This is the enthralling story of two worlds ... the world of fantasy and
the world as we know it. Once upon a time, these two were one, but now
they exist separately, unaware that there ever was a connection between them.
But there is one person capable of reuniting the two worlds: An 18-year-old
girl who as yet knows nothing of her powers and her importance for both realms.
Lead this girl from the trials of everyday life into a world of fantasy,
magic and battle.
Explore the realm of the fairies and learn to use your heroine's increasing
powers to find the fairies and to conquer them. For these fairies shall enter
the arena on your behalf, whenever goblins or other magical creatures block
Her eighteenth birthday was a disaster. Once again, she had argued
with her parents, and once again she had fled to her room and buried
her head under the pillow. One thing was certain - something was very
definitely wrong with her world.
The legends speak of a long forgotten prophecy ....
Why should she, of all people, be the one to receive the key to
ZANZARAH? The key to that mysterious world of elves, goblins, dwarves and
fairies? A long, long time ago, these creatures of legend had fled for fear
of burning at the stake, of inquisition and suppression by mankind.
Henceforth, they lived in seclusion in a place they called Zanzarah,
their own private paradise.
... of a gleaming hero, and of perilous adventures ...
But this haven of peace is becoming more and more like a prison. Something
is going very wrong, even in Zanzarah. The magic is being shaken to its
foundations, and Zanzarah is threatening to plunge into chaos. The fairies,
the once firm pillars of magic, are becoming uncontrollable, even beginning
to fight amongst themselves. There are many rumours of gangs of sinister
goblins, and a forgotten prophecy promises a single hope of saving the
world of magic before it breaks apart.
... of sinister powers, strange worlds and hosts of fairies ...
Sadly, nobody can remember the exact wording of the prophecy. In these
wild, disruptive times, the border line between good and evil is becoming
... but they say nothing of a girl with more heart than muscle ...
Her fate seems to be strangely linked to the events in ZANZARAH, and so she
must discover her calling to make the best of both worlds ...
... but then, even legends can sometimes be wrong.
- A fantastic and eventful world
- Beautifully detailed 3D worlds
- Dozens of spells from 12 different categories
- Varying sub-quests await the player
Unrar, Burn, Install, Play... Enjoy ;>
Minimum requirements :
PII 550 or equivalent
Hard Drive Space:
Recommended requirements :
PIII 1GHz or equivalent
Review from Gamespot:
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German developer Funatics' game Zanzarah is very similar to Nintendo's popular monster-trading game Pokmon. In that game, and in this one, you collect small creatures and then train them to do battle with other small creatures, but in Zanzarah, you collect fairies instead of monsters, and you fight battles that resemble those in a first-person shooter. However, Zanzarah looks and sounds great, and though the game's somewhat effeminate art direction may seem a bit unusual, it seems somewhat appropriate in contrast to the intensity of the game's battle mode and its traditional role-playing elements. Zanzarah attempts to be a PC game that appeals to traditional interests of both male and female players, and it's moderately successful in doing so.
Zanzarah is easy to summarize: It's Pokmon, except with fairies and first-person shooter battles.
The game puts you in the role of Amy, an 18-year-old London native at home alone. One strange noise and one mysterious unopened box later, she's in the world of Zanzarah, a fantasy land of lush forests, quaint villages, and squat little goblins, dwarves, and elves. Rafi, the swamp goblin who shanghaied Amy, greets her on arrival and explains that the fairies created Zanzarah long ago to protect all the wee folk from rampaging humans, but now the fairies are acting strangely, and they're attacking anyone who passes by their trees and rocks, and there are some shady-looking elves that just showed up too--so could she help because there's a prophecy that says she will? The story may seem just a little too trite, but at least it more or less dissipates into a lot of meandering quests once the game actually starts. Furthermore, all of Amy's conversations are one-sided: She never speaks and instead only listens to other characters talking at her, and as a result, the development of the plot, such as it is, seems thin.
To complete her quests and save Zanzarah, Amy must start a collection of fairies, which will both protect her and use their powers to clear obstacles in her path. This is the focus of the game, and it's more or less identical to Nintendo's Pokmon, right down to using balls to capture wild fairies. The only striking difference is that in a fight with a wild fairy or a rival fairy master, combat takes place in one of 10 or so different arenas, and you control your active fairy from a first-person perspective. The blasts of magic that you use to bring down opposing fairies are charged up by holding down the left mouse button and can even hurt your fairy if you overcharge. In addition to offensive magic, your fairy has a support spell, which can reduce the amount of damage your fairy receives, make your own attacks do more damage, or even make your spell charge to full power faster. Of course, as your fairies gain levels, they'll be able to use more powerful spells and can eventually use a second pair of spells to change tactics in the middle of a fight.
Combat is pretty easy against a single wild fairy, but it can actually be surprisingly challenging against a fairy master. It's not difficult to score a hit on your opponent; the real challenge in Zanzarah lies in its variety of different types of fairies. The game has 12 different kinds, and if you don't have a good grasp of your fairies' and your opponents' fairies' strengths and vulnerabilities, you'll find that your computer-controlled opponents won't hesitate to make short work of your team. You can also play Zanzarah competitively in online multiplayer games, but the game has support for up to only 10 players per game, and we experienced problems getting Zanzarah's Internet player-matching lobby to work at all.
Zanzarah may play like a Pokmon clone, but it looks and sounds surprisingly good.
Zanzarah's art style and fairy design seem naturalistic and heavy on earth tones, and they look quite good. Not all the fairies are of the "skinny woman with butterfly wings" variety, either. There are some odd-looking and inventive designs among the game's 12 different fairy types. You'll see little green imps pedaling helicopters with leaves for blades, caterpillars with human faces and suits of armor made from a tree branch, strange aquatic designs, and even demons, skeletons, and other not-so-cute designs for the fire, dark, and chaos fairy types. The game's environments are also varied and natural looking. Zanzarah's forests are particularly impressive; they're dense with a variety of foliage that rustles and moves as Amy moves through it. Positional sound is used to great effect to provide atmosphere, and the excellent and very appropriate background music consists of relaxing New Age arrangements on medieval instruments.
While you could say that the game plays like a Pokmon clone, Zanzarah has some surprisingly great production values in terms of both art and music, though it could certainly have benefited from a better plot and more character development. It ultimately falls short of being an excellent game, but Zanzarah is definitely good and at the very least offers a relaxing change of pace from more-traditional PC role-playing and action games.