The 10th generation, representing two decades of excellence. The tenth generation of CINEMA 4D is a milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been more approachable.
CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.
Included in the CINEMA 4D R10 documentation is the new 200+ page Quickstart manual, several hours of video tutorials and a context-sensitive help documentation, which covers not only the entire CINEMA 4D core application but all available modules as well. This fast and easy to use help system's browser is fully integrated into CINEMA 4D and offers immediate answers to your questions regarding any part of CINEMA 4D.
The CINEMA 4D Studio Bundle contains the following modules:
Sketch and Toon
NET Render (unlimited clients license).
64-bit support for MacOS X 10.5.
3D mouse for MacOS
Application can now be registered online
User-specific configuration files are saved to the user folder
This key can be defined to emulate the right mouse button on a MacOS
TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth
COLLADA import and export
Photoshop-compatible .abr brushes can be loaded
Display (not utilization!) and saving (unaltered) of Photoshop layers
The number of vector paths in a given bitmap will be displayed
Airbrush functionality for brush
Jitter has a new parameter: Jitter Count
Art Pen rotation supported
Original brush size can be reset with a single click
Paint tools now have separate parameters
New 'Blur' tool
New 'Sharpen' tool
New 'Colorize' tool
Projection Painting can also be applied to hidden polygons
Tiles textures can also be displayed as such in the texture view
Additional options for brush shape
Color patterns can be defined and modified directly from a texture or a selection
Wallpapers can be defined directly from a texture or a selection
Easy allocation when creating new Color Presets in libraries
Re-organized color presets
Any texture or selection can be defined as a brush and also modified
Re-organized brush presets
Show tool cursor
Define Brush Presets directly from selections or textures
Define Color and Wallpaper Presets directly from selections or textures
UV Meshes can be drawn on a bitmap layer
Improved handling of Transform Bitmap tool
Improved workflow for defining visible layers
Creating custom material channels