Try to imagine crossing pinball with a brick and paddle (Pong) game, and that's more or less what you'll find in Real Arcade's semi-action title Globey – On the Roll!
The preface of Globey – On the Roll! is the usual hero-rescue story. Dragon's Land was once a paradise, where dragons had responsibility to care for all living things. Then one day, a band of evil trolls came and captured all of the dragons – that is, all but one. Globey had been taking a nap and missed the commotion, leaving him as the last free dragon. Determined to save his fellow dragons, he sets off to track down the trolls and rescue his kin one by one. As his Fairy Godmother, it's your job to guide him toward success.
Playing Globey – On the Roll! is a lot like playing pinball. Globey rolls himself into a tight ball, and bounces around the screen breaking blocks and clearing obstacles. But instead of paddles, you use the Fairy Godmother to guide him in the right direction by clicking where you want him to go. You never have complete control over Globey, so don't expect an easy time. This limitation takes some getting used to.
Holding down the left mouse button can speed up Globey, but the Fairy Godmother also loses energy whenever you do this. If her energy is completely depleted, she is unable to control Globey, and you must wait for her power level to increase again. This can be a bit irritating, but luckily the gauge fills up quickly.
Using the right mouse button stops Globey instantly, but costs the Fairy Godmother 50% of her power, so you can only do this when her power is at least half-full. For the duration of the game, you control Globey by using a combination of these left and right mouse clicks, speeding up and slowing down to navigate your way through increasing difficult obstacle courses and mazes.
The goal for every level is to free a trapped dragon. The dragon will be shown in a cage, which you must hit three times in order to unlock. Once freed, the level is over, and you move on to the next board.
As you play, you can collect gems. For every 250 gem points you collect, you'll unlock a special bonus round. You are also timed as you play, but the reason for this unclear. Similarly, you earn points for everything you break on the board, though this isn't displayed anywhere once you've cleared the level. It would have been nice to have more incentives as you play, such as expert vs. basic scores.