The story of S.T.A.L.K.E.R.: Clear Sky brings the players
one year prior to the events of the original S.T.A.L.K.E.R.
A group of stalkers has for the first time reached the very
heart of the Zone: Chernobyl Nuclear Power Plant, and brings
about a cataclysm on the brink of a catastrophe. An immense
blow-out of anomalous energy changes the Zone. There are no
more reliable and relatively safe roads. The entire levels
vanish in the outbursts of anomalies. Stalkers and even
expeditions die or end up sealed on the lost territories.
New areas, which remained unknown since the time of the Zone
emergence, appear on the Zone map. The Zone continues to
shake with blowouts. The Zone is unstable. The anomalous
activity is at its maximum.
Changes of the Zone map known to stalkers shake the fragile
balance of forces in the Zone. Among the groupings, there
flare up hostilities for the new territories, artefact fields
and spheres of influence. There are no more old enemies or
friends - now everyone is for himself. The Factions War has
started between the groupings.
- 10 hours of the main plotline gameplay.
- New Zone territories. 5 completely new levels: Swamps,
Red Forest, Ruined Hospital, Limansk, Military Ord Yard
- 8 significantly re-designed levels from the original game:
Cordon, Garbage, Dark Valley, Agroprom, Agroprom
Undergrounds, Yantar, Military, Station.
- Weapon and armor upgrades.