System Requirements: P3 300. 64 megs ram, 3d card, Win9x/me, sound card
Game information :
Halls of Valhalla is both a Multiplayer expansion pack for Rune, and a stand
alone multiplayer game that includes all of the multiplayer content from Rune
with the new content created specifically for Halls of Valhalla. The new game
includes 34 total maps, including 7 deathmatch maps created by the Rune
community in a contest we held on www.runegame.com. There are two new modes in
addition to the original Deathmatch and Team Deathmatch modes.
The first new mode is Headball, which is a sports event where up to four teams
can compete by throwing limbs and heads through goals. Each level is unique, and
there are various play styles that allows for harder to hit goals worth more
points, and easier to hit goals for less points. Some levels require you to get
into combat to take limbs and heads, while others provide you with some that you
can find (or take them from your opponents). At its basic level, this mode is a
variation of capture the flag, except that you are trying to capture opponents
heads and limbs rather than a flag, and seeking to score via a ring or basket.
The second new mode is Arena, which is really several new modes under one
banner. At its basic level, its the 3PS equivelent to a fighting game like
Tekken or Soul Caliber. You can enter an arena and fight one on one. Outside the
arena, there are weapon racks where you can equip yourself with the types of
weapons you want. There are also other activity areas like a dunk the goblin
game on one level, and a throwing zone in another where you can practice your
skills. One level even has instruments like horns, gongs and drums around for
you to play. When you enter the game, you get a ranking number, and when your
turn comes up, you get whisked into the arena to fight. As long as you keep
winning, you stay in the arena. If you lose, you go back out to the queuing
area, and if you win, you get healed up and get to start again.
In addition, you can play the game in 2-player v 2-player team mode, and 3v3 and
4v4 modes as well, where the mode takes on a completely different feel. Here,
teamplay is the thing, and cooperation wins you the game. If you die, you
spectate the rest of the event until your team wins or loses. The winning team
is reset, and the losing team is sent back out to the queuing area. Here the
game takes on a feel similar to a medieval tactics game where each team jockeys
for position and then uses group tactics to win.
The levels are a mix of indoor and outdoor (and some indoor and outdoor)
content. Were using the same basic engine, but with the experience we had
putting together the original Rune game, we were able to experiment and push the
limits of what you can do with Multiplayer in the UT engine.