Nexuiz 20081027

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Nexuiz 20081027

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Torrent info

Name:Nexuiz 20081027

Total Size: 482.79 MB

Magnet: Magnet Link

Seeds: 1

Leechers: 1

Stream: Watch Online @ Movie4u

Last Updated: 2009-12-08 18:56:39 (Update Now)

Torrent added: 2008-10-28 08:35:22

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Torrent Files List

Docs (Size: 482.79 MB) (Files: 55)



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Announce URL:

Torrent description

Nexuiz is a fast paced 3d deathmatch game project created online by a team of developers called Alientrap. It is available for download for Windows, Mac, and Linux (all the same archive).

The first version was released May 31st 2005, released entirely GPL and free over the net, a first for a project of its kind. Since then it has been downloaded over 1.5 million times, and the game is still being updated and developed, currently at version 2.4 and new releases being developed.

See screenshots on

This download is a beta release and not a finished version. Please test this release, and report problems you find on

For testing, ideally play on the servers which have SVN in their name, or on "Over The Lazy Dog", which always runs the newest code.

Changes since 2.4.2:

compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
game: airshot announcer
game: alternate HUD is now default
game: antilag improved
game: assault bugfixed
game: cmd maplist improved
game: colors improved (TODO credit sev in nexuiz-credits.txt!)
game: command allready
game: command lockteams, unlockteams
game: command movetoteam_red, ...
game: command nospectators
game: command vlogin must be used instead of vdo login now
game: command weapbest
game: crosshairs added
game: crylink bounce does half damage
game: crylink primary does 2 cells
game: crylink weakened
game: ctf flag touching when dead bug fixed
game: ctf win mode 3 = scores, but no frags
game: cvar cl_weaponpriority* (custom weapon orders)
game: cvar cl_weaponpriority_useforcycling
game: cvar g_balance_ctf_damageforcescale
game: cvar g_balance_teams_complain can now be turned off
game: cvar g_ctf_allow_drop
game: cvar g_ctf_fullbrightflags
game: cvar g_instagib REMOVED (no demand)
game: cvar g_jump_grunt
game: cvar g_maxplayers
game: cvar g_spawn_furthest
game: cvar g_spawnpoints_auto_move_out_of_solid
game: cvar g_start_delay
game: cvar g_warmup
game: cvar g_weaponreplace_*
game: cvar sv_gentle
game: cvar sv_maxidle
game: cvar sv_ready_restart_after_countdown
game: cvar sv_ready_restart_nag
game: cvar sv_ready_restart_repeatable
game: cvar teamplay_lockonrestart
game: fix some memory leaks
game: fix flag falling through bunker
game: fix q3skoredm1
game: handle sv_foginterval on the client now
game: hook attaches to moving objects
game: hook can pull players (but detaches when that player shoots you)
game: hook detaches when teleporting
game: hook is no longer "seta"
game: hook jitter-less
game: hook sky-attach bug fixed
game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
game: item respawn: 20s for 50health and 25armor
game: kick banned players also when they try to talk
game: lemmings countdown ;)
game: log can get :time: events
game: map voting: nodetail 1 as default
game: map voting: with previews
game: more different death types
game: new music track by meoblast001 (TODO nexuiz-credits.txt)
game: new particles
game: new tokenizer fixing weirdly split kick reasons/vote commands
game: performance improved (fteqcc -O3)
game: race game type
game: rocket launcher detonation fixed when button was pressed only for a very short time
game: scoreboard improved
game: scores per-team
game: sounds: model specific player sounds
game: sv_foginterval
game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
game: teamkill and typekill complaints
game: texturecompression for lightmaps off (workaround for OS X bug)
game: timeout feature
game: turrets
game: vote call is now possible for server admins too
game: zoom unlagged, detect zoom scripts (for spectating/demos)
map: aggressor supports keyhunt
map: all maps recompiled, now with external lightmaps
mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
mapping: automatic shader generator script
mapping: entities.def updated
mapping: entity func_breakable
mapping: entity func_door: make DOOR_NOT_LINK work
mapping: entity func_pointparticles
mapping: entity func_sparks
mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
mapping: entity misc_follow
mapping: entity misc_laser changed and improved
mapping: entity target_spawn (BEWARE OF THE)
mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
mapping: entity trigger_hurt now can set a message2 as death message for push-kills
mapping: entity trigger_items
mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
mapping: field team on items
mapping: LOD for misc_models and similar entities
mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
mapping: turrets
mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
mapping: zeroradiant support, bugfix patchset updated
map: reslimed: less distracting fog
map: some more TDM map settings
map: starship and silvercity: no CTF
menu: channel mixer
menu: game type in server browser
menu: input box margin now in chars, not percent
menu: mouse fixed in -game pro
menu: new playermodel previews (sev)
menu: new skin "wickedz"
menu: play button in map info
menu: server favorites
menu: skin selector
menu: weapon priority dialog
menuskins: big buttons as extra graphics
menu: wicked skins
misc: +exec benchmark.cfg
rcon2irc: disconnect fix
rcon2irc: irc_trigger

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