Return To The Castle Wolfestein.nrg (Size: 661.69 MB) (Files: 3)
Return To The Castle Wolfestein.nrg
Return to Castle Wolfenstein (RTCW) is a sequel to the early, seminal first-person shooter Wolfenstein 3D, incorporating many advances in graphics technology and gameplay design since the original game.
Concept art of a Loper. The strongest are encountered in X-Labs.It features a story-based single player campaign (taking up certain themes from the original game), as well as a team-based networked multiplayer version which features different character classes that must work together in order to win. There are four classes — lieutenant, medic, engineer, and soldier — the soldier can be one of several subclasses depending upon the special/heavy weapon that he selects. Some unique weapons not found in other World War II-themed first-person shooters include the airstrike beacon, Venom, and Flame Thrower. The multiplayer demo included a beachhead assault map similar to Omaha Beach.
Unlike in the original Wolfenstein 3D, only a handful of the single player missions in Return to Castle Wolfenstein take place in the infamous castle/prison. The single player game takes place in Nazi-occupied Europe during 1943 and revolves around U.S. Army Ranger William "B.J." Blazkowicz, who, along with another agent (Agent One — referred to in passing in the PC versions, and seen in the Xbox, PS2, and Mac OS X versions), is sent to investigate rumors surrounding one of Heinrich Himmler's personal projects, the SS Paranormal Division. The agents are, however, captured before completing their mission and are imprisoned in Castle Wolfenstein. Taking the role of Blazkowicz, the player must escape the castle and continue investigating the activities of the SS Paranormal Division, which include research on resurrecting corpses, biotechnology, and secret weapons. During the game the player will face numerous foes, including Waffen SS soldiers, elite Fallschirmjäger (paratroopers), legions of undead creatures, and horrific Übersoldaten (supersoldiers) formed from a hideous blend of surgery and chemical engineering conducted by Wilhelm "Deathshead" Strasse. The end boss is an undead Saxon warrior-prince named Heinrich I.
To make the game eligible for sale in Germany, the developers removed the Nazi swastika in Return to Castle Wolfenstein. In its stead, the German forces' use a Wolfenstein logo which is a combination of a stylized double-headed eagle prominent in most Nazi symbolism, and a "W" (standing for Wolfenstein), it can be seen on the cover art for the American version (above). Every direct reference to the "Third Reich" was removed; thus, in that edition, the player is not battling Nazis, but a secret sect called the "Wolves" led by Heinrich Höller, whose name is a pun of the original character Himmler (Himmler roughly translates as "Heavener", Höller as "Heller".
The game is powered by a heavily-modified version of the Quake III: Team Arena engine. The Return to Castle Wolfenstein engine was subsequently used as the foundation for Wolfenstein: Enemy Territory (Splash Damage/Activision), "Trinity" (Gray Matter Interactive/Activision) (shown at E3 in 2004, but canceled shortly after) and Call of Duty (Infinity Ward/Activision).
 Level summary
Prologue: Rash-El-Hadzid (console version only): This series of missions shows what B.J. and Agent One did prior to their capture. While fighting Erwin Rommel's forces in North Africa, B.J. suddenly finds himself assigned to a secret mission in the town of Rash El-Hadzid in Egypt. Accompanied by Agent One, he makes his way through the town and infiltrates a secret archaeological dig site where Helga Von Bulow and her SS Paranormal Division are attempting to acquire a pair of ancient magical tablets from a cursed tomb. After fighting his way through both Nazis and Undead, B.J. makes it through the tomb but ultimately fails to capture Helga. He and Agent One pursue her in a stolen Ju-52 transport, only to be shot down near Castle Wolfenstein, where they are captured.
Mission 1: Ominous Rumors: While investigating the activities of the SS Paranormal Division in Germany, B.J. Blazkowicz and Agent One are captured by the Nazis. Agent One dies while being interrogated by a Nazi torturer, but B.J. manages to escape Castle Wolfenstein's dungeon. He then finds a way out of the castle, fighting through platoons of guards, and ultimately using a tram car to leave the area and meet up with a member of the German resistance in a nearby village.
Mission 2: Dark Secret: The SS Paranormal Division under Oberführer Helga von Bulow has been excavating the catacombs and crypts of an ancient church within the village. Their sloppy precautions have led to the awakening of hordes of undead creatures, including Saxon knights, and the entrance had to be sealed off with many soldiers trapped inside. B.J. descends regardless and fights both Nazis and Undead until he arrives at the ancient "Defiled Church" where Nazi scientist Professor Zemph is conducting an experiment on the corpse of a Dark Knight. Shortly before B.J.'s arrival, Zemph tries to talk Helga von Bulow out of retrieving an ancient dagger, but she shoots him impatiently and proceeds. This awakens a monster which kills her too. Blazkowicz fights the monster and is airlifted out, with Zemph's notes.
Mission 3: Weapons of Vengeance: One of Germany's leading scientific researchers and Head of the SS "Special Projects Division", Wilhelm Strasse, (known as "Deathshead", has prepared to launch an attack on London using a V-2 rocket fitted with an experimental germ warhead from his base near Katamarunde in the Baltics. Blazkowicz is parachuted some distance from the missile base and smuggles himself into the base in a supply truck. Inside the base, Blazkowicz destroys the V-2 rocket on its launchpad and fights his way out of the facility towards an airbase filled with experimental jet aircraft. After fighting his way through the airbase, he commandeers a "Kobra" rocket-plane and flies to safety in Malta.
Mission 4: Deadly Designs: Eager to know more about Deathshead and his secret projects, the OSA sends Blazkowicz to the bombed city of Kugelstadt (which, translated from German, literally means 'Bullet City'), where he is assisted by members of the German resistance in breaking into a ruined factory. There he discovers the blueprints for the Reich's latest weapon, an electrical machine-gun called "Venom Gun". Blazkowicz eventually breaks into Deathshead's underground research complex, the Secret Weapons Facility (SWF). There he encounters horrific creatures (pictured above), malformed and twisted through surgery and mechanical implants. The creatures have just escaped and gone on a rampage. Blazkowicz sees Deathshead escape the SWF by U-Boat, and learns of its destination by interrogating a captured German officer.
Mission 5: Deathshead's Playground: Blazkowicz is parachuted into Norway, close to Deathshead's mysterious "X-Labs". After breaking in, he sees several of the twisted creatures (deemed "Lopers" he encountered in Kugelstadt released from their cages and immediately turn on the laboratory's staff. Fighting his way through the facility, Blazkowicz retrieves Deathshead's journal and confronts several prototype Übersoldaten, towering monstrosities coated in armor, powered by hydraulic legs, and carrying powerful fixed weapons. Finally, he confronts and destroys one of Deathshead's ultimate Übersoldaten and kills the researchers who have developed it. Deathshead himself escapes in a rocket-plane and does not appear in the game again.
Mission 6: Return Engagement: After studying the documents captured by Blazkowicz, the OSA has become aware of a scheme codenamed "Operation: Resurrection", a plan to resurrect Heinrich I. Despite the skepticism of senior Allied commanders, the OSA parachutes Blazkowicz into the Harz mountains of Germany, close to Castle Wolfenstein itself. He arrives at the village of Paderborn and, after assassinating several senior officers of the SS Paranormal Division including Major Hochstedder, General Von Struasse, Colonel (Oberst) Strache, General Burkhalter and General Haupman, fights his way into Chateau Schufstaffel, where he encounters members of the Elite Guard including the main leader General Von Shurber. Blazkowicz then fights his way through the grounds of the chateau, facing opposition from members of the Elite Guard and two of Deathshead's Übersoldaten. Having destroyed the mechanical soldiers, Blazkowicz enters an excavation site near Castle Wolfenstein.
Mission 7: Operation Resurrection: Inside the excavation site, Blazkowicz fights Nazi guards and prototype Übersoldaten, and makes his way to a boarded-up entrance to Castle Wolfenstein's crypts. There, he finds that the ruined part of the castle has become infested by undead creatures, which are attacking the castle's desperate garrison. After fighting his way through the castle, Blazkowicz arrives at the site of a dark ceremony to resurrect Heinrich I. At the ceremony, SS Psychic Marianna Blavatsky conjures up dark spirits, which transform three Übersoldaten into Dark Knights, Heinrich's lieutenants. She ultimately raises Heinrich I, who "thanks" her by turning her into his undead slave. In a climactic battle, Blazkowicz destroys the three Dark Knights and Heinrich I as SS chief Heinrich Himmler watches in horror from afar.
Oberführer Wilhelm Strasse in X-LabsOberführer (Senior Colonel) Wilhelm Strasse or Deathshead is a gifted researcher who heads the SS Special Projects Division.
Strasse's brainchild is the Übersoldaten project, an attempt to produce the ultimate soldier using cybernetics and bioengineering. His first attempts were the Lopers but they became self-aware and killed any human they saw. Not discouraged, Deathshead created the Super Soldiers, towering cyborg soldiers that were heavily armed and armored. He posted the prototypes in certain areas of the X-Labs and at the dig site near Castle Wolfenstein. Deathshead's non-prototypes were made Reichsführer Heinrich Himmler's Death Knights by the SS sorceress Marianna Blavatsky.
Unlike the other SS antagonists, Deathshead does not believe in the occult and prefers to arm the Nazi war machine using advanced technology. Strasse also shows a grudging respect to B.J. Blazkowicz after he successfully defeats an Übersoldat: this is shown in a letter to Heinrich Himmler that warns him not to underestimate the agent. Himmler asks him to join the resurrection ceremony for Heinrich I but Strasse declines to attend due to his disbelief in the occult. After the protagonist destroys one of his Übersoldat warriors, he escapes in a rocket plane and goes into hiding, not to be seen again for the rest of the game.
Strasse earned his nickname from his skull-like visage, which has a scar running across it. (The nickname also may be a reference to the 3rd SS Division Totenkopf symbol used by Himmler.)
Deathshead also makes an appearance in the 2009 Wolfenstein game, but his last name, "Strasse", has been changed into "Strauss". He is also the primary antagonist of this installment and manages to escape once again after the final battle against Hans Grosse.
The Übersoldat is Wilhelm "Deathshead" Strasse's greatest creation. It is a brutish cyborg with technological and cybernetic enhancements. The most powerful version is encountered in the X-Labs facility, where Strasse's research takes place. This Übersoldat is equipped with a Tesla gun/Panzerfaust combination, making it exceptionally deadly. Two more Übersoldaten are encountered near Heinrich I's resurrection ceremony. One has a Venom and a Panzerfaust and the other, a Tesla and a Panzerfaust.
The Übersoldaten are heavily armored and can take a massive amount of damage, functioning as game bosses. Combined with their heavy armaments, this makes them very dangerous. Strasse even taunts Blazkowicz during his duel in the lab with an Übersoldat, commenting "Thus we will see the superiority of the machine over flesh and blood."
Helga Von Bulow
Standartenführer (Colonel (SS)) Helga Von Bulow is a high ranking officer within the SS Paranormal Division and also founder of the order of the Elite Guards, the SS Paranormal Division's all-female security force. She is Marianna Blavatsky's pupil and is a firm believer in the occult. Although a capable leader, Helga tries too hard and makes rash decisions that jeopardize the safety of her troops. While the Elite Guards are loyal to her, the male soldiers under her command are skeptical of her choices. Helga and her colleague, Professor Zemph, locate the Dagger of Warding in a mausoleum next to the Wulfburg Church. Helga eagerly desires it while Zemph warns her that taking it will unleash a dangerous evil on the world. Her mind made up, Helga shoots Zemph, takes the dagger, and is immediately dismembered by the fearsome Olaric, which then B.J. Blazkowicz has to fight.
SS High Priestess Oberführer Marianna Blavatsky is in charge of Operation Resurrection. She tutored Oberst Von Bulow in the ways of the occult. Little is mentioned of her until the OSA learns of the ceremony.
She is first seen in the game conducting a ceremony near a chateau involving two Super Soldiers. At the finale, she transforms three Super Soldiers into Death Knights and uses them to revive Heinrich I. Blavatsky pledged her loyalty and servitude to Heinrich only for him to reward her by transforming her into a zombie slave. Blavatsky and the Death Knights end up being destroyed by Blazkowicz as he arrives to face Heinrich.
Olaric, the boss for the first set of missions, is the founder of the Dark Forge and involved in Thulian lore. Standartenführer Von Bulow finds Olaric's tomb and, despite Prof. Zemph's warnings about breaking the outer seal, she accidentally brings him back to life by taking his dagger. Olaric kills her shortly before Blazkowicz arrives on the scene.
Heinrich I was an evil warlord - allegedly Heinrich I of Germany - who launched a campaign of conquest in Medieval Europe. He had studied the black arts and used them to his advantage by raising the dead. In the intro movie, a wizard confronts Heinrich and magically seals the tyrant in limbo. The player's final task in the game is to stop the sorceress Blavatsky from reviving him, but this cannot be achieved. Instead, Heinrich must be defeated in the final boss battle.
The only non-fictional character of this game, Himmler was claimed by various sources within the game's story to have been interested in the occult. In the game, he appears in a short cameo in the last cutscene, watching B.J. defeat and kill Heinrich I from a good distance. He expresses bitterness at the Agent's victory, saying: "This American...he has ruined everything!" then walks away to give a report to Adolf Hitler.
Wolf MP is an objective game mode, in which both the Axis and Allies have a series of objectives to complete to win the round, with one team's objectives normally preventing the other team from completing their objectives. There are primary and secondary objectives. Primary objectives have to be achieved to win the round, where secondary objectives don't necessarily need to be achieved, but can aid in certain ways in completing primary objectives. Primary objectives include blowing something up, or escaping with the documents, and secondary objectives include capturing flag/spawn points.
As far as the classes are concerned, medics can leave medic packs to heal comrades, but can run out of ammunition quickly. Lieutenants can provide packs of ammo, as well as calling for air strikes, but need a medic to stay alive. Engineers are able to blow up walls using dynamite.
Stock or "Vanilla" Wolf calls for one round of offense and defense per team, per map. Each team gets a certain amount of time to complete the map's objectives. A few maps are dual-objective, and instead of time being the variable, whoever completed the given task first, wins.
Wolf SW (Stopwatch) was the main competitive game type for RtCW, each team would attack twice and defend twice on a map — where team A would attack and set a time or not set a time, known as a "Full Hold", then team B would attack and have to beat that time to score a point. If they did not beat the time then team A were awarded the point, the only other outcome was if neither team set a time, known as a "Double Full Hold", neither team scored a point. Games were played over two maps and each map would be played ABBA, so each team got to go first at setting a time on each map.
Wolf CP is a checkpoint mode, the objective is to take control of the flags that are in various locations around the map, the first team to control all these flags simultaneously will win the round.
remember it is nero created image so burn to cd with nero express 6 or above.
when the cd will autoplay select the install botton and proceed further. remember it will ask you for cd key which i have provided in the wolfenstein folder.
enter the cd key and the game will start installing...
after installing select your game mode and start playing...