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CANDYLAND N2KMaster CD Rip iso

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CANDYLAND N2KMaster CD Rip iso

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Torrent info

Name:CANDYLAND N2KMaster CD Rip iso

Infohash: A096902A22BC9A7C511BC5F3DE6764020D2C9938

Total Size: 536.26 MB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2011-06-19 02:36:03 (Update Now)

Torrent added: 2011-06-19 03:36:03






Torrent Files List


CANDYLAND N2KMaster CD Rip.iso (Size: 536.26 MB) (Files: 1)

 CANDYLAND N2KMaster CD Rip.iso

536.26 MB
 

Announce URL: http://tracker.publicbt.com:80

Torrent description

Gameplay

The race is woven around a storyline about finding the lost king of Candy Land. The board consists of a winding, linear track made of 134 spaces, most red, green, blue, yellow, orange or violet. The remaining pink spaces are named locations such as Candy Cane Forest and Gum Drop Mountain, or characters such as Queen Frostine and Gramma Nutt.

Players take turns removing the top card from a stack, most of which show one of six colors, and then moving their marker ahead to the next space of that color. Some cards have two marks of a color, in which case the player moves his or her marker ahead to the second-next space of that color. The deck has one card for each named location, and drawing such a card moves a player directly to that board location. This move can be either forward or backward in the classic game; backward moves can be ignored for younger players in the 2004 version of the game.

Before the 2004 version, there were three colored spaces marked with a dot. A player who lands on such a space is stuck (all cards are ignored) until a card is drawn of the same color as the square. In the 2004 version, dot spaces were replaced with licorice spaces that prompt the player landing on it to simply lose his or her next turn. If you land on a piece of gum, you go back to the start.

The game is won by landing on or passing the final square; the official rules specify that any card that would cause the player to advance past the last square wins the game, but many play so that one must land exactly on the last square to win. The 2004 version changed the last space from a violet square to a rainbow space, meaning it applies to any color drawn by a player, thus clarifying any remaining controversy about exactly how one wins the game.

The classic game takes longer to complete than one might expect, because the location cards can send players backwards. Also, the dot spaces could force players to exhaust several turns without moving.

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