Last year, Electronic Arts and Black Box literally reinvented the skateboarding videogame design with Skate, an Xbox 360 and PlayStation 3 experience that put heavy focus on dual-analog stick control for its gameplay. What were once automatic button presses in games like Tony Hawk now had to be worked for by flicking your thumbs to pull them off.
Because of the dual-analog focus, it wasn't surprising to see that the original game didn't make it to the Nintendo Wii or the Nintendo DS – two systems that lacked the "standard" control offered by the Xbox 360 and PlayStation 3. But that hasn't stopped the publisher from trying – in 2008, Electronic Arts will release Skate It, a spin-off of last year's console design that will focus on utilizing Wii remote and Nintendo DS touch screen for its skateboarding control. The Wii version will also support the Wii Balance Board that will ship with Wii Fit in two weeks.
Skate It will be officially announced and revealed by the company next week at the company's press event in San Francisco, but we were given the opportunity to grill Skate It's executive producer Scott Blackwood and get some details regarding the Nintendo spinoffs on the Wii and the Nintendo DS.