ZBrush 3.1 is an innovative and powerful tool for digital sculpting.
Includes ZMapper and Displacement Exporter, which allow more flexibility for exporting your sculpt.
ZBrush 3.1 also now includes Poseable Symmetry. Keep symmetry on your model at the click of a button. No matter the pose.
Generate normal maps for any game engine or 3D program using ZMapper.
Export 32, 16 and 8 bit displacement maps as well as convert grey scale maps to normal maps using Displacement Exporter.
New Brush controls
Color Mask: Use polypainting on your model as a mask.
Backface Masking: All polygons with their normals facing away from your brush will be masked off.
The ZBrush interface has been redesigned. Related buttons are grouped into visual categories making it faster for you to work.
poseable symmetry Poseable
Automatically create symmetry based on topology instead of world space.
Assign your own hotkeys using a few simple keystrokes.
new brush palette with brush presets
new topology controls
Reproject Higher Subdivision Levels
Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon stretching