Command & Conquer: Red Alert 3 is an upcoming 2008 real-time strategy video game in the
Command & Conquer series published by Electronic Arts, and the first game in the Red Alert
sub-series since Yuri\'s Revenge, released in 2001. Announced on February 14, 2008, the game
is currently under development by EA Los Angeles for Microsoft Windows-based PCs and Xbox
360. A PlayStation 3 version was announced, but EA stated that the production for this version
had been \"put on hold\", and now may not be released, due to difficulties with the system\'s arc
Red Alert 3 features a fully co-operative campaign mode where the player can team up with another player, or one of several AI characters such as Major Giles, a stiff upper lip British commander, to complete the campaign. The game has been promised to retain both the style and action-oriented gameplay of the Red Alert series, and the fast-paced gameplay of the latest C&C titles.
The first Red Alert revolved around an alternate World War II between the Allies (including Germany) and the Soviet Union, with some high-tech esoterica, such as GPS, weaponized tesla coils, force fields and limited time travel. Red Alert 2 featured a Soviet invasion of USA with tanks, conscripts, gargantuan airships and psychically dominated anti-ship giant squid; its expansion, Yuri\'s Revenge, escalated matters up to UFOs and communists on the Moon. Executive producer of Red Alert 3, Chris Corry, has confirmed that the game will further differentiate the playable factions from each other and \"[play] up the silliness in their faction design whenever possible\". The Soviets and Allies have a mix of old and new units and technologies. New Soviet units include armoured attack bears, Tesla boats known as \"Stingrays\" that can also travel on land, making them a replacement for the Tesla Tank, anti-infantry spider-like tanks called \"Sickles\" that have the ability to jump over terrain elevations and an amphibious transport unit called the \"Bullfrog\" that evacuates its passengers using a large \"man cannon\". The Allies receive a new Tanya unit that is equipped with a \"time belt\", allowing her to transport herself to the past in order to regain health, the Assault Destroyer, a battleship on wheels, and \"Cryocopters\", unarmed helicopters equipped with powerful freeze and shrink rays. The Empire of the Rising Sun has giant transforming mecha, ninjas, a psychic schoolgirl and submersible planes.
Secondary abilities are to be common to each and every unit in the game, although how each ability is employed may vary slightly between units; some may be toggled on and off, others may apply instantly and some may have a cooldown, requiring a period of time to pass before the ability can be activated again. 
Naval warfare is still present. Corry has stated many units are now amphibious, trading effectiveness for increased flexibility compared to ground-only units. In addition, the unit called MCV featured in almost every Command & Conquer RTS, is now able to move and deploy on water; this makes placing buildings on bodies of water (excluding barracks and war factories) possible and players who \"ignore the ocean [are] likely forfeiting a significant part of their potential economy to their opponents\". Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps will have significant bodies of water in them.
The game takes place in a parallel universe in which World War II never happened and the
Soviet Union rose instead as a threat in the 1950s. A massive world war is ongoing among
the Soviets, Allies and a new third faction known as the Empire of the Rising Sun, which is
derived from Imperial Japan.