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Zombie Panic! Source 2.0 Full.exe

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Zombie Panic! Source 2.0 Full.exe

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Torrent info

Name:Zombie Panic! Source 2.0 Full.exe

Infohash: D70A69C5547FABBE9BE2184DC0DF402A45B7B8C5

Total Size: 2.21 GB

Seeds: 0

Leechers: 0

Stream: Watch Full Movie @ Movie4u

Last Updated: 2011-02-15 06:56:10 (Update Now)

Torrent added: 2009-10-31 06:10:21






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Zombie Panic! Source 2.0 Full.exe (Size: 2.21 GB) (Files: 1)

 Zombie Panic! Source 2.0 Full.exe

2.21 GB
 

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Torrent description

Название: Zombie Panic: Source 2.0 Full Game Client
Оригинальное название: Zombie Panic: Source!
Версия: 2.0
Жанр: Action / Horror / Multiplayer (On-line)
Производитель: Zombie Panic Team
Язык: Английский


Описание:
Это классический Survival horror, перенесенный на движок Source OrangeBox.
В городе произошла катастрофа, и многие люди превратились в зомби. Те, кто выжили, уничтожают зомби. Действие разворачивается в метро, на улицах разрушенного города, в полицейском участке, в пригородных домах, на фабриках. В принципе, тот же самый Resident Evil, только по сети и на движке Source.
В начале раунда игроки делятся на две команды (зомби и люди) первые должны истребить вторых, а вторые - убить первых или продержаться. Если все игроки выбирают команду людей, то один из них случайным образом выбирается на роль первого зомби.


=====Zombie Panic! Source v2.0=====
- Added ZPA gamemode.
.- Added \"wounding\" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- \"mp_zpanobalance\" turns autobalance off in ZPA.
.- \"mp_zpabalancefactor\" changes the degree to which teams can be imbalanced.
.- \"sv_zp_checkautobalance\" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- \"zpathink\" proceeds to the next ZPA side objective in testmode, useful for testing.
.- \"mp_zparespawndelay\" changes how long humans have to wait until they respawn.
.- \"mp_zpatimelimit\" changes the time limit in ZPA mode.
.- \"sv_zp_solo\" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can\'t be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.


Системные требования:
Операционная система: Windows 2000/XP/Vista
Процессор: 1.2Ghz
Память: 256 МБ
Видеокарта: 32 МБ, DirectX 9.0c
Аудиокарта: Совместимая с DirectX 9.0c

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