And if Thrillride has a single problem, it\'s exactly that. As a result, it is simply too easy. My first game lasted more than 30 minutes before I finally quit out, and I was only on ball two. The middle aisle is the only way to lose the ball, and the lack of a challenge makes the game seem a bit tedious. It\'s no fun to feel as if you\'ll see everything in the game on one play, which makes Thrillride not very enjoyable. With the exception of one particularly hard ramp, almost everything can be accessed just by constantly banging the flippers. Eventually, you\'ll hit your goal and get the reward.
Such criticisms might seem harsh in light of the fact that Thrillride clearly isn\'t designed as a simulation. It\'s a simple pinball game that\'s just trying to provide some innocuous fun. And it succeeds to a degree, though the thrills are sporadic and the ride is a bit too short.