Loki, god of deception and mischief was the bane of the gods, a black sheep who tormented all the heavens with his persistent schemes for personal power. Asgard, the high heaven where the gods dwelt while determining the fates of man and beast was often filled with the howls of pain and anguish as god after god fell victim to one of Loki's plots. Having one day taken these malicious schemes against his Asgardian brethren too far for a final time, Loki, lord of lies, was imprisoned by Odin the All Father and his, Thor, the god of thunder:
Loki was chained to a bleak promontory hundreds of miles below the surface of the earth. A venomous snake of immense proportions was wound around the stalactites above him. From the mouth of this fearsome reptile dripped a steady supply of acidic venom. The torment was horrific. The steady drops would eat away the exiled god's midriff right down to the backbone. In turn, his immortal powers of healing would slowly re-issue the flesh, only to have it burned away again. The snake was unfailing, as were Loki's immortal healing powers.
And the excruciating agony for Loki was unending.
As Thor chained him to the rock, Odin All Father proclaimed that Loki would remain under the constant drip of the venom until the day of Ragnarok; when gods, men and giants would enter into a final battle and all reality as it existed would perish. Then, and only then, would Loki be freed from his torment.
In that distant climactic battle between the gods of heaven and the monsters who dwelt deep in the earth, it was assumed that Loki would fulfill his fate and take up sides against the Asgardians. Of course, Loki was the bane of fate, and he had other plans%u2026
Human Head has licensed Epic Games' Unreal Tournament engine and made several enhancements to it, including a skeletal animation system, a new particle effects system, and an enhanced shadowing system. Human Head created these enhancements to develop worlds with reactive elements, natural outdoor environments and realistic cavern-like settings. The scalable shadowing system accurately casts over uneven surfaces and around edges and allows players to turn shadows on or off specific characters. The skeletal animation system allows for incredibly lifelike animations whereby game characters react to wounds, enemies and their environment. The particle system effects include fire and flame, smoke and dust cloud effects.
Rune will include a full single player game as well as several multi-player levels allowing players to cooperate or compete as Viking warriors. The title also features:
* Dramatic single-player story game that carries players across several environments from the darkest depths to the highest Nordic mountains
* Multiplayer capabilities including Deathmatch and Team Deathmatch
* 25 immersive levels
* 15 weapons including a battle ax, two-handed sword, magical weapons, throwing axes and warhammers
* Torches that lead the way throughout Rangar's epic journey and that can even be used as a weapon
* Enemies from a host of races including dark Vikings, underground creatures, man-eating fish, goblins and a mysterious super race
* Combat system lets players take weapons from their defeated opponents
* Visual inventory that allows the character to see available weapons at a glance