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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01 03 2013]

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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01 03 2013]

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Name:Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01 03 2013]

Infohash: BA1BCE463CFF271F3D121C8BE574B2F4C1D5DB73

Total Size: 953.57 MB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2022-01-26 23:07:18 (Update Now)

Torrent added: 2014-08-15 20:36:20






Torrent Files List


00 - Introduction (Size: 953.57 MB) (Files: 82)

 00 - Introduction

  01. Welcome.mov

9.29 MB

  02. Setting up the course project.mov

6.90 MB

 01 - Hypershade Interface and Workflows

  01. Creating a reference to save disk space.mov

15.92 MB

  02. Getting familiar with the Hypershade.mov

5.82 MB

  03. Creating shading nodes.mov

13.27 MB

  04. Using the Hypershade with the Attribute Editor.mov

12.57 MB

  05. Setting viewport render options.mov

15.01 MB

  06. Using the Render view.mov

13.68 MB

  07. Graphing networks.mov

9.70 MB

  08. Understanding shading groups.mov

7.54 MB

  09. Making and breaking connections.mov

9.82 MB

  10. Using the Connection Editor.mov

8.89 MB

  11. Organizing material libraries with bins.mov

5.46 MB

 02 - Essential Techniques

  01. Introducing the Node Editor.mov

6.08 MB

  02. Creating a matte painting with the surface shader.mov

11.01 MB

  03. Controlling hardware texture quality.mov

3.23 MB

  04. Lighting the scene.mov

15.79 MB

  05. Choosing a diffuse color and amount.mov

9.46 MB

  06. Understanding ambient color.mov

2.89 MB

  07. Bump mapping.mov

8.03 MB

  08. 3D texture placement.mov

3.76 MB

  09. Defining specular shading.mov

9.63 MB

  10. Duplicating networks.mov

10.28 MB

  11. Building branching networks.mov

14.62 MB

  12. Exporting and importing networks.mov

5.99 MB

 03 - Mental Ray Materials

  01. Setting up the Mental Ray renderer.mov

4.91 MB

  02. Lighting the scene for Mental Ray.mov

11.61 MB

  03. Using Mental Ray shading nodes.mov

10.68 MB

  04. Choosing mia_material_x presets.mov

6.35 MB

  05. Exploring mia_material_x.mov

8.02 MB

  06. Bump mapping in mia_material_x.mov

6.01 MB

  07. Adding ambient occlusion to mia_material_x.mov

14.92 MB

  08. Adding ambient occlusion nodes in shader trees.mov

11.89 MB

 04 - Glossy and Reflective Surfaces

  01. Mapping specular color.mov

19.09 MB

  02. Adding reflectivity with raytracing.mov

12.46 MB

  03. Setting raytracing depth.mov

6.34 MB

  04. Shaping anisotropic highlights.mov

8.89 MB

  05. Creating brushed metal with a bump map.mov

8.17 MB

  06. Controlling the bidirectional reflectance distribution function (BRDF).mov

9.93 MB

 05 - Transparency and Translucence

  01. Rendering refractions.mov

6.68 MB

  02. Finding the facing ratio with Sampler Info.mov

7.92 MB

  03. Modifying transparency with Remap Value.mov

12.62 MB

  04. Rendering solid glass with mia_material_x.mov

9.17 MB

  05. Backlighting materials with translucence.mov

7.57 MB

  06. Mapping translucence.mov

6.22 MB

  07. Rendering skin with subsurface scattering.mov

13.41 MB

 06 - Surface Relief

  01. Adding detail with a displacement map.mov

7.39 MB

  02. Controlling displacement tessellation.mov

4.62 MB

  03. Working with Use Min Screen for camera-based displacement.mov

6.53 MB

  04. Converting displacement to polygons.mov

4.59 MB

  05. Normal mapping.mov

10.41 MB

  06. Generating a normal map with Transfer Maps.mov

12.33 MB

 07 - Adjusting and Combining Textures

  01. Filtering a file texture.mov

9.63 MB

  02. Adjusting file texture color balance.mov

5.66 MB

  03. Understanding 2D texture placement.mov

16.00 MB

  04. Assigning materials by face component.mov

10.41 MB

  05. Nesting maps.mov

10.81 MB

  06. Compositing maps with a layered texture.mov

8.99 MB

  07. Applying multiple UV sets.mov

18.55 MB

  08. Compositing shaders.mov

14.34 MB

  09. Driving ramp UVs with a texture.mov

12.89 MB

  10. Modifying colors with Remap HSV.mov

4.69 MB

  11. Building substance textures.mov

19.49 MB

  12. Baking with Convert to File Texture.mov

11.34 MB

  13. Baking with Mental Ray Batch Bake.mov

14.95 MB

 08 - Special Effects

  01. Constructing a candle flame shader.mov

10.62 MB

  02. Using Shader Glow.mov

10.47 MB

  03. Adding OpticalFX.mov

7.69 MB

  04. Building a nonphotoreal shading network.mov

3.71 MB

  05. Creating an ideal diffuse shader.mov

2.39 MB

  06. Creating a noisy ramp.mov

5.25 MB

  07. Adding colors.mov

8.45 MB

  08. Setting a threshold with Remap Value.mov

11.76 MB

  09. Multiplying values.mov

16.37 MB

  10. Adding Brownian noise.mov

12.42 MB

 09 - Maya Toon

  01. Assigning a fill with a ramp shader.mov

11.51 MB

  02. Assigning a Toon outline.mov

3.82 MB

  03. Editing outline attributes in the pfxToon node.mov

9.46 MB

  04. Manipulating outlines with a modifier.mov

8.04 MB

  05. Converting Toon outlines to polygons.mov

7.04 MB

 10 - Conclusion

  01. Goodbye.mov

771.09 KB

 Exercise Files

  Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip

182.70 MB
 

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Torrent description

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

Topics include:
Getting familiar with Hypershade
Making and breaking connections
Using mental ray materials
Adding reflectivity with ray tracing
Rendering refractions
Mapping translucence
Adding surface relief detail
Adjusting and combining textures
Constructing a stylized non-photoreal shader
Working with math and utility nodes
Rendering ink and paint with Maya Toon

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