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Flash 3d Animation

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Flash 3d Animation

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Name:Flash 3d Animation

Infohash: F114A55AF8643F8C8B7162D6D0938A9ED577AF13

Total Size: 8.35 MB

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Stream: Watch Full Movie @ Movie4u

Last Updated: 2010-12-01 03:29:15 (Update Now)

Torrent added: 2009-09-18 05:01:13






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Flash 3D
Animation, Interactivity, and Games.


Introduction
Flash was originally designed for two-dimensional animation. Throughout its evolution,
it has grown to produce many rich-media applications. Currently, new media designers
have yet to break out of a two-dimensional world into a more robust three-dimensional
environment. This book explores the possibilities of utilizing 3D space within Flash.
What’s This Book About?
Interactivity is an important component in delivering rich-media content. This book
provides multimedia designers, developers, and programmers with tools to create
interactive systems within a three-dimensional world. Chapter exercises consist of
practical applications as well as experimental projects. Each exercise provides stepby-
step instructions and tips for you to use in conceptualizing solutions, visualizing
data, and developing practical interactive applications.


Contents
Introduction ix
Chapter 1
Exploring 3D in Flash 1
Types of Projections 2
Types of 3D Drawings 3
Multiview Drawings 4
Single-View Drawings 4
Paraline Drawings 5
Paraline Drawings in Flash 6
Exercise 1.1: Creating an Isometric Drawing 6
Exercise 1.2: Creating a Symmetric Dimetric Drawing 10
Exercise 1.3: Creating a Nonsymmetric Dimetric Drawing 12
Types of Perspective Drawings 15
One-point Perspective 15
Two-point Perspective 15
Three-point Perspective 16
Summary 16
Chapter 2
Depth Cues: Creating the Illusion of Depth 17
Depth Perception 17
Visual Depth Cues 19
Simulating Depth Cues in Flash 23
Exercise 2.1: Depth Cues 23
Exercise 2.2: Cartoon Surface Shading 28
Exercise 2.3: Using Gradients 35
Exercise 2.4: Creating Soft Shading 42
Exercise 2.5: Casting Shadows 51
Summary 54
Chapter 3
Animating Depth: Tweening Movement 55
Parallax Scrolling 56
Flash Animation Methods 57
Exercise 3.1: Basic Motion Tween 59
Exercise 3.2: Parallax Scrolling Using Bitmap Images 61
Exercise 3.3: Parallax Scrolling Using Vector Art 75


Cinematography in Flash 83
Exercise 3.4: Scaling Movement 84
Exercise 3.5: Using Trucking to Simulate Depth in Flash 87
Summary 90
Chapter 4
Programming Depth: Interactive Movement 91
The Main Event 91
Exercise 4.1: Parallax Scrolling Using ActionScript 92
Exercise 4.2: Parallax Scrolling Under User Control 101
Exercise 4.3: Depth Illusion Under User Control 108
Summary 114
Chapter 5
Math Primer: Trigonometry 101 115
What Is Trigonometry? 115
Coordinate Systems 116
Flash Coordinates and Screen Coordinates 117
Angles 118
The Pythagorean Theorem 122
Distance Between Two Points 123
The Trig Functions 124
Exercise 5.1: Circular Motion of One Object 126
Exercise 5.2: Circular Motion of Multiple Objects 132
Exercise 5.3: Circular Motion Extended 136
Elliptical Motion 140
Sine and Cosine Waves 143
Exercise 5.4: Using Sine Wave Motion 146
The Inverse Trig Functions 151
Exercise 5.5: Using the atan2 Function 152
Moving Away From 2D 157
Circles in Perspective 159
Chapter 6
Fundamentals of 3D Space 161
Perspective Projection 161
Exercise 6.1: Something Fishy 164
Degrees of Freedom 169
Exercise 6.2: Belly Up 170
Exercise 6.3: More Complex Movement 173
Rotation in the x-z Plane 177
Exercise 6.4: Circular Rotation About the Y-Axis 178

Rotating Multiple Objects 183
A Little More User Interaction 186
Exercise 6.5: Variable Speed of Rotation 186
Exercise 6.6: Rotating Bitmap Objects 191
The Flexibility of 3D 197
Viewing Distance 197
Circle Radius 197
Plane of Circular Motion 198
Horizontal Center of the Circle 199
Rotation in the y-z Plane 199
Tilted Rotation 201
Exercise 6.7: Spiral Rotation 203
Exercise 6.8: Sinusoidal Motion 207
Spinning on an Axis 211
Summary 214
Chapter 7
Using a Camera in 3D 217
Exercise 7.1: Simple Camera Translation 217
Viewer Objects and Scenes 223
Exercise 7.2: Interactive Navigation in 3D Space 229
Interactive 3D Information Spaces 238
Exercise 7.3: Extending an Information Space Functionality 248
Viewer Rotation 255
Exercise 7.4: Viewer Rotation About the Y-axis 256
Background Considerations 266
Summary 276
Chapter 8
Using Virtual Reality Concepts 277
Object Movies 277
Exercise 8.1: Simple Object Movie 278
Exercise 8.2: Object Movie on a Circular Path 283
Panoramas 287
Exercise 8.3: Simulating a Panorama 287
Exercise 8.4: Panning and Scrolling in Flash 297
Summary 305

Chapter 9
Drawing 3D Objects 307
Object Transformations 307
Simple Planar Object 310
Exercise 9.1: Creating a Filled Planar Object 321
Exercise 9.2: Extruded Objects with Lines 326
Exercise 9.3: Modeling Solids with Lines 330
Exercise 9.4: Modeling Solids with Planes 333
Removing Hidden Lines 336
Exercise 9.5: Planes of Different Colors 338
Summary 340
Chapter 10
Integrating 3D Graphics in Flash 341
Extruding and Revolving 3D Objects 341
Using Adobe Illustrator 342
Bitmap Caching 346
Electric Rain’s Swift 3D 347
Creating Animated 3D Characters with Poser 352
Alpha Channels 354
Summary 356
Chapter 11
Flash 3D Applications: Putting It All Together 357
Project 1: Space Blaster 357
Project 2: Test Drive 367
Project 3: Gargoyle Gallery 375
Project 4: Museum Trail 382
Project 5: A Walk in the Park 390
Summary 398
Index 399

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