2. run patch into installation dir
3. have fun
Designed by professional artists in the film, games, and design industries, Autodesk® Mudbox™ digital sculpting and texture painting software gives 3D modelers and texture artists the freedom to create without worrying about the technical details. Autodesk Mudbox 2009 combines a highly intuitive user interface with a powerful creative toolset for creating ultra-realistic high-poly 3D models. Breaking the mold of traditional 3D modeling applications, Mudbox 2009 provides an organic brush-based 3D modeling experience that ignites the creative process.
Combining an intuitive user interface with a suite of high-performance, creative tools, Autodesk® Mudbox™ digital sculpting and texture painting software offers 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets.
Productivity at Your Fingertips
The creativity-enhancing Mudbox feature set is easily accessible to traditional sculptors and to both new and experienced digital artists, enabling users to become productive in hours rather than weeks. Digital sculpting tools mimic the behavior of their real-world counterparts: if you can pinch clay, you can use the tools in Mudbox.
With Autodesk Mudbox you can sculpt 3D models quickly and precisely using fast, high-quality brushes and sculpting tools. Choose from an extensive list of intelligently designed default brushes or quickly tailor them for custom behavior and performance. Sculpt symmetrically on asymmetrical 3D models and quickly add high-quality detail with support for mesh displacement.
Multi-resolution Mesh Editing
Subdivide a mesh, when you want, where you want, and to what degree you want: advanced subdivision technology gives you the ultimate in polygon mesh control. Plus, innovative streaming technology helps you work quickly and efficiently on even the largest, most face-intensive 3D models and scenes.
With its fast, high-quality texture baking capabilities, Mudbox solves one of the most common bottlenecks in game and film production pipelines: baking of normal and displacement maps. Bake high-quality normal and displacement maps between multiple arbitrary meshes: detail can be baked in 8-, 16-, and 32-bit maps.
Store different detail passes, libraries of morph targets, and more on multiple layers using the efficient Mudbox layer workflow. 3D layers can be blended, masked, erased, mirrored, and merged, just like layers in a 2D image-editing package. An intelligent, familiar layer user interface helps you quickly duplicate, merge, flatten, group, and reorder layers.