The legend of Erthia Tactics is a freeware game inspired to bring back the good old days of The Ultima and Might and Magic Series.
Check for updates at: http://www.save-tara.com/
Current Demo Build: 2.0
Demo Features: - Over an hour's worth of gameplay - Might and Magic like skill system - An arena to gain combat experience and gold - Three main battles - Overworld combat map - Resting feature
Plot: The story begins in Felicia, a city that holds a dark secret. The king has sent four of his heroes to help defend the city against an invading enemy force. After resisting the invasion, the heroes set out on a journey to seek and destroy the one who caused the attack. As the story progresses, a lost secret slowly becomes resurrected.
Main Idea: The game is strictly going to revolve around battles. Each battle will be long and challenging. The type of system I will be using is tactical based with Ultima 7 and might and Magic like formulas. Any character can learn magic, but the circle level of spells is limited only to their intelligence. Any weapon can be equipped to any character, but you will need to find the best strategy for each battle if you want to succeed. Monsters range from giant rats to angels and demons.
There are many weapons and armors that can be collected around Erthia. Sometimes a dagger can be just as good as a two-handed sword. Daggers are swift and light while two-handed swords are large and slow. It all depends on the battle in which equipment you will find best to use.
The characters will be one of the best parts to the game. There will be a lot dialogue to help make the story come to life.
Level - The total power level of the character.
Hits - The amount of points a character can take before he perishes.
Mana - The amount of points that can be used to cast spells.
Damage - The max total damage that a character will do in battle before any bonuses.
Combat - Increases the chances of hitting an enemy in combat.
Armor Class - Decreases the chances of taking a hit from enemies in combat.
Resistance - Decreases the chances of being effected by spells in combat.
Strength - Adds points to the max total damage.
Intelligence - Effects on which spells characters can learn.
Weight - Lowers the chances of hitting and enemy in combat.
Experience - The total amount of experience gained from combat.
Skill Points - Are used to increase your skills.
Small Weapons - This skill effects how well you will hit enemies using single handed weapons.
Large Weapons - This skill effects how well you will hit enemies using two-handed weapons.
Ranged Weapons - This skill effects how well you will hit enemies using ranged weapons.
Elemental Magic - Contains spells that deal direct damage.
Life Magic - The spells in this category consist of healing and protection.
Death Magic - Mostly consists of spells that will manipulate or destroy.