This book does that.
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