Published By: Electronic Arts Inc.
Developed By: ORIGIN Systems, Inc.
Platform: PC/Windows9x; 3xCD (all single-track)
Genre: Space Fighter Simulation/Adventure
Theme: Scifi / Futuristic
Related titles: Wing Commander: Privateer; Wing Commander: Privateer - Righteous Fire
Compatible with WindowsXP! On some systems using "Windows'95 compatibility mode" may be necessary. This game is not compatible with digital joysticks.
The Torrent contains:
# Privateer_2_CD1.7z (~510 MB) - game CD 1 image
# Privateer_2_CD2.7z (~529 MB) - game CD 2 image
# Privateer_2_CD3.7z (~435 MB) - game CD 3 image
# Patch_Manuals.7z (~5.5 MB)
|Unofficial patch resolving speed issues on modern computers
|quick reference card
|in-game trade commodities prices/locations table with some calculations of mine that would make the life a little bit easier for those who want to try the trading part of the game
# The cd-images are in .iso format (the original CDs were single-track only) - ready for mounting in Daemon Tools (or similar software) or burning with any popular burning soft
# All .7z files compressed with the latest version of 7zip for minimum filesize
# All files have apprioriate .md5 files attached for double-checking the downloaded files integrity
Short description (scroll down for detailed review)
You are Ser Lev Arris in this - "sequel" - to the original Privateer. Go on a search to regain your identity and memory in this interactive movie/space combat game. Along the way, you can trade commodities, go on missions, attack strange mutants, rescue damsels in distress, meet wierd characters, and visit unusual planets. You can hire wingmen and cargo ships, upgrade your ship or buy new ones, and watch lots of live-action movies.
Stars Clive Owen, John Hurt, Jurgen Prochnow (of Das Boot and the Wing Commander movie), David Warner, Amanda Pays, Mathilda May, David McCallum, Brian Blessed, and Christopher Walken as Hassan.
# Moby Games
Detailed review (my own, written some time ago for now dead abandonware site):
Distant future. Distant space. A starship...
A cargo-ship is about to enter a planet's atmosphere, moments later it is attacked by two unidentifiable fighters. Seconds before the ship reaches safety in the planet's cloud layer it's flight controls become damaged. The crew knows that this is the end. The ship approaches the planet's surface vastly covered with city layers, to meet it's final destiny. The crew broadcasts the SOS signal, and asks the surface traffic control to prepare for emergency procedures. Moments later the ship crashes into one of the shiny skyscrapers piercing the city plane down below. Darkness falls.
You wake up in a hospital. You were the only survivor from the crash of the cargo-ship... What crash? What ship? You don't remember anything... People call you Lev Arris. At least that is what was written on the cryo-pod you were found in. You were very lucky. At least this is what you are being told. The only thing sure is the large sum of credits on your account... and that the account didn't exist two weeks ago. Your pod has ten... years.
This is where you start the newest (and last) adventure in the Privateer series. After 'Wing Commander: Privateer' and the bonus disk 'Privateer: Righteous Fire' - this time we experience totally new game engine and gameplay formula. Of course it is still the 3D space combat simulator with trade and heavy adventure elements but the proportions changed dramatically.
Despite Privateer 2 essentially being an offspin of the Wing Commander series (the fact which was clearly visible in the first Privateer), now there was very little common with the saga about the Kilrathi species war. In fact, even the 'WC' words were gone from the game's title.
What greatly influenced the change in the series' image was the use of, popular at that times, FMVs - full motion video sequences. This new way of depicting the game's plot (as opposed to basic animated sequences present in previous parts) greatly enhanced the adventure elements (the player could even make important decisions during cut-scenes), but concordantly it heavily restricted what many considered as the greatest strength of the first Privateer - the overwhelming freelance spirit. That was the reason why many fans of the series have never accepted the title.
And so as the cut-scenes needed to occur at the specific place after specific player actions - there was not much reason for exploring the Tri-System for fun. Of course there were more planets the player could land on, there were more ships and the whole game looked more eye-candy (prerendered, video-quality, animated backgrounds and menus everywhere) with the 3D space-flight engine updated to the newest, high-resolution graphics and razor-sharp textures, however when one got into details - many simplifications over the original concept could be seen. Like the trading system, for example: there were no trade guilds anymore, the prices were always constant and you couldn't even carry the cargo on your own ship, what made every cargo course an escort mission - in the end it was all coming up to a simple "buy here, sell there" concept which became boring very quickly. Even the upgrades to your ship came in much less numbers and the many ships and weapons appeared just to be unprofitable "never to be used" models of cheaper or more powerful hardware (so there wouldn't have been much to spend your money from trading on, anyway). Even the famous 'Random Mission Generator' was gone - you had the choice between missions through the virtual booth system or the ship's onboard SOS signal receiver, but now there was a finite pool of premade missions that were chosen randomly so there was a high probability that you will get the same mission twice, successfully killing all the replay value previous Privateer had been known of.
Do I think it is a bad game, then? Far from it. It is all about expectations a player will have installing this title. It surely is something different from the original Privateer, nobody denies it. For better or worse it should be the player's decision.
If you are expecting a total freedom in exploring the "final frontier" with all it's quirks and possibilities, there are many games that will do the job much better - like 'Battlecruiser' or 'X' series, for example. But if you are looking for some deep and original adventure game with a good, hard s-f story well braided into beautifully crafted 3D simulation (the Privateer 2 flight-engine was used in the later Wing Commander titles) and encompassing "you are there" atmosphere (with ingenious roles by Clive Owen, Jonathan Hurt, Mathilda May, Jurgen Prochnow, David Warner, Brain Blessed and Christopher Walken accompanied by high-budget, breath-taking special effects) this is one hell of a game that you will greatly enjoy, just like I did.
A must for anyone to try!
# Minimal: Intel Pentium 75 MHz or 100% compatible, 8MB RAM, 40MB free hard drive space, 2x speed CD-ROM, MS-DOS 5.0 or higher, Microsoft-compatible mouse, compatible soundcard (Sound Blaster (SB), SB Pro, SB 16, SB AWE, Ensoniq Soundscape, Gravis Ultrasound or 100% compatible, Sound Blaster, SB Pro, SB 16, SB AWE, Ensoniq Soundscape, Gravis Ultrasound, General MIDI or 100% compatible), Local Bus Video Card with 256-Color SVGA graphics supporting VESA 1.2
# Recommended: Intel Pentium 120 MHz or 100% compatible, 16MB RAM, 4x speed CD-ROM, 16-bit Sound Card, Analogue Joystick with CH-compatible Throttle
Notes & Personal:
This is the Deluxe edition. It was updated with the last (and only) patch and released for Windows'95 (the first release was designed for DOS).
Although this release of the game was made for Windows'95, I haven't noticed any problems with it on Windows XP SP2. If any difficulties appear however, "Windows compatibility mode" set to "Windows'95" should do the trick. Don't forget to apply the SpeedPatch. There were no further patches for this game.
As ussual I recommend reading the manual. It contains some info about the in-game world which may help you "get into" the game quicker.