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Mega Man 9 NSF Soundtrack TSSF

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Mega Man 9 NSF Soundtrack TSSF

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Torrent info

Name:Mega Man 9 NSF Soundtrack TSSF

Infohash: AFCFA64341CC4E19C24F3D629433D5C742F44E0D

Total Size: 578.10 KB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2021-10-10 10:54:07 (Update Now)

Torrent added: 2008-12-04 01:26:15






Torrent Files List


tssf_mm9_nsfs.zip (Size: 578.10 KB) (Files: 1)

 tssf_mm9_nsfs.zip

578.10 KB
 

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Torrent description

Mega Man 9 (Rockman9) NSF project
by Mathew Valente [TSSF]
tssf@rogers.com
Started Sept 27, 2008. Finished November 25, 2008

Read "Changelog.txt" to see what's changed. This is the absolute LAST version, ever. No more fixes! I'm committed!

[Shout-outs]
-Xavier Dang - Helped him with his remake of Tornado Man, his version also was a great help with the version I created.
-Acmlm - His version was an inspiration.
-SavakD - Some very nice remakes of Mega Man 9 music, indeed. Another inspiration for remaking this entire soundtrack.
-Juan Linietsky & Mukunda Johnson - For creating S3M2NSF
-The people at NesDev (nesdev.parodius.com)
-The people at RomHacking.net

[Notes about the NSFs]

-The original Mega Man 9 music did not use an NES sound system format, however a system was devised to "simulate" it even
down to the limited volume rates. Even though this did not reduce the dynamic range that the NES seemed to have, it still
simulated the NES tones as close as possible without actually emulating the system for use on the Wii/PS3/360. Because of
this, the sound system they use is not limited to the timing / bugs of the NES, although they do their best to simulate it
(as there's even parts in the original music where tones will "glitch" out, I'll explain why later).

This sound system even played notes out of range of the original NES sound system so I had to comprimise in some situations.
(Concrete Man is an example)

-Due to the fact that this new sound system did not emulate the speed limitations of the original NES, some music used
tempos that the original NES just cries at using. Even though I stayed true to the tempos of most songs, you'll hear in
some NSF files that notes will be "delayed", or "cut off" or even not exist at some points. They do, it's just the NSF is
compensating to keep the synchronization.

-Because I'm using S3M which has limitations all its own (a few of which I've run into many times. Damn I wish it had two
effects columns) the NSFs will be utilizing the S3M limitations as well. (Stage Select and Wily Stage 4 are prime examples
of this limitation in their intro, not to mention Proto Man's whistle). Faster pattern speed = crappier bend resolution.
This made some of the snare effects suffer in some songs, as well unfortunately. Do you want Decent Snare sounds with
crappy pitch bends? Or do you want good pitch bends with "it'll do" snares? I opted for the latter.

Despite all that, I was still able to remake some music that others were too scared to attempt.. ( :) ) and I even pulled
off the impossible and pulled "Maze of Death" out of my ass, as accurately as the S3M and NSF formats would allow. The
original author of the song said it probably couldn't be done on the original NES.

-Due to the nature of S3M, no macro instrumentation was used in the creation of this soundtrack. Which, of course, makes it
a very tough feet if you were to say..attempt to inject some of these NSFs into a ROM hack, for instance. However, the S3Ms
make for excellent reference, should you attempt to remake the music. All I ask is that you give me credit. That's all. :)

-There's a bug in the original NES sound system that causes any note on the Square channels to snap, crackle and pop on the
note "A" should you use a vibrato / portamento in that frequency range. I tried to work around this by using fine vibratos.
I think it worked very well, however I may have missed some places.

-This NSF soundtrack is based off of in-game music, not the MP3's, even though in most cases I used the MP3's as reference.
The reason being, song music from the MP3's changed since the game, an example is Wily Machine, where the pulse width
selection differs (in lamens terms, it uses a different square tone/"instrument" on the soundtrack compared to the game)

-I'm including S3M2NSF and it's source just incase anyone out there can improve some of the timing issues due to the
non-standard tempos.

-One little note aboud Splash Woman. It has two channels echoing into one. I really can't tell what's going on
clearly, so I improvised with this song to make it as close as I possibly can. Remember, I remade this entire soundtrack
using nothing but my ears. There's also pitch bends with volume fade ins happening..two effects going on when I only have
one effect column. So, Yeah. That song is probably the least accurate out of all of them.

-Anyway, I hope you enjoy this soundtrack. It took about 2 months to recreate (inbetween work and vacation), and was certainly
fun to do, as well.

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