Game fixes/patches

Far Cry 2 1 01 patch for ToeD RIP (John Vani 18)

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Far Cry 2 1 01 patch for ToeD RIP (John Vani 18)

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Torrent info

Name:Far Cry 2 1 01 patch for ToeD RIP (John Vani 18)

Infohash: C1DCFC4E3F6C9FC1105CDDDB39C65B9F5F6D175A

Total Size: 7.88 MB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2016-02-11 12:52:54 (Update Now)

Torrent added: 2008-11-15 20:33:52






Torrent Files List


Far Cry 2 1.01 patch for ToeD RIP.rar (Size: 7.88 MB) (Files: 2)

 Far Cry 2 1.01 patch for ToeD RIP.rar

7.88 MB

 Torrent downloaded from Demonoid.com.txt

0.05 KB
 

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Torrent description

This is the 1.01 update for Far Cry 2 ToeD RIP.
Just extract and replace the folders and you are ready to go!
Have Fun!!!!!!


Far Cry® 2 v1.01 Update

================================================================================

- Fixed Dolby 5.1 support for most sound cards.
- Fixed mission objectives marker after a loading a save game.
- Fixed for difficulty level not changing health when updated.
- Fixed Jackal Tapes and Partner Tapes pages.
- Fixed Field Manuals not unlocking after game mode change.
- Fixed glider key remapping.
- Fixed keyboard controls remapping in single mode that didn't carry into multiplayer mode.
- Prevent a buddy from getting stuck when healing him while receiving damages.
- Fixed stats of favorite weapon not properly reset between loaded save games.
- Fixed the mortar moving the player through wall.
- When creating a dedicated server with PunkBuster enabled then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
- Display server's IP address in lobby, beside the match’s name (for direct IP join to work)
- Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
- Fixed vehicles not being respawned if they were never used.
- A ranked match that is already started will not be listed in the match list.
- Fixed users not being able to see a match if the host switched match mode after a rank. Prevent the host from changing the server setting in a Ranked Match through the console.
- Fixed a glitch that could make a player invisible to another.
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
- Fixed if a user has too many user maps and tries to enter the map rotation menu in a Player or Ranked match, he would get disconnected.
- Fixed incorrect check for negative values when adjusting diamond count.
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
- Fixed players with same name by using identifiers instead of names.
- Always validate the diamond pool after class upgrades, reset or rank up to avoid getting more diamonds than the player is supposed to for his rank.
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
- Fixed crash when creating a LAN game without a network cable.
- Fixed a random crash when joining a game.
- Fixed to make sure game is minimized in order to show the website when clicking on ubi.com
- Fixed crash in editor when deleting many objects in very rapid succession.
- Fixed crash in editor during parsing of the map headers.
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
- Added CPU Intensive benchmark test run.
- Allow launching the Dedicated Server Launcher in command line.

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