Rollercoaster Tycoon 3 - English - PC Game (Size: 472.75 MB) (Files: 5)
Rollercoaster Tycoon 3 - English - PC Game
Like the previous two games, the objective of RollerCoaster Tycoon 3 is to complete a series of preset scenarios by successfully building, owning, and maintaining amusement parks. Players can research and build theme park rides such as merry-go-rounds, chairswings, bumper cars, gravitrons, log flumes, and ferris wheels, among many others. In addition to using preset designs, players can build their own roller coasters, laying out individual track pieces, choosing direction, height, and steepness, and adding elements such as corkscrews, loops, and on-ride cameras. Foliage and landscaping is customizable to fit the theme of the park. RollerCoaster Tycoon requires players to balance finances and their guests' happiness by adding merchandise shops, food stalls, and hiring staff to repair rides and clean up messes. To finance construction, players can raise concession or ride prices or take out loans. New rides can be researched over time to expand the park.
RollerCoaster Tycoon features several gameplay modes. In Career Mode, players unlock scenarios with mission objectives divided into three sets: Apprentice, Entrepreneur, and Tycoon. In order to complete the scenario, players must fulfill the goals of each level, unlocking the next set. The Sandbox Mode provides players with a large plot of land and unlimited funds to build their dream park. RollerCoaster Tycoon also allows customization of the park's guests, known as "Peeps", custom scenarios, and buildings.
Video clip demonstrating the 3D viewpoint and Coaster Cam.
The game marks the series' shift to fully 3D graphics, doing away with the isometric viewpoint of the previous two games. However, the player may choose for the game to be viewed on an isometric viewpoint if they wish, meaning the isometric camera hasn't been completely abandoned. For the first time in the series, players can rotate the view of the park 360 degrees, as well as zoom in and out to any degree. One of the most notable additions to RollerCoaster Tycoon 3 is the "CoasterCam", or the tool allowing players to 'ride' their own creations. Firework shows are new to the game, allowing the player to make shows and time them to in-game music. Another feature was the ability to import coasters from the previous games into RCT3. The dashboard and build menu were also both redesigned. Water is reflective, and with the new terrain tools - with options specially created for hill and lake creating - hills and ponds look natural. Rain is handled differently, and can happen at any time of day. Hours and minutes have been added, and parks have hours they are open. The player can also speed up the game's time. Physics are more exact, so rides look and move realistically and coasters have more realistic intensity ratings.
The importance of themed scenery and path lighting has greatly increased. The game will announce when scenery items do not conform to a theme, and with the new day-night cycle, path lights are the only source of lighting for guests walking at night. Staff now have different levels of happiness, and will quit if left disgruntled for too long. Scenery items that are specifically for created buildings have been added. Photo spots allow peeps to take a group snapshot.
In RollerCoaster Tycoon 3, guests are called "peeps". The guests have been significantly improved on those from RollerCoaster Tycoon 2, with enhanced artificial intelligence, appearance variation (There are 883,109 varieties according to Sawyer) , and the ability of guests to be grouped together into families, dates, and other types of groups. The game has three age groups of peeps: children, teens, and adults. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person; some prefer intense rides and have very high nausea tolerance levels, while others are just the opposite. In some scenarios there are also VIPeeps (Very Important Peeps) that need to be satisfied to complete the objectives. Should the player fail to impress the VIPeep, the VIPeep will always return to the park several months later and will keep returning until they are satisfied. Four VIPeeps came with the original game, two are added with expansion packs.
Players can import their own music into the game. They can also create their own custom peeps, fireworks shows, and such.
Operating System: WindowsÂ® 98/Me/2000/XP (WindowsÂ® XP recommended)
Processor: PentiumÂ® III 733 MHz or compatible (PentiumÂ® 4 1.2 GHz or compatible recommended)
Memory: 128 MB RAM; 256 MB for XP (256 MB; 384 MB for XP recommended)
Hard Disk Space: 600 MB free
Video:Any ATI Radeonâ?¢ or GeForceâ?¢ 2 with 32MB or higher; or other video card with 32MB and hardware T&L (ATI Radeonâ?¢ 64 MB SDR or GeForceâ?¢ 2 Pro or other video card with 64 MB or more memory and hardware T&L recommended)*