Again Browsing me Collection and Noticed that the Jap Version has not been yet uploaded on here, so here it is for those people who like the Jap version.
The best aspects of Coded Arms are its original ideas and risky style choices, stacked on top of decent FPS control (which makes do with the PSP's single-stick analog control about as best as possible, giving gamers lots of options to tweak it their way.) Its worst aspects are that the game doesn't have enough of that imagination implemented in this first-generation title. It's a fun and heated shooting experience, but not necessarily an awesome one. Coded Arms gets dry in some spots, enough that its gorgeous graphic style can't liven up the party.
The story takes place in a sci-fi setting, deep inside an overloaded network come to life. Following in the footsteps of movies like The Matrix and Ghost in the Shell, the character you control "jacks" into a cyber universe. You're something of a treasure hunter, seeking out government files that yield huge cash rewards. The only problem is that the program you're "hacking" into is a dangerous military training program named A.I.D.A. It was abandoned years ago, but wasn't quite erased or terminated. It continued to evolve in the cyber world, picking up new information through Earth's networks. Now, A.I.D.A. is a hacker's dream scene that has spawned dozens of security "programs", various bugs and anti-infiltration robots that are programmed to kill any trespasser who's crazy enough to come seeking the files A.I.D.A. has amassed.
This game is all about the aesthetic of the digital age. All the menus and scrolling numbers of code that fly across the screen are constantly reminding players that they're in a computer world. It's stylish, and all the graphical detail holds up. Coded Arms' constant barrage of graphic effects makes for one of the better looking games on the PSP system. On some of the rails that ran along the patios of the virtual buildings that dot the game's city level, you can see wet tee shirts left out to dry. It's a great detail that helps illustrate the urban landscape. When you go through a door, there's a cool digital lighting effect that dissolves in front of you to make it seem like the program is loading the next section into existence. The game's sense of place, even if that place is entirely virtual, bears the mark of its Japanese development roots, and the imagination this team has put into Coded Arms really shines through.
Tested ok on 3.40OE
CSO'd to 109Mb
Can be played with minimal Jap knowlege.
The usa Version is out and on this site for those who would like that instead, this is for the Hard Core Jap Fans